Posted
about 10 years
ago
edit: ignore me, i forgot to update a JAR. Everything works as expected.Thanks for this! Just been testing it, and i'm afraid fullscreen on Mac OS X retina devices still fails. I only see like 1/4th of what i'm supposed to see (and yes, matrices/vi...
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Posted
about 10 years
ago
Not sure if this is correct - seems like the adapter is chosen based on the registry value:https://github.com/LWJGL/lwjgl/blob/master/src/java/org/lwjgl/opengl/WindowsDisplay.java#L466
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Posted
about 10 years
ago
Ruben01 just confirmed that LWJGL 2.9.2 is now also available on Maven Central. Normal instructions apply as set out here (just replace the 2....
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Posted
about 10 years
ago
Try it with a simpler shader. At the moment there are too many other variables that might mess things up.
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Posted
about 10 years
ago
I have a problem with binding the textures to the shader.Not sure what is wrong with it, I have just ported the code from JOGL.The textures are uploaded (I have successfully got them back).[code] int textureLocation = GL20.glGetUniformLocation(thi...
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Posted
about 10 years
ago
Thanks for the replies guys! I have messed around with LibGDX but it isn't really suitable for what I have planned in the future, so I'd really like to learn from the ground up with LWJGL.I'm not in any rush, and I would like to learn all of this stuf...
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Posted
about 10 years
ago
I agree with the people who replied earlier, LWJGL is not for everyone. If you just want to make a game, then you better use an actual game engine, or if you want to learn, start learning OpenGL.I have a LWJGL Tutorial Series going on my website (link...
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Posted
about 10 years
ago
If you want to make a game, use a game engine (such as LibGDX). LWJGL is for people who want to create game engines. To use LWJGL you need a firm grasp on Java and you'll likely spend a lot of time just learning basic OpenGL concepts and setting up you...
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Posted
about 10 years
ago
If you're just starting game development, I would recommend you starting with this: https://www.youtube.com/playlist?list=PLlrATfBNZ98eOOCk2fOFg7Qg5yoQfFAdfThis teac...
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Posted
about 10 years
ago
Maybe LWJGL isnt the right thing for you. This is not a game framework; its more of a binding for native libraries.If you really want to learn OpenGL then thats another thing, but if you just want to create a simple game perhaps go with something like...
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