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Commits
: Listings
Analyzed
about 1 month
ago. based on code collected
about 1 month
ago.
Jan 05, 2024 — Jan 05, 2025
Showing page 21 of 22
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Code Location
Date
Cloned effects now inherit the original name too.
Starnick
More...
over 10 years ago
Some tweaks here and there. Material collection is now INamable. Added some query methods to standard effects provider interface. Beginnings of a generate mipmaps render extension.
Starnick
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over 10 years ago
If ContentManager loads an INamable object it will set the name to the resource file name (without extension).
Starnick
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over 10 years ago
Added new Effects11 resource importer to complement existing TEFX importer.
Starnick
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over 10 years ago
Fixed up some render target logic, setting null after setting active swap chain won't unseat the active back buffer render target. Setting active swapchain now resolves any user set render targets.
Starnick
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over 10 years ago
Fixed access violation (using SetTargets with # of RTVs). Tweaked setting active swap chain's RTV a tad for clarity.
Starnick
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over 10 years ago
Updated SharpDX dependencies to 2.6.3. (signed net 4.0 DLLs)
Starnick
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over 10 years ago
Removed more unused dependencies.
Starnick
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over 10 years ago
Remove unnecessary SharpDX dependencies.
Starnick
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over 10 years ago
Fixed bug in ResourceHelper, using the wrong mip map dimension sizes.
Starnick
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over 10 years ago
Missing TextureCube option flag
Starnick
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over 10 years ago
Missing content handler now constrained to a class. Rest of content manager was already so.
Starnick
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over 10 years ago
Added Orbit and FPS camera controllers to framework.
Starnick
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over 10 years ago
Ported InputLayer (and renamed to InputGroup), added name to triggers.
Starnick
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over 10 years ago
Added new ToEuler methods to Quaternion and Matrix
Starnick
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over 10 years ago
Added Exit() method and setting up a mouse if it's available to be keyed to the game window.
Starnick
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over 10 years ago
Null check in MaterialParser. Added material importer as a default importer to the content manager.
Starnick
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over 10 years ago
New MaterialParser / Importer. Still needs lots of testing.
Starnick
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over 10 years ago
Interface and behavior tweaks to resource importers/exporters and content manager. Now supports "castable content" and the material use case where a resource may be represented as multiple objects. Importers now have a load from stream method.
Starnick
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over 10 years ago
Made some methods in base resoure exporter/importer virtual
Starnick
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over 10 years ago
Added MaterialCollection
Starnick
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over 10 years ago
Beginnings of the material redesign
Starnick
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over 10 years ago
Merge branch 'master' of https://
[email protected]
/Starnick/tesla3d.git
Starnick
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over 10 years ago
Data buffer and line batch changes
Starnick
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over 10 years ago
First stab at a fixed and variable game loop.
Starnick
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over 10 years ago
Removed camera interface and finished porting Camera class. Removed Viewport property on IRenderContext and replaced it with an "active" Camera property similar in concept to "active" backbuffers. The viewport automatically is bound whenever it changes on the camera. Dropped the "Active" name from both property names.
Starnick
More...
over 10 years ago
Merge branch 'master' of https://
[email protected]
/Starnick/tesla3d.git
Starnick
More...
over 10 years ago
Fleshed out BoundingFrustum. Some intersection results in GeometricToolsHelper now return the plane's normal.
Starnick
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over 10 years ago
Missed a file
Starnick
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over 10 years ago
Changes to fix vector normalization when the vector length squared is really tiny. Don't need to be so stringent. Renamed IsZero to IsNearlyZero
Starnick
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over 10 years ago
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