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Analyzed 11 months ago. based on code collected 11 months ago.
Posted about 9 years ago
So I use slick to load font or whatever. I tried so many things, but left it with angelcodefont with a custom font i made that should work. (I made sure I had everything right from a youtube video and another forum).The issue is, it always renders ups...
Posted about 9 years ago
Cool, thanks for the update. Our OpenAL-Soft nightly builds are currently paused to the 1.17.0 release, but I'll make sure the LWJGL 3.0 beta includes that fix (which is one commit after 1.17.0).
Posted about 9 years ago
Update: this issue has been fixed by the OpenAL-Soft team.
Posted about 9 years ago
Question has been answered on JGO.
Posted about 9 years ago
Which version of LWJGL are you using? Sounds like you want to check if the key event is a repeat event or not.
Posted about 9 years ago
Also since mapping Java primitives to members in uniform buffer objects or shader storage buffer objects is a completely algorithmic process, one could think of building Java class pendants for your GLSL structs and then writing a generator that will e...
Posted about 9 years ago
Quote from: Andrew_3ds on November 12, 2015, 23:19:54I looked into UBOs, but every website has a different solution. How would I achieve loading a struct (i.e. a point light object struct) into a UBO?Structs are nothing but thei...
Posted about 9 years ago
I looked into it, and it's either uniform overhead or fill rate or vertex shader related. I used a shader that simply textures and has no light with no fps increase. Changing the samples from 0-8 on anti aliasing doesn't have an affect on frame rate. I...
Posted about 9 years ago
I want to use the api but i got errors when I try the HelloWorld, so I can''t start my projects My computer is a Mac running OS X El Capitan. I use Eclipse and -XstartOnFirstThread as VM too.The errors are: "GLFWVidMode cannot be resolved to a type"...
Posted about 9 years ago
I'm afraid I had to do another breaking change. I was still not at all satisfied with the struct API, it was too heavy and too ugly. The latest nightly build (3.0.0b #60) includes the following changes:1) Struct member accessors now match the native m...