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Analyzed 11 months ago. based on code collected 11 months ago.
Posted about 9 years ago
Have a look at GLFW's GitHub Issue #197.It has been an open issue for almost two years now, so it is not currently supported, but implementation patches do exist. You could probably build a patched GL...
Posted about 9 years ago
I've noticed that GLFW supports non-decorated but haven't found anything on transparency. Does GLFW not support transparent windows?
Posted about 9 years ago
Hi,did you check if the card's alsa hw_params matched with the sound output you set up when initializing the audio.I had the same problem when I was developing a game for a linux board.This .asoundrc config file solved the issue for me (I was playin...
Posted about 9 years ago
Lets break down your problem a bit as you ask quite a few things1) How do you do real time audio outputThis is accomplished with openal,Check out some examples here : https://github.com/LWJGL/lwjgl3/tree/master/modules/core/src/test/java/org/lwjgl/...
Posted about 9 years ago
Does anyone know how to do real time audio output...?basically I want to have a continuously playing ring buffer, and be able to query at any particular time where the current output pointer is (so I can fill the buffer up behind it)I'd like to be ab...
Posted about 9 years ago
Really thanks😉 i will try that
Posted about 9 years ago
very good changes, really does make the api much nicer and cleaner.
Posted about 9 years ago
You must launch the JVM with -XstartOnFirstThread. In build 3.0.0b #55 or later there is a new check for this situation that triggers an exception instead of the crash you're seeing.
Posted about 9 years ago
Hello, new user here.I doubt this is a bug, but it is keeping me from using LWJGL at all, and I need support to try to fix it.I properly inserted the LWJGL library into my eclipse environment (3.0.0b build 54) and pasted in the tutorial code from the...
Posted about 9 years ago
Quote from: spasi on November 06, 2015, 10:54:11LWJGL 3 originally had a platform/arch directory structure for natives, but was changed to a monolithic directory due to user feedback. The SharedLibraryLoader just mirrors that dec...