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Analyzed 11 months ago. based on code collected 11 months ago.
Posted almost 10 years ago
Came across a pretty cool little project called tiny file dialogs. There isn't an alternative to LWJGL2 Sys.alert in LWJGL3 and something like th...
Posted almost 10 years ago
Hm... then I am all the more curious why that glTexStorage3D actually succeeded for you, as that is only available on GL >= 4.2. But, I will change the example to use glTexImage3D then.EDIT: Okay, demo changed to GL33. And works for me.EDIT2 (19:1...
Posted almost 10 years ago
thank you very much for taking the time to do thati see you are requesting gl version 4.2 - i am requesting gl 3.2. if i change it to 4.2, then my compilation fails at my call to GL30.glGenVertexArrays() with the following:Exception in thread "main" ...
Posted almost 10 years ago
Well in the code you have posted, you aren't actually sharing the OpenGL context. To share OpenGL contexts (from memory) you need to pass the pointer of the old window as the last parameter of glfwCreateWindow(). Maybe you don't mean to share contexts ...
Posted almost 10 years ago
Because I was rather curious why it does not work for you, I have created in the LWJGL3 Github repository a demo application for mipmapping with texture2D arrays.Please have a look at: [url=https://github.com/LWJGL/lwjgl3/blob/master/src/tests/org/lwj...
Posted almost 10 years ago
just wondering .. is the 2.9.3 nightly build running (somewhere) ? http://ci.newdawnsoftware.com/job/LWJGL-git-dist/ ran 30.12 last year the last time.
Posted almost 10 years ago
Quote from: TaylorR on Today at 02:54:47though I have noticed that I only ever have one event per frame which holds the same data as the non event get functions.Don't you get 2 events per frame when holding down...
Posted almost 10 years ago
As @Kappa told you in another of your posts. No there is not. Use LWJGLX or stick with LWJGL 2 or learn how to do it yourself from the basics.
Posted almost 10 years ago
I'm new to lwjgl, many tutorials make use of `glusphere` to create a sphere, which is part of lwjgl 2.xMy question is: is there a convenient way to render a sphere under lwjgl 3?or must I draw them on my own?(this question is moved from LWJGL > Prog...
Posted almost 10 years ago
Yes I am using an event loop, though I have noticed that I only ever have one event per frame which holds the same data as the non event get functions.