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Commits : Listings

Analyzed about 1 month ago. based on code collected about 1 month ago.
Jan 05, 2024 — Jan 05, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Added Squid UI implementation. More... over 8 years ago
Tweak to SpriteFont serialization to include a name. Added a bunch of raw fonts. More... over 8 years ago
Fixed localized string bug More... over 8 years ago
Minor refactoring in EngineServiceRegistry behavior to update services in the order that they were registered. More... over 8 years ago
Added TextureAtlas More... over 8 years ago
Updated some project properties copyright dates. Added Tesla.SquidUI shell project. More... over 8 years ago
Opened up the HasTriggered property so can set a TimedAction to triggered state upon creation. More... over 8 years ago
Added new databuffer read/write methods to primitive reader/writer that are intended for blob storage. Loading textures/vertex buffers should be a bit more efficient. Added a factory method for data buffers that creates unmanaged databuffers if the byte size is greater than 85k bytes.
Starnick
as nicholas.woodfield
More... over 8 years ago
Updated license header date to 2016 More... over 8 years ago
Updated license header date (testing slack)
Starnick
as nicholas.woodfield
More... over 8 years ago
Updated license header date
Starnick
as nicholas.woodfield
More... over 8 years ago
Added new feature to Material scripting. Material definitions now allow for embedded materials to be declared inside the same file. These are "anonymous materials". Syntax is <RenderBucketID> => <Optional Parent Material> { ... } More... over 8 years ago
Merge branch 'master' of https://[email protected]/Starnick/tesla3d.git More... over 8 years ago
Factored out the sprite projection calculation so it can be used easily when setting a custom shader. More... over 8 years ago
Fixed up the right teximpnet version in dependencies.
Starnick
as nicholas.woodfield
More... over 8 years ago
Merge branch 'master' of https://[email protected]/Starnick/tesla3d.git
Starnick
as nicholas.woodfield
More... over 8 years ago
Switched over to newly released TeximpNet nuget package.
Starnick
as nicholas.woodfield
More... over 8 years ago
Fixed an oversight (how did this get by for so long?) More... almost 9 years ago
Fixed error in CheckPressedKeys. Returning an array doesn't make much sense, so made GetPressedKeys take in an IList that will receive the keys. Added a similar function to MouseState for buttons that are pressed. Added some logic to filter out virtual mouse button codes for win32 keyboard state update.
Starnick
as nicholas.woodfield
More... almost 9 years ago
Consolidated Key/Mouse Pressed/released conditions into two types: KeyPressed and KeyReleased conditions. They each take in a KeyOrMouseButton struct. These types and both corresponding MultiKey types implement interfaces that make it easier to modify the key/mouse binding. This reduces the burden to remap keys in actual applications as one would have to identify if the condition was for mouse or key then replace the condition. Now "it just works" with any sort of button.
Starnick
as nicholas.woodfield
More... almost 9 years ago
Fixed missing size in bytes return for BGRColor format. Implemented missing logic for uncompressed 32 bit color format for DDS importer.
Starnick
as nicholas.woodfield
More... almost 9 years ago
Opened up some private methods to be public
Starnick
as nicholas.woodfield
More... almost 9 years ago
Fixed a light combine redundancy.
Starnick
as nicholas.woodfield
More... almost 9 years ago
Tweaked IRenderContext interface slightly (added extension methods so existing behavior will not change) to allow an option flag to specify the behavior of setting depth buffers. Now can prevent setting the first target's depth buffer and can set a read-only depth buffer, so it can be bound as a shader resource at the same time.
Starnick
as nicholas.woodfield
More... almost 9 years ago
Fixed some cases where SurfaceFormat wasn't properly getting set.
Starnick
as nicholas.woodfield
More... almost 9 years ago
Removed temp file More... almost 9 years ago
Initial commit of new SampleBrowser (currently no samples...just the UI) More... almost 9 years ago
Grid,Region,Tile now implement (for non-primitive picks) IPickable. Added proper Pick regions/Pick tiles convience methods. More... almost 9 years ago
Added a new Tile ID enumerator to help reduce copy-paste when tiles/regions of an extent need to be iterated over. Might still need some testing....
Starnick
as nicholas.woodfield
More... almost 9 years ago
Tweaks to GridQuery ray intersection test More... almost 9 years ago