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Analyzed 4 months ago. based on code collected 5 months ago.
Posted about 10 years ago
Quote from: kappa on Today at 17:59:00Are the Projects Valhalla or Panama going to be of any help to LWJGL's struc...
Posted about 10 years ago
Are the Projects Valhalla or Panama going to be of any help to LWJGL's structs implementation? If so, might be worth waiting for them as an offici...
Posted about 10 years ago
So firstly skeletal animation is not a "simple animation" technique. What I would say is that much better to understand the technique properly because your implementation is going to depend a lot on what you've got already. The basic idea is this:[lis...
Posted about 10 years ago
This is a good opportunity to mention that structs in general will be redesigned before the final 3.0 release (most likely in a breaking way). In GLFWgammaramp's case, we should either change the getters/setters to use ShortBuffers instead of ByteBuffe...
Posted about 10 years ago
oh, nice changes, upgraded fine here (only minor code changes needed) and works nicely.Good job.
Posted about 10 years ago
Quote from: Kai on Today at 14:03:26Even though you are using VBO's right now, you are still thinking in terms of immediate mode rendering and just seem to translate your usual glVertex* and glNormal* and glColor* calls...
Posted about 10 years ago
Even though you are using VBO's right now, you are still thinking in terms of immediate mode rendering and just seem to translate your usual glVertex* and glNormal* and glColor* calls into Buffer.putInt's and putFloat's which you then upload each frame...
Posted about 10 years ago
How are you storing your matrices into the floatbuffer? Perhaps there could be an issue with that? If you're 100% sure the formula you're using to calculate your projection/view/model matrices is correct (and it should be if it was working fine with th...
Posted about 10 years ago
I'm going to continue on my journey for the perfect renderer in my particular case. I might get some more input an it might help someone else.First I'll answer the particular questions given me:- do you want to render just 2 quads or 100.000 quads pe...
Posted about 10 years ago
Thank you for replying. Very helpful.