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Commits
: Listings
Analyzed
about 1 month
ago. based on code collected
about 1 month
ago.
Jan 05, 2024 — Jan 05, 2025
Showing page 19 of 22
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Changed Activate/Deactivate to Got/Lost focus. Added additional params when creating IWindow from native window. Tweaked FPS/PanZoom camera controllers. WPF INTEROP VIA HwndHost!! Removed old WIP D3DImage implementation.
Starnick
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almost 10 years ago
Added/Refreshed SharpDX dependencies.
Starnick
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almost 10 years ago
Made mouse state builder a bit more consistent with keyboard state builder and vice versa.
Starnick
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almost 10 years ago
Added a slew of new Input conditions, including support for combo inputs. Added Pan-Zoom camera controller. Camera controllers now allow multi input combos. Added setup/cleanup operations to InputAction that are fired once per condition state change.
Starnick
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almost 10 years ago
Added more DrawLine methods
Starnick
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almost 10 years ago
Implemented dispose event
Starnick
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almost 10 years ago
Added GridThickness, now drawing and picking minor grid.
Starnick
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about 10 years ago
Fixed up grid coordinate calculations.
Starnick
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about 10 years ago
Implemented ControlAdapter. Some minor tweaks to WinForms implementation.
Starnick
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about 10 years ago
Removed redundant event
Starnick
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about 10 years ago
Fixed UpdateWorldBounds, the cloned bounding volume never gets set to the node.
Starnick
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about 10 years ago
Made GameTime more mutable. Use the interface for immutability.
Starnick
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about 10 years ago
Fixed garbage allocation when sorting/rendering/clearing render queues. Added indexer to make them also of type read only lists.
Starnick
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about 10 years ago
LightCollection::AddRange will not produce garbage if the enumerable is an IList<Light>
Starnick
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about 10 years ago
Properly implemented dispose
Starnick
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about 10 years ago
Updated SpriteEffect
Starnick
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about 10 years ago
Added tag property to application interfaces.
Starnick
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about 10 years ago
Removed enum. Added Tag object property to graphics resources.
Starnick
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about 10 years ago
PrimitiveBatch properly implements IDisposable. Tweaks to instancing, geometry generator interfaces. WIP of LineBatch (Curves, Points, NoJoin Lines so far) with more line types to come.
Starnick
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about 10 years ago
Added a "null" zero time static property to GameTime.
Starnick
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about 10 years ago
Fixed bug in material parser that prevented render states from being set.
Starnick
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about 10 years ago
Bug fix -- multiple different materials would fail in renderbucket optimization.
Starnick
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about 10 years ago
When GameApp is initialized, Mouse (if applicable) is set to center of the window initially.
Starnick
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about 10 years ago
Added a IRenderQueue extension to override bucket rendering with a custom draw function.
Starnick
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about 10 years ago
Further refined IRenderQueue interface, eliminating some interface methods for extension methods. Documentation pass on renderer related objects. Added TransparentRenderBucket, added WorldBoundingVolumeProperty.
Starnick
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about 10 years ago
Added some extra defensive coding
Starnick
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about 10 years ago
Added renderqueue mark API for instancing.
Starnick
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about 10 years ago
Refined instance API a bit more. Moved default InstanceData providers to own source file.
Starnick
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about 10 years ago
Added source comments to RenderBucket draw material algorithm
Starnick
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about 10 years ago
Added array methods for writing/reading shared and external savables. Changed light collection serialization to "share" savables. Makes the most sense otherwise we'd have a lot of duplication in scenes.
Starnick
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about 10 years ago
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