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Commits : Listings

Analyzed about 1 month ago. based on code collected about 1 month ago.
Jan 05, 2024 — Jan 05, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Added simple renderable implementation. Some tweaks to material definition + documentation. Made it clear that a "null material" is allowed in a material definition.
Starnick
as nicholas.woodfield
More... over 8 years ago
Small tweak to root path trimming More... over 8 years ago
Added missing texture handlers to design content manager. More... over 8 years ago
Improved warning message in content manager. Added a generic missing texture handler. Noticed some texturecube ctors were incorrect. More... over 8 years ago
Added helper for trimming rooted resource paths and tweaked assimp material translation More... over 8 years ago
Overhauled multi key release/pressed conditions (again)...should be MUCH better now. More... over 8 years ago
Added additional context to KeyPressed/Released input conditions to be able not evaluate true if there are multiple key presses. More... over 8 years ago
Fleshing out new DesignContentManager to be a central place to manager multiple content managers, load resources without caching them (LoadIsolated) and generate thumbnails for textures & cache them.
Starnick
as nicholas.woodfield
More... over 8 years ago
Fixed bug in ResourceImporterCollection's enumerator returning duplicate importers. Can now set a new primary resource importer and made the Unload() all method to take in a bool to optionally dispose resources (default is true).
Starnick
as nicholas.woodfield
More... over 8 years ago
Bit more WIP for thumbnail generation. More... over 8 years ago
Added enumerator for ContentManager. More... over 8 years ago
Decided to move the ISpatial interface to Tesla core More... over 8 years ago
Moved design grid to separate folder More... over 8 years ago
WIP design app base More... over 8 years ago
Made some tweaks to contentmanager's Unload APIs. More... over 8 years ago
Fixed up for loops...
Starnick
as nicholas.woodfield
More... over 8 years ago
(For real now) MeshData Intersects methods now use SubMeshRange. Added SubMeshRange to Scenegraph's Mesh object.
Starnick
as nicholas.woodfield
More... over 8 years ago
Revert "MeshData Intersects methods now use SubMeshRange. Added SubMeshRange to Scenegraph's Mesh object."
Starnick
as nicholas.woodfield
More... over 8 years ago
MeshData Intersects methods now use SubMeshRange. Added SubMeshRange to Scenegraph's Mesh object.
Starnick
as nicholas.woodfield
More... over 8 years ago
Made SubMeshRange a IPrimitiveValue, added it to IMeshContainer (also made InstanceDefinition an IMeshContainer).
Starnick
as nicholas.woodfield
More... over 8 years ago
Fixed typo
Starnick
as nicholas.woodfield
More... over 8 years ago
Added refactoring for BoundingSphere (also fixed up some inconsistent behavior - databuffer position/remaining length will not be used there anymore). Fixed a few things missed in the last pass.
Starnick
as nicholas.woodfield
More... over 8 years ago
Added new SubMeshRange and refactored bounding calculations to allow for a buffer to contain multiple submeshes. Still need to fixup BoundingSphere.
Starnick
as nicholas.woodfield
More... over 8 years ago
Added IDList for referencing objects by a non-volatile index.
Starnick
as nicholas.woodfield
More... over 8 years ago
WIP...testing out a little editor proxy system, bound to change significantly. More... over 8 years ago
WIP abstract UI binding More... over 8 years ago
Tweaked property name
Starnick
as nicholas.woodfield
More... over 8 years ago
Added angle type converter More... over 8 years ago
Added design type converters to Int, Color, Vector, and Quaternion types. More... over 8 years ago
Added tweak to MeshData::Transform to renormalize tangent/normals. More... over 8 years ago