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Commits : Listings

Analyzed about 1 month ago. based on code collected about 1 month ago.
Jan 05, 2024 — Jan 05, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Changed Activate/Deactivate to Got/Lost focus. Added additional params when creating IWindow from native window. Tweaked FPS/PanZoom camera controllers. WPF INTEROP VIA HwndHost!! Removed old WIP D3DImage implementation. More... almost 10 years ago
Added/Refreshed SharpDX dependencies. More... almost 10 years ago
Made mouse state builder a bit more consistent with keyboard state builder and vice versa. More... almost 10 years ago
Added a slew of new Input conditions, including support for combo inputs. Added Pan-Zoom camera controller. Camera controllers now allow multi input combos. Added setup/cleanup operations to InputAction that are fired once per condition state change. More... almost 10 years ago
Added more DrawLine methods More... almost 10 years ago
Implemented dispose event More... almost 10 years ago
Added GridThickness, now drawing and picking minor grid. More... about 10 years ago
Fixed up grid coordinate calculations. More... about 10 years ago
Implemented ControlAdapter. Some minor tweaks to WinForms implementation. More... about 10 years ago
Removed redundant event More... about 10 years ago
Fixed UpdateWorldBounds, the cloned bounding volume never gets set to the node. More... about 10 years ago
Made GameTime more mutable. Use the interface for immutability. More... about 10 years ago
Fixed garbage allocation when sorting/rendering/clearing render queues. Added indexer to make them also of type read only lists. More... about 10 years ago
LightCollection::AddRange will not produce garbage if the enumerable is an IList<Light> More... about 10 years ago
Properly implemented dispose More... about 10 years ago
Updated SpriteEffect More... about 10 years ago
Added tag property to application interfaces. More... about 10 years ago
Removed enum. Added Tag object property to graphics resources. More... about 10 years ago
PrimitiveBatch properly implements IDisposable. Tweaks to instancing, geometry generator interfaces. WIP of LineBatch (Curves, Points, NoJoin Lines so far) with more line types to come. More... about 10 years ago
Added a "null" zero time static property to GameTime. More... about 10 years ago
Fixed bug in material parser that prevented render states from being set. More... about 10 years ago
Bug fix -- multiple different materials would fail in renderbucket optimization. More... about 10 years ago
When GameApp is initialized, Mouse (if applicable) is set to center of the window initially. More... about 10 years ago
Added a IRenderQueue extension to override bucket rendering with a custom draw function. More... about 10 years ago
Further refined IRenderQueue interface, eliminating some interface methods for extension methods. Documentation pass on renderer related objects. Added TransparentRenderBucket, added WorldBoundingVolumeProperty. More... about 10 years ago
Added some extra defensive coding More... about 10 years ago
Added renderqueue mark API for instancing. More... about 10 years ago
Refined instance API a bit more. Moved default InstanceData providers to own source file. More... about 10 years ago
Added source comments to RenderBucket draw material algorithm More... about 10 years ago
Added array methods for writing/reading shared and external savables. Changed light collection serialization to "share" savables. Makes the most sense otherwise we'd have a lot of duplication in scenes. More... about 10 years ago