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Analyzed 11 months ago. based on code collected 11 months ago.
Posted about 17 years ago by John Campbell
You will need to follow the following steps to make sure you have the necessary tools installed to build the win32 specific lwjgl version. Step 1 Get Microsoft Visual C 2005 Express Edition
Posted about 17 years ago by Brian Matzon
The following tutorial assumes you have installed Debian Etch. Installing Java If you have already installed Java, please skip this part. You will find Sun Java in the non-free repository, so you will have to update your apt-get source list. ... [More] Edit /etc/apt/sources.list, append 'contrib non-free' to deb locations Then perform an 'apt-get update'. Once updated, install Java by issuing an 'apt-get install sun-java5-jdk'. [Less]
Posted about 17 years ago by Brian Matzon
The following tutorial assumes you have installed Debian Etch. Installing Java If you have already installed Java, please skip this part. You will find Sun Java in the non-free repository, so you will have to update your apt-get source list. ... [More] Edit /etc/apt/sources.list, append 'contrib non-free' to deb locations Then perform an 'apt-get update'. Once updated, install Java by issuing an 'apt-get install sun-java5-jdk'. [Less]
Posted about 17 years ago by Nicolas Richeton
(Note : this page is work in progress) SWT See : RCP LWJGL have to be packaged as a plugin. Native libraries should be packaged as framents. Everything should be packaged as a feature to enable online update.
Posted over 17 years ago by James Chambers
You will need to follow the following steps to make sure you have the necessary tools installed to build the win32 specific lwjgl version. Step 1 Get Microsoft Visual C 2005 Express Edition
Posted almost 18 years ago
This page is a collection questions that occur from time to time. If you have a specific problem, please post a question to the forum. General Can I use LWJGL in commercial projects? LWJGL is distributed under a BSD license which allows you to do ... [More] whatever you want, as long as you include the LWJGL license, and any components you use (OpenAL, Jinput, DevIL, FMOD). Do note however, that FMOD requires a seperate license - specifically if you are using it a commercial project, you must buy a lic… [Less]
Posted almost 18 years ago by Kevin Glass
There are lots of discussion about which is best to use for dynamic textures, pbuffers for compatibility or FBO for ease of use. Here's a dialogue from Elias Naur (Oddlabs and LWJGL developer) about the pros and cons: * I can't comment on ... [More] performance, since our textures are generated once at load time. However, generating textures once presents a problem with render-to-back-buffer because of the pixel ownership test, which basically allows the OS to not render pixels obscured by other window… [Less]
Posted almost 18 years ago by Kevin Glass
This page is a collection of tutorials that shows how to use specific LWJGL features. Compiling LWJGL * Compiling the Java code * Compiling Win32 specific code * Compiling Linux specific code * Compiling Mac OS X specific code Generic ... [More] LWJGL features * Enabling and using LWJGL debug * Using the LWJGL Timer * Using the Sys class * Using Buffers * Changing Contexts [Less]
Posted almost 18 years ago by Brian Matzon
* Having installed LWJGL on your platform of choice, fire up Netbeans. * Click on Tools > Library Manager. * Click “New Library”, then add the JARs for the LWJGL to the classpath. (If you downloaded them also add the source folder to the Sources tab, and documents folder to the Javadoc tabs).
Posted about 18 years ago by Brian Matzon
An Introduction To GLSL in LWJGL This is a small overview of using the OpenGL high level shader language (GLSL) in LWJGL. This is by no means an exaustive coverage on shaders or GLSL - the OpenGL Orange Book ( ) gives a complete overview of the language and is definatly recommended for anyone doing GLSL work.