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Commits : Listings

Analyzed about 1 month ago. based on code collected about 1 month ago.
Jan 05, 2024 — Jan 05, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Moved BMFontImporter to a folder for font importers. More... about 9 years ago
Material parsing now attempts to load external files (material scripts from definitions, shaders, textures) relatively. If not found then the file path is used as if it were an absolute path (previous behaviour). Old behavior can always be used if no resource file is set to the material parser. More... about 9 years ago
Added MultiKeyDictionary, which is a two-dimensional (dictionary of dictionaries). Fully implements standard interfaces as well as enumeration (and friendly foreach w/o garbage). More... about 9 years ago
Fixed typo with skybox effect More... about 9 years ago
Made GetEnumerator explicit and added another that uses the composite enumerator, to avoid creating garbage in Foreach loops More... about 9 years ago
Merge branch 'master' of https://[email protected]/Starnick/tesla3d.git More... about 9 years ago
Added a frame rate counter utility. More... about 9 years ago
Missing an assembly reference apparently. More... about 9 years ago
Fixed bug in IndexData, indexer setter always setting to short buffer which was incorrect. More... over 9 years ago
More tweaks to primitive batch. Added query method to check max primitive count support, fixed typos, and set initial batch vertex size to a more reasonably large size (can be higher of course). Will not pursue splitting up batches if they are larger than the max size. Both vertex/index buffers will be the same size now too, making things a bit more consistent that we're dealing with total vertex count (either non-indexed or indexed). More... over 9 years ago
tweaked prim batch checks a bit More... over 9 years ago
Added pointlist as a valid prim type in MeshData More... over 9 years ago
Added helper methods to create materials from StandardMaterialScripts and polished up PrimitiveBatch some more (docs + finally added Quadlist triangulation). More... over 9 years ago
Added instancing to Basic/LitBasic effects and corresponding materials. More... over 9 years ago
Cleaned up and refreshed dependencies/projects. Using latest mono.cecil to get interop generation to work with IL compiled with Roslyn.
Starnick
as unknown
More... over 9 years ago
Fixed up frustum center calculation, added method to calculate plane origin on the frustum for debugging purposes.
Starnick
as starnick
More... over 9 years ago
Forgot to remove some test code...
Starnick
as starnick
More... over 9 years ago
fixed up frustum drawing
Starnick
as starnick
More... over 9 years ago
Added ability to draw a bounding frustum
Starnick
as Nicholas Woodfield
More... over 9 years ago
Organize usings More... over 9 years ago
Added a barebones mipmap generator both using GPU and CPU. More... over 9 years ago
Missed a checkin More... over 9 years ago
Fixed threading issue with creating a vertex buffer on a different thread than render thread while rendering is happening. Creating an interleaved DataBuffer to pass to the creation of the vertex buffer. More... over 9 years ago
Projects now will be signed. Updated to SharpDX signed assemblies. More... over 9 years ago
Some tweaks to support GameApp running as a embedded window in a native application More... over 9 years ago
Fixed up creating cube texture with miplevel data More... over 9 years ago
on viewport resized wont be called if the app isn't running yet More... over 9 years ago
Added null check for parent form More... over 9 years ago
Tweaked SetModelBounding to allow for a bounding volume to be used without calculating based on mesh data (perhaps the volume was already calculated..) More... over 9 years ago
Replace boolean in gameapp::Run with an enum (added ability to run the game window as a non-top level window). Cleaned up some documentation and zero checks in the Vector structs. More... over 9 years ago