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Analyzed 11 months ago. based on code collected 11 months ago.
Posted almost 17 years ago by Brian Matzon
NOTE: The old LWJGLInstaller has been deprecated. The documentation has been moved here. With the new AppletLoader class it's a breeze to run an LWJGL applet in a browser. Simply create a new class that inherits from an Applet and add an AWTGLCanvas to its layout. Package this around the AppletLoader and you're all set.
Posted almost 17 years ago by Brian Matzon
Support for Applets was introduced in LWJGL 1.0 Beta 2. It was implemented by adding a new class org.lwjgl.util.applet.LWJGLInstaller which temporarily installs the binaries needed by LWJGL in the users temp dir, and instructs the LWJGL core to load ... [More] from the temp directory, instead of the commonly used Classpath or java.library.path. To make LWJGLInstaller work, it needs to be signed. The binaries that it installs needs to be signed with the same certificate, else it will fail. Upon release of … [Less]
Posted almost 17 years ago by Brian Matzon
Support for Applets was introduced in LWJGL 1.0 Beta 2. It was implemented by adding a new class org.lwjgl.util.applet.LWJGLInstaller which temporarily installs the binaries needed by LWJGL in the users temp dir, and instructs the LWJGL core to load ... [More] from the temp directory, instead of the commonly used Classpath or java.library.path. To make LWJGLInstaller work, it needs to be signed. The binaries that it installs needs to be signed with the same certificate, else it will fail. Upon release of … [Less]
Posted almost 17 years ago
This page is a collection questions that occur from time to time. If you have a specific problem, please post a question to the forum. General Can I use LWJGL in commercial projects? LWJGL is distributed under a BSD license which allows you to do ... [More] whatever you want, as long as you include the LWJGL license, and any components you use (OpenAL, Jinput, DevIL, FMOD). Do note however, that FMOD requires a seperate license - specifically if you are using it a commercial project, you must buy a lic… [Less]
Posted almost 17 years ago
This page is a collection questions that occur from time to time. If you have a specific problem, please post a question to the forum. General Can I use LWJGL in commercial projects? LWJGL is distributed under a BSD license which allows you to do ... [More] whatever you want, as long as you include the LWJGL license, and any components you use (OpenAL, Jinput, DevIL, FMOD). Do note however, that FMOD requires a seperate license - specifically if you are using it a commercial project, you must buy a lic… [Less]
Posted about 17 years ago by Brian Matzon
The following tutorial assumes you have installed at least Windows 2000/XP. Compilation of LWJGL has not been confirmed on Windows 98/Me versions. Installing Java and Java Build Environment If you have already installed Java, please skip this part. ... [More] Please install the appropriate Java Development environment. Java 1.5 is required to build, but Java 1.4 is sufficient as a runtime environment. You can get Java here. [Less]
Posted about 17 years ago by Brian Matzon
The following tutorial assumes you have installed at least Windows 2000/XP. Compilation of LWJGL has not been confirmed on Windows 98/Me versions. Installing Java and Java Build Environment If you have already installed Java, please skip this part. ... [More] Please install the appropriate Java Development environment. Java 1.5+ is required to build, but Java 1.4+ is sufficient as a runtime environment. You can get Java here. [Less]
Posted about 17 years ago by Brian Matzon
Compiling LWJGL Before you can compile lwjgl, please check it out from SVN by issuing the following command: svn co lwjgl Then enter the lwjgl directory and issue the following commands:
Posted about 17 years ago by Brian Matzon
Compiling LWJGL Before you can compile lwjgl, please check it out from SVN by issuing the following command: svn co lwjgl Then enter the lwjgl directory and issue the following commands:
Posted about 17 years ago by Brian Matzon
The following tutorial assumes you have installed at least Windows 2000/XP. Compilation of LWJGL has not been confirmed on Windows 98/Me versions. Installing Java and Java Build Environment If you have already installed Java, please skip this part. ... [More] Please install the appropriate Java Development environment. Java 1.5+ is required to build, but Java 1.4+ is sufficient as a runtime environment. You can get Java here. [Less]