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Analyzed 11 months ago. based on code collected 11 months ago.
Posted almost 10 years ago
Hi,okay, so the first way that came to me of doing that (there may be other ways) would be:1. Position and orient the camera view/projection in such a way that the "event horizon" (i.e. the wall/portal through which you see the "other world") would b...
Posted almost 10 years ago
Hello, I've got a "problem" which is already halfway solved by using framebuffer Textures.Just to explain where I am going at, currently I am trying to create an engine which can render many objects as fast as possible - thats already done, drawProgra...
Posted almost 10 years ago
Quote from: Kai on January 05, 2015, 22:16:50The root of the problem sits in front of the monitor.That's a nice saying. I might steal that.
Posted almost 10 years ago
So you are misunderstanding what the glPushMatrix() and glPopMatrix() calls do. OpenGL has a stack of matrices, I'm guessing you aren't sure what a stack is. Imagine it like a physical "stack" of matrices. So you have one matrix on the floor and on to...
Posted almost 10 years ago
Hi,Ok, I've managed to reproduce this in Notepad alone, so it looks like a hardware problem (if I press/release both shift keys then press a letter, every 10th (or so) is capitalised).  I'm amazed, because I've never seen any other problems with this ...
Posted almost 10 years ago
Hello there!I am writing a voxel game right now and got the problem that I don't know how to place trees. I'm just talking about the placement. I tried using Perlin Noise, but it doesn't really work. Are there some techniques where i can enter the X a...
Posted almost 10 years ago
Hello,I'm trying to solve a bug of my 2D Game Engine i made a long time ago, because i need it again. So this bug is simple : "Rotation system is completely broken" !So basicaly to make a rotation on an object (Triangle, Quad, ...), i need to push ma...
Posted almost 10 years ago
Thanks for the suggestion. I've figured out that so far my commands are either GL15, GL20, or GL30 since I'm targeting OpenGL 3.2 (for my own hardware limitations). So that isn't taking to long I guess. I'll see what Eclipse offers in that area, otherw...
Posted almost 10 years ago
This is what I do in IntelliJ IDEA (using glEnableVertexAttribArray as an example in an file without GL imports):- I type glEVAA- Ctrl+Space (no results)- Ctrl+Space again, I get GL20.glEnableVertexAttribArray();- Then I move the cursor on GL20 -> ...
Posted almost 10 years ago
Quote from: spasi on January 03, 2015, 20:42:10Quote from: Umami on January 03, 2015, 11:43:03Sure.One note: The same thing happens if I compile with Java 7, so it's definitely not the Java-Version.[/quot...