1
I Use This!
Activity Not Available

Commits : Listings

Analyzed about 1 month ago. based on code collected about 1 month ago.
Jan 05, 2024 — Jan 05, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Added "null" keyword to Material Scripting, allowing for two new features: More... about 7 years ago
Removed unneeded variable More... about 7 years ago
Tweaks to IExternalReferenceHandler to make it more reusable friendly. More work on the MaterialSerializer. More... about 7 years ago
Working on MaterialSerilizer...starting to get close to round tripping. WIP More... about 7 years ago
Added Contains(String) method to named list More... about 7 years ago
WIP spatial grid sample More... about 7 years ago
Fixed corner case due to numerical error. More... about 7 years ago
Made public this method so we dont need to create the GPU buffers to know primitive information. More... about 7 years ago
Finished up SpatialGridClippingSample More... about 7 years ago
Added a bounds check to MeshClipper, based on BoundingFrustum's methods More... about 7 years ago
Missed a ref-readonly More... about 7 years ago
Added a mesh clipper sample. WIP spatial grid sample. More... about 7 years ago
Tweaks to support non-indexed meshes. Decided to always create an indexed mesh as the clip result. More... about 7 years ago
MeshData::ClearData will dispose of CPU buffers, also resets if its using indexed primitives More... about 7 years ago
WIP MeshClipper - still need to do non-indexed clipping. More... about 7 years ago
Zapping ref parameters that should be read-only. More... about 7 years ago
Added a TryFetch that fetches a list of objects from the pool, similar to Return(IList<T>) More... about 7 years ago
More refactoring (and some doc writing). MeshData now is an IEnumerable for the CPU vertex attribute buffers, so it's easier to inspect them outside of the class. Still not 100% convinced on the name (seems out of place slightly...maybe change AddBuffer/GetBuffer to make it clear its about the vertex attributes). More... about 7 years ago
This shouldn't be using position-related properties. (Still might pull that out into a wrapper around DB...) More... about 7 years ago
Added a picking sample More... about 7 years ago
Refactored PickQuery comparers to use ref-return methods. More... about 7 years ago
Samplebrowser: Only process input if have focus and only draw bounds of leaf objects. More... about 7 years ago
Refactoring in MeshData - made some properties public and expanded GetPrimitive/VertexIndex methods to easily iterate over primitives in the data structure. More... about 7 years ago
Added a "IsMouseInsideWindow" property to IWindow More... about 7 years ago
Fixed regression in triangle-picking. More... about 7 years ago
Fixed NRE More... about 7 years ago
Updated IPrimitiveWriter to use "in" keyword - removing two redundant methods. More... about 7 years ago
Updated sample browser to use new package references format More... about 7 years ago
Guess the hack didn't actually work (or doesnt work across DLLs...?). Hiding the pass-by-ref indexers for IndexData and adding a setter to the one inherited from IReadOnlyList. Doesn't make much sense to pass ints/shorts by reference anyways. More... about 7 years ago
Merge branch 'master' of https://bitbucket.org/Starnick/tesla3d More... about 7 years ago