Added simple renderable implementation. Some tweaks to material definition + documentation. Made it clear that a "null material" is allowed in a material definition. |
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over 8 years ago
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Small tweak to root path trimming |
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over 8 years ago
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Added missing texture handlers to design content manager. |
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over 8 years ago
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Improved warning message in content manager. Added a generic missing texture handler. Noticed some texturecube ctors were incorrect. |
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over 8 years ago
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Added helper for trimming rooted resource paths and tweaked assimp material translation |
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over 8 years ago
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Overhauled multi key release/pressed conditions (again)...should be MUCH better now. |
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over 8 years ago
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Added additional context to KeyPressed/Released input conditions to be able not evaluate true if there are multiple key presses. |
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over 8 years ago
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Fleshing out new DesignContentManager to be a central place to manager multiple content managers, load resources without caching them (LoadIsolated) and generate thumbnails for textures & cache them. |
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over 8 years ago
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Fixed bug in ResourceImporterCollection's enumerator returning duplicate importers. Can now set a new primary resource importer and made the Unload() all method to take in a bool to optionally dispose resources (default is true). |
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over 8 years ago
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Bit more WIP for thumbnail generation. |
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over 8 years ago
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Added enumerator for ContentManager. |
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over 8 years ago
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Decided to move the ISpatial interface to Tesla core |
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over 8 years ago
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Moved design grid to separate folder |
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over 8 years ago
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WIP design app base |
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over 8 years ago
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Made some tweaks to contentmanager's Unload APIs. |
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over 8 years ago
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Fixed up for loops... |
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over 8 years ago
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(For real now) MeshData Intersects methods now use SubMeshRange. Added SubMeshRange to Scenegraph's Mesh object. |
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over 8 years ago
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Revert "MeshData Intersects methods now use SubMeshRange. Added SubMeshRange to Scenegraph's Mesh object." |
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over 8 years ago
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MeshData Intersects methods now use SubMeshRange. Added SubMeshRange to Scenegraph's Mesh object. |
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over 8 years ago
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Made SubMeshRange a IPrimitiveValue, added it to IMeshContainer (also made InstanceDefinition an IMeshContainer). |
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over 8 years ago
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Fixed typo |
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over 8 years ago
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Added refactoring for BoundingSphere (also fixed up some inconsistent behavior - databuffer position/remaining length will not be used there anymore). Fixed a few things missed in the last pass. |
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over 8 years ago
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Added new SubMeshRange and refactored bounding calculations to allow for a buffer to contain multiple submeshes. Still need to fixup BoundingSphere. |
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over 8 years ago
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Added IDList for referencing objects by a non-volatile index. |
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over 8 years ago
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WIP...testing out a little editor proxy system, bound to change significantly. |
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over 8 years ago
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WIP abstract UI binding |
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over 8 years ago
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Tweaked property name |
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over 8 years ago
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Added angle type converter |
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over 8 years ago
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Added design type converters to Int, Color, Vector, and Quaternion types. |
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over 8 years ago
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Added tweak to MeshData::Transform to renormalize tangent/normals. |
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over 8 years ago
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