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Commits : Listings

Analyzed about 1 month ago. based on code collected about 1 month ago.
Jan 05, 2024 — Jan 05, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Fixed VS_LitStandard_Texture_Nmm not having optional Parallax conditional. Naming was inconsistent with other shaders. More... over 7 years ago
Fixed error in ClassifyXYIntersection - had s0/s1 flipped (how did I miss this before???). Found while porting to HLSL for line mitering!!! More... over 7 years ago
Missing retrun true on IntersectRayRayXY if classification is a point and parameters are greater or equal to zero. More... over 7 years ago
Updated packages references for sampler browser More... over 7 years ago
Fixed assert and crash More... over 7 years ago
Missed checkin More... over 7 years ago
Added versioning unit test More... over 7 years ago
Added WIP automatic versioning to content serialization (so far just Binary format). Incremented TEBO format to version 2 - reader is backwards compatible with version 1 so existing TEBO files load just fine. The two biggest changes are that in version 2 there will be a version table that stores type strings + a version # derived from a class attribute on the type...and external references are also stored in a table to reduce duplicate strings. Both tables are indexed by indices throughout the stream, similar to shared data. More... over 7 years ago
Made ShaderMacro into a IPrimitiveValue and not ISavable (previously was violating savable contract due to a lack of a parameterless ctor) More... over 7 years ago
Allow null on reference gathered More... over 7 years ago
Merge branch 'master' of https://bitbucket.org/Starnick/tesla3d More... over 7 years ago
Removed dead code More... over 7 years ago
README.md edited online with Bitbucket
Starnick
as Nicholas Woodfield
More... over 7 years ago
-BinarySavableWriter::WriteExternalSavable array was missing writing an A_OK byte -All reads must now take in the property name to allow for properties to not exist for compatibility or formats that don't guarantee property order (such as human readable formats) -Did a pass of just about all read/write methods of savable/primitive objects, fixed a number of issues, and modified some to use the newer grouping mechanism -Regenerated default content to deal with breaking changes -Fixed a null char issue in xml reader/writer -Fixed overload Save method in BinaryResourceExporter that didn't obey the primary object write flags More... over 7 years ago
Merge branch 'master' of https://[email protected]/Starnick/tesla3d.git More... over 7 years ago
Fixed issues with Object pool not using a correct equality comparer, fixed up the test cases for it. Changed all savable reader/writer interfaces to be constrained to to a class, as well as the ISavable interface. Value types should implement IPrimitiveValue, not ISavable for persistence and now that is enforced. More... over 7 years ago
Added a selection marquee drawing method to SpriteBatch. More... about 8 years ago
Added a delta check to MouseMovedCondition, default is one (old behavior) but the condition can be made to trigger only if the mouse has moved a certain amount in a given frame. More... about 8 years ago
Tweaked CompositeInputCondition to ensure every condition is checked before returning, that way to allow for any state changes to happen even if the condition is false. More... about 8 years ago
Added a property to IReadOnlyDataBuffer to retrieve the MappedDataBuffer from an already mapped buffer. This allows for the same databuffer to be reused for multiple faces in a texture (for example). More... about 8 years ago
Fixed submeshrange iteration More... about 8 years ago
Added default texture management (1x1 white texture) when IRenderSystem service is loaded/unloaded. More... about 8 years ago
Tweaked IRenderer interface. Added a drawing function to SelectionManager to draw selection sets and calling that after drawing the grid, but before drawing the manipulators. More... about 8 years ago
Updated to TeximpNet 1.1.0 More... about 8 years ago
Checking to make sure device is not disposed before trying to access feature level or other methods. More... about 8 years ago
Updated to AssimpNet 3.3.2 More... about 8 years ago
Some tweaks across all Geometry Generators: More... about 8 years ago
Fixed a typo. More... about 8 years ago
Fixed a bug when writing an array of shared savable arrays. More... about 8 years ago
Swapped out 2D ConvexHull for another implementation, seems to fix an edge case I discovered. Also removed some debug stuff that shouldn't be exposed. More... about 8 years ago