Posted
over 9 years
ago
Quote from: kappa on Today at 17:59:00Are the Projects Valhalla or Panama going to be of any help to LWJGL's struc...
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Posted
over 9 years
ago
Are the Projects Valhalla or Panama going to be of any help to LWJGL's structs implementation? If so, might be worth waiting for them as an offici...
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Posted
over 9 years
ago
So firstly skeletal animation is not a "simple animation" technique. What I would say is that much better to understand the technique properly because your implementation is going to depend a lot on what you've got already. The basic idea is this:[lis...
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Posted
over 9 years
ago
This is a good opportunity to mention that structs in general will be redesigned before the final 3.0 release (most likely in a breaking way). In GLFWgammaramp's case, we should either change the getters/setters to use ShortBuffers instead of ByteBuffe...
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Posted
over 9 years
ago
oh, nice changes, upgraded fine here (only minor code changes needed) and works nicely.Good job.
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Posted
over 9 years
ago
Quote from: Kai on Today at 14:03:26Even though you are using VBO's right now, you are still thinking in terms of immediate mode rendering and just seem to translate your usual glVertex* and glNormal* and glColor* calls...
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Posted
over 9 years
ago
Even though you are using VBO's right now, you are still thinking in terms of immediate mode rendering and just seem to translate your usual glVertex* and glNormal* and glColor* calls into Buffer.putInt's and putFloat's which you then upload each frame...
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Posted
over 9 years
ago
How are you storing your matrices into the floatbuffer? Perhaps there could be an issue with that? If you're 100% sure the formula you're using to calculate your projection/view/model matrices is correct (and it should be if it was working fine with th...
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Posted
over 9 years
ago
I'm going to continue on my journey for the perfect renderer in my particular case. I might get some more input an it might help someone else.First I'll answer the particular questions given me:- do you want to render just 2 quads or 100.000 quads pe...
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Posted
over 9 years
ago
Thank you for replying. Very helpful.
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