Posted
about 17 years
ago
by
John Campbell
You will need to follow the following steps to make sure you have the necessary tools installed to build the win32 specific lwjgl version.
Step 1
Get Microsoft Visual C 2005 Express Edition
|
Posted
about 17 years
ago
by
Brian Matzon
The following tutorial assumes you have installed Debian Etch.
Installing Java
If you have already installed Java, please skip this part.
You will find Sun Java in the non-free repository, so you will have to update your apt-get source list.
|
Posted
about 17 years
ago
by
Brian Matzon
The following tutorial assumes you have installed Debian Etch.
Installing Java
If you have already installed Java, please skip this part.
You will find Sun Java in the non-free repository, so you will have to update your apt-get source list.
|
Posted
about 17 years
ago
by
Nicolas Richeton
(Note : this page is work in progress)
SWT
See :
RCP
LWJGL have to be packaged as a plugin. Native libraries should be packaged as framents. Everything should be packaged as a feature to enable online update.
|
Posted
over 17 years
ago
by
James Chambers
You will need to follow the following steps to make sure you have the necessary tools installed to build the win32 specific lwjgl version.
Step 1
Get Microsoft Visual C 2005 Express Edition
|
Posted
almost 18 years
ago
This page is a collection questions that occur from time to time. If you have a specific problem, please post a question to the forum.
General
Can I use LWJGL in commercial projects?
LWJGL is distributed under a BSD license which allows you to do
|
Posted
almost 18 years
ago
by
Kevin Glass
There are lots of discussion about which is best to use for dynamic textures, pbuffers for compatibility or FBO for ease of use. Here's a dialogue from Elias Naur (Oddlabs and LWJGL developer) about the pros and cons:
* I can't comment on
|
Posted
almost 18 years
ago
by
Kevin Glass
This page is a collection of tutorials that shows how to use specific LWJGL features.
Compiling LWJGL
* Compiling the Java code
* Compiling Win32 specific code
* Compiling Linux specific code
* Compiling Mac OS X specific code
Generic
|
Posted
almost 18 years
ago
by
Brian Matzon
* Having installed LWJGL on your platform of choice, fire up Netbeans.
* Click on Tools > Library Manager.
* Click “New Library”, then add the JARs for the LWJGL to the classpath. (If you downloaded them also add the source folder to the Sources tab, and documents folder to the Javadoc tabs).
|
Posted
about 18 years
ago
by
Brian Matzon
An Introduction To GLSL in LWJGL
This is a small overview of using the OpenGL high level shader language (GLSL) in LWJGL. This is by no means an exaustive coverage on shaders or GLSL - the OpenGL Orange Book ( ) gives a complete overview of the language and is definatly recommended for anyone doing GLSL work.
|