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Commits
: Listings
Analyzed
about 1 month
ago. based on code collected
about 1 month
ago.
Jan 05, 2024 — Jan 05, 2025
Showing page 16 of 22
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Added Tesla.DesignFramework (brings back the Grid...still a WIP). Tweaked BatchDefinition a bit
Starnick
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over 9 years ago
Tweaked model import parameters to have a mapping for materials (defined in the model format) to custom material scripts. Also, made a change where even if all mesh names are mapped to a material in a known script, then we can override that with the mesh name to material mapping too.
Starnick
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over 9 years ago
Tweaked material parser to error if standard mat library returns no script text. Added normal map materials to standard library.
Starnick
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over 9 years ago
Finally got around to improving the GameApp's fixed timestep. Using SharpDX toolkit's implementation of a moving average.
Starnick
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over 9 years ago
Tweak to allow StandardMaterials to be defined in material definition statements
Starnick
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over 9 years ago
Fix for materials supplied with a subresource name appended to the end of the file path.
Starnick
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over 9 years ago
Fixed issue with cloning scenegraph, Clone() functions similar to deserializing, so the default render properties that are serialized should not be added twice
Starnick
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over 9 years ago
Fixed bug, single booleans not getting set because of type mismatch (need to use Bool struct)
Starnick
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over 9 years ago
Fixed bug in content manager overwriting ImporterParameters.None. Added IndexFormat option to model import. Got AssimpModelImporter up and running!!! (still needs testing)
Starnick
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over 9 years ago
Some minor fixups to stop warnings.
Starnick
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over 9 years ago
Convention tweak
Starnick
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over 9 years ago
Fixed a flaw in how Shared Savables are handled. Nested shared savables would fail. Now writing out a smaller header (the # of bytes the savable is) that lets us seek around the input stream to find shared savables that we have not loaded yet.
Starnick
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over 9 years ago
Should be benign, but lets make sure the shared stream is set back to the start position
Starnick
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over 9 years ago
Implemented ISavable for material, added mechanism for identifying and querying "Predefined" renderstates.
Starnick
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over 9 years ago
Fixed bug in BinaryResourceExporter not keeping a stream open after writing to it..
Starnick
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over 9 years ago
Fixed a nasty bug in clearing render buckets. Fixed compiler errors in model importer (was I drunk?)
Starnick
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over 9 years ago
WIP placeholder for model importer
Starnick
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over 9 years ago
Tweaked stock effects sampler to ensure it always uses one of the predefined ones. Added materials for normal map effect.
Starnick
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over 9 years ago
Tweaked SpriteEffect to always conform to SamplerState.Linear (so we always reuse it when creating the effect). Changed the default MaxAniso setting in SamplerState to default to 1.
Starnick
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over 9 years ago
Tweaked EffectData to use ints for the min/max mip levels. Default sampler data now being used to create cached sampler states.
Starnick
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over 9 years ago
Refreshed D3D11 compiled TEFX files.
Starnick
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over 9 years ago
Tweaked EffectData a bit more
Starnick
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over 9 years ago
Changed tangent basis generate boolean into an enumeration so we can have the optimization to generate just tangents and leave binormal calculations to the shader.
Starnick
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over 9 years ago
Merge remote-tracking branch 'origin/master'
Starnick
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over 9 years ago
Incremented EffectData to version 2, SamplerState resources will now parse and write out sampler state statements. Made StringTokenizer public, made color.White the default border color.
Starnick
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over 9 years ago
Added new scheme for "StandardMaterials" and "StandardEffects" libraries that can both be extended to provide new non-content repository sources. Added standard materials representing the engine's various standard effects. Material parser now utilizes the standard material library when parsing parent info. Slightly tweaked SpriteEffect
Starnick
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over 9 years ago
Some cleanup in D3DShaderReflection
Starnick
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over 9 years ago
Missed this two files
Starnick
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over 9 years ago
Removed extra files...
Starnick
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over 9 years ago
Merge branch 'master' of https://
[email protected]
/Starnick/tesla3d.git
Starnick
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over 9 years ago
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