Added Squid UI implementation. |
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over 8 years ago
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Tweak to SpriteFont serialization to include a name. Added a bunch of raw fonts. |
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over 8 years ago
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Fixed localized string bug |
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over 8 years ago
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Minor refactoring in EngineServiceRegistry behavior to update services in the order that they were registered. |
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over 8 years ago
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Added TextureAtlas |
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over 8 years ago
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Updated some project properties copyright dates. Added Tesla.SquidUI shell project. |
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over 8 years ago
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Opened up the HasTriggered property so can set a TimedAction to triggered state upon creation. |
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over 8 years ago
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Added new databuffer read/write methods to primitive reader/writer that are intended for blob storage. Loading textures/vertex buffers should be a bit more efficient. Added a factory method for data buffers that creates unmanaged databuffers if the byte size is greater than 85k bytes. |
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over 8 years ago
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Updated license header date to 2016 |
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over 8 years ago
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Updated license header date (testing slack) |
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over 8 years ago
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Updated license header date |
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over 8 years ago
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Added new feature to Material scripting. Material definitions now allow for embedded materials to be declared inside the same file. These are "anonymous materials". Syntax is <RenderBucketID> => <Optional Parent Material> { ... } |
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over 8 years ago
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Merge branch 'master' of https://[email protected]/Starnick/tesla3d.git |
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over 8 years ago
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Factored out the sprite projection calculation so it can be used easily when setting a custom shader. |
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over 8 years ago
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Fixed up the right teximpnet version in dependencies. |
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over 8 years ago
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Merge branch 'master' of https://[email protected]/Starnick/tesla3d.git |
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over 8 years ago
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Switched over to newly released TeximpNet nuget package. |
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over 8 years ago
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Fixed an oversight (how did this get by for so long?) |
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almost 9 years ago
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Fixed error in CheckPressedKeys. Returning an array doesn't make much sense, so made GetPressedKeys take in an IList that will receive the keys. Added a similar function to MouseState for buttons that are pressed. Added some logic to filter out virtual mouse button codes for win32 keyboard state update. |
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almost 9 years ago
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Consolidated Key/Mouse Pressed/released conditions into two types: KeyPressed and KeyReleased conditions. They each take in a KeyOrMouseButton struct. These types and both corresponding MultiKey types implement interfaces that make it easier to modify the key/mouse binding. This reduces the burden to remap keys in actual applications as one would have to identify if the condition was for mouse or key then replace the condition. Now "it just works" with any sort of button. |
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almost 9 years ago
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Fixed missing size in bytes return for BGRColor format. Implemented missing logic for uncompressed 32 bit color format for DDS importer. |
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almost 9 years ago
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Opened up some private methods to be public |
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almost 9 years ago
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Fixed a light combine redundancy. |
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almost 9 years ago
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Tweaked IRenderContext interface slightly (added extension methods so existing behavior will not change) to allow an option flag to specify the behavior of setting depth buffers. Now can prevent setting the first target's depth buffer and can set a read-only depth buffer, so it can be bound as a shader resource at the same time. |
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almost 9 years ago
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Fixed some cases where SurfaceFormat wasn't properly getting set. |
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almost 9 years ago
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Removed temp file |
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almost 9 years ago
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Initial commit of new SampleBrowser (currently no samples...just the UI) |
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almost 9 years ago
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Grid,Region,Tile now implement (for non-primitive picks) IPickable. Added proper Pick regions/Pick tiles convience methods. |
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almost 9 years ago
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Added a new Tile ID enumerator to help reduce copy-paste when tiles/regions of an extent need to be iterated over. Might still need some testing.... |
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almost 9 years ago
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Tweaks to GridQuery ray intersection test |
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almost 9 years ago
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