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Analyzed about 1 year ago. based on code collected about 1 year ago.
Posted over 10 years ago by Starnick
I’m pleased to announce that I released a minor AssimpNet (3.3.1) update today. The library is now distributed via NuGet! Support also includes symbol server via SymbolSource.org. Since I first heard about NuGet I knew I wanted to get on there but I never really spent much time actually sitting down and playing with it. […]
Posted over 10 years ago by Starnick
I’m pleased to announce that I released a minor AssimpNet (3.3.1) update today. The library is now distributed via NuGet! Support also includes symbol server via SymbolSource.org. Since I first heard about NuGet I knew I wanted to get on there but I never really spent much time actually sitting down and playing with it. […]
Posted over 10 years ago by Starnick
After throwing it out the door kicking and screaming! Wew! The latest AssimpNet is finally available to download (the last release was over a year ago, yikes!). It was a very long time in the making and most of my users have been working off of the trunk anyways. A few last minute issues cropped […]
Posted over 10 years ago by Starnick
After throwing it out the door kicking and screaming! Wew! The latest AssimpNet is finally available to download (the last release was over a year ago, yikes!). It was a very long time in the making and most of my users have been working off of the trunk anyways. A few last minute issues cropped […]
Posted almost 11 years ago by Starnick
I think I have my own concept of “Valve Time”. The very last thing I officially posted on this site was September 1st of last year. Good grief! Obviously I slipped my fall (previously summer) milestone by |–| this much. And my last twitter update was in November, something about remaining work on the Direct3D11 […]
Posted almost 11 years ago by Starnick
I think I have my own concept of “Valve Time”. The very last thing I officially posted on this site was September 1st of last year. Good grief! Obviously I slipped my fall (previously summer) milestone by |–| this much. And my last twitter update was in November, something about remaining work on the Direct3D11 […]
Posted over 11 years ago by Starnick
I have just submitted changelist r97 to the AssimpNet project. Breaking changes. First and foremost, LogStream and AssimpImporter are now two separate concepts. Previously you had to attach a log stream to your importer. Now its a stand alone object where you call the Attach() and Detach() methods yourself. You don’t have to worry about […]
Posted over 11 years ago by Starnick
I have just submitted changelist r97 to the AssimpNet project. Breaking changes. First and foremost, LogStream and AssimpImporter are now two separate concepts. Previously you had to attach a log stream to your importer. Now its a stand alone object where you call the Attach() and Detach() methods yourself. You don’t have to worry about […]
Posted over 11 years ago by Starnick
I haven’t written much in the last 3 weeks, almost entirely because I’ve been super busy at work. To the point where my days and weeks are kind of blending together while I work on awesome stuff . Also, I’m putting the Friday Features on an extended leave until September. But I’ve managed to eke […]
Posted over 11 years ago by Starnick
I haven’t written much in the last 3 weeks, almost entirely because I’ve been super busy at work. To the point where my days and weeks are kind of blending together while I work on awesome stuff . Also, I’m putting the Friday Features on an extended leave until September. But I’ve managed to eke […]