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Commits : Listings

Analyzed about 1 month ago. based on code collected about 1 month ago.
Jan 05, 2024 — Jan 05, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Fixed bug in plane generator that produced more indices than necessary More... almost 7 years ago
Added some missing comments More... almost 7 years ago
Reacting to DDSImporter changes More... almost 7 years ago
Updated nuget references More... almost 7 years ago
Reacting to removal of DDSImporter More... almost 7 years ago
Experimental changes More... almost 7 years ago
Some experimental changes that are a WIP but have been laying around for some time. More... almost 7 years ago
Updated to TeximpNet 1.3.0. Replaced DDSImporter with new DDS loading functionality in TeximpNet More... almost 7 years ago
Tweak to fourcc tostring method More... almost 7 years ago
Added "StreamTransferBuffer", which managed a pinned byte array and has methods to easily read/write generically or from unmanaged memory. TextureData now uses it instead of a temp buffer / binary reader/writer. More... almost 7 years ago
Retired BitmapImporter. TeximpNet importer is now fully featured and 100% up and running (finally!). More... almost 7 years ago
Doc pass, some cleanup. Notably renamed the assimp material creator stuff More... almost 7 years ago
Doc pass More... almost 7 years ago
Cleanup and doc pass. More... almost 7 years ago
Made the image importer unit test a little bit more reasonable time-wise. More... almost 7 years ago
Merge branch 'master' of https://bitbucket.org/Starnick/tesla3d More... almost 7 years ago
Added lfs support More... almost 7 years ago
Added new texture format - TEXU. It can handle all the different texture types, from cubemaps to arrays, and the data can be losslessly compressed using GZip. When coupled with GPU compression, file size can be dramatically reduced at just a slightly increased overhead in decompression. This format will be preferred over the TEBO representation as its intended to be more of a well-formed standalone format, and is renderer agnostic (TEBO is intended to serialize directly from graphics objects). More... almost 7 years ago
Position isn't used when writing/reading to GPU resources, so don't bother setting it to zero either. More... almost 7 years ago
Fix read for 3D texture More... almost 7 years ago
Fixed read/write for 3D textures, wasn't advancing the slice pitch correctly. More... almost 7 years ago
Reworked extension methods for IDataBuffer CopyTo stream to minimize memory allocation. Added CopyFrom stream methods too. More... about 7 years ago
Moved the check texture dimension check for block compressed formats up to the top level, added the check for for other textures + added a multiples of 4 check. More... about 7 years ago
Fixed an issue with reading back compressed texture data from lowest level mip levels, resource helper was also creating textures/buffers the size (w/ all mip levels/arrays) for staging resources which didn't make sense. Need to add some unit tests for these!!! More... about 7 years ago
CopyTo stream extension for IDataBuffer will correctly unmap before returning. More... about 7 years ago
Eliminated boxing cast for reading enums in BinaryPrimitiveReader More... about 7 years ago
Fixed typo
Starnick
as nicholas.woodfield
More... about 7 years ago
Merge branch 'master' of https://bitbucket.org/Starnick/tesla3d
Starnick
as nicholas.woodfield
More... about 7 years ago
Added override methods for ISavable importers to take in an IExternalResolver when the input is a stream.
Starnick
as nicholas.woodfield
More... about 7 years ago
Added additional unit tests for testing different material definition configurations. Added missing model file. More... about 7 years ago