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Analyzed 12 months ago. based on code collected 12 months ago.
Posted about 10 years ago
Quote from: Umami on Today at 11:26:09The example from the website (getting started) crashes for me, if I try to close the window with either escape-key or the window's "close button"Have you tried with the late...
Posted about 10 years ago
QuoteOn font rendering in general, an alternative approach would be building everything you need offline (glyph metrics, kerning info, texture/vector data in a custom binary format) and not have to depend on AWT or anything else at runtime.T...
Posted about 10 years ago
Quote from: SHC on Today at 07:20:18Thanks for your observation @kappa, it actually works, confirmed on Mac OS X Yosemite, however I'm also getting the same message that you got.[code]2015-01-02 12:44:59.969 jav...
Posted about 10 years ago
Thanks,
Posted about 10 years ago
Are you using LWJGL 3? If so you have to use GLFW, most of the other tutorials online are for LWJGL 2. In the case that you are using LWJGL 3, I'm writing a tutorial series on my site. You can find them h...
Posted about 10 years ago
The OpenGL error you get is pretty clear about that. Somewhere in your code you invoke OpenGL calls on a Thread that has no OpenGL context. That is, either you are using several Threads or you call the methods before you have initialized the OpenGL con...
Posted about 10 years ago
I havent manually created multiple threads, (I barely understand threads) however, I am using the slick util library, as pretty much anywhere online that attempts to explain how to texture polygons always points you to slickutil.
Posted about 10 years ago
Are you using different threads? Are you using any third party libraries that are spawning additional threads?OpenGL is not multi-threaded. Any OpenGL calls must be invoked on the Thread that created the OpenGL context.
Posted about 10 years ago
Quote from: Umami on Today at 07:30:15I still had no luck tinkering with OpenGL 3 and lwjgl 3. One more thing I will try: Setting the opengl context explicitely to version 3.Have to find out how to do that in lwjgl 3 th...
Posted about 10 years ago
Looks simple and clean, thanks! I always wanted to try Capsule, it's good to know that it works nicely with LWJGL.