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Commits : Listings

Analyzed about 1 month ago. based on code collected about 1 month ago.
Jan 05, 2024 — Jan 05, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Added Tesla.DesignFramework (brings back the Grid...still a WIP). Tweaked BatchDefinition a bit More... over 9 years ago
Tweaked model import parameters to have a mapping for materials (defined in the model format) to custom material scripts. Also, made a change where even if all mesh names are mapped to a material in a known script, then we can override that with the mesh name to material mapping too. More... over 9 years ago
Tweaked material parser to error if standard mat library returns no script text. Added normal map materials to standard library. More... over 9 years ago
Finally got around to improving the GameApp's fixed timestep. Using SharpDX toolkit's implementation of a moving average. More... over 9 years ago
Tweak to allow StandardMaterials to be defined in material definition statements More... over 9 years ago
Fix for materials supplied with a subresource name appended to the end of the file path. More... over 9 years ago
Fixed issue with cloning scenegraph, Clone() functions similar to deserializing, so the default render properties that are serialized should not be added twice More... over 9 years ago
Fixed bug, single booleans not getting set because of type mismatch (need to use Bool struct) More... over 9 years ago
Fixed bug in content manager overwriting ImporterParameters.None. Added IndexFormat option to model import. Got AssimpModelImporter up and running!!! (still needs testing) More... over 9 years ago
Some minor fixups to stop warnings. More... over 9 years ago
Convention tweak More... over 9 years ago
Fixed a flaw in how Shared Savables are handled. Nested shared savables would fail. Now writing out a smaller header (the # of bytes the savable is) that lets us seek around the input stream to find shared savables that we have not loaded yet. More... over 9 years ago
Should be benign, but lets make sure the shared stream is set back to the start position More... over 9 years ago
Implemented ISavable for material, added mechanism for identifying and querying "Predefined" renderstates. More... over 9 years ago
Fixed bug in BinaryResourceExporter not keeping a stream open after writing to it.. More... over 9 years ago
Fixed a nasty bug in clearing render buckets. Fixed compiler errors in model importer (was I drunk?) More... over 9 years ago
WIP placeholder for model importer More... over 9 years ago
Tweaked stock effects sampler to ensure it always uses one of the predefined ones. Added materials for normal map effect. More... over 9 years ago
Tweaked SpriteEffect to always conform to SamplerState.Linear (so we always reuse it when creating the effect). Changed the default MaxAniso setting in SamplerState to default to 1. More... over 9 years ago
Tweaked EffectData to use ints for the min/max mip levels. Default sampler data now being used to create cached sampler states. More... over 9 years ago
Refreshed D3D11 compiled TEFX files. More... over 9 years ago
Tweaked EffectData a bit more More... over 9 years ago
Changed tangent basis generate boolean into an enumeration so we can have the optimization to generate just tangents and leave binormal calculations to the shader. More... over 9 years ago
Merge remote-tracking branch 'origin/master' More... over 9 years ago
Incremented EffectData to version 2, SamplerState resources will now parse and write out sampler state statements. Made StringTokenizer public, made color.White the default border color. More... over 9 years ago
Added new scheme for "StandardMaterials" and "StandardEffects" libraries that can both be extended to provide new non-content repository sources. Added standard materials representing the engine's various standard effects. Material parser now utilizes the standard material library when parsing parent info. Slightly tweaked SpriteEffect More... over 9 years ago
Some cleanup in D3DShaderReflection More... over 9 years ago
Missed this two files More... over 9 years ago
Removed extra files... More... over 9 years ago
Merge branch 'master' of https://[email protected]/Starnick/tesla3d.git More... over 9 years ago