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Commits : Listings

Analyzed about 1 month ago. based on code collected about 1 month ago.
Jan 05, 2024 — Jan 05, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Big WIP push. Added RenderQueue. Added port and partial redesign of Scenegraph. Added instancing. Rejiggered RenderProperties a bit to support ISavable serialization. More... about 10 years ago
Added a number of Get/Set methods that pass by reference in Transform. Added Read/Write methods to MappedDataBuffer. More... about 10 years ago
Broke the Tesla.Content.Pipeline project into Tesla.Content and Tesla.Content.Tasks projects respectively. Ported over the old DDS importer. More... about 10 years ago
Added clone method to Material More... about 10 years ago
Cloning D3D11 effect now preserves render states, constant buffer contents, and set resource variables. More... about 10 years ago
Max light should be at least one, if no array then the parameter existing means just one... More... about 10 years ago
Updated license headers and added new Tesla.Scene project -- Happy New Year! More... about 10 years ago
Update license info -- Happy New Year! More... about 10 years ago
Added license info -- happy new year! More... about 10 years ago
Updated license info - Happy New Year! More... about 10 years ago
Merge branch 'master' of https://[email protected]/Starnick/tesla3d.git More... about 10 years ago
Added new TypedEvent. Finished up the light collection render property stuff. More... about 10 years ago
Fixed: Should be using min, not max More... about 10 years ago
Beginnings of new RenderProperty mechanism to replace IRenderable at the material level. Implemented LightList/LightCount computed parameters. Computed parameter providers can now produce local state objects that get cached locally on the material, so now have an option to have both global and local state for each parameter. More... about 10 years ago
Added other pre-defined vertex attribute properties. More... about 10 years ago
Finished up compiling meshdata's vertex buffer More... about 10 years ago
Moved Initialize to be called on Run() to allow for subclass constructors to do some pre-initialization. Added OnExiting() override to match OnInitialize() that gets called when the host is shut down to do any final (non-content) cleanup. More... about 10 years ago
Fixed inequality check bug More... about 10 years ago
Added a TimedAction class to handle scheduling of logic to execute. More... about 10 years ago
Fixed render states getting wiped out because the pass was applying default ones. More... about 10 years ago
OpenWrite on FileResourceFile will always create/overrwrite an existing file. More... about 10 years ago
Beginnings of the material serializer and resource exporter. WIP More... about 10 years ago
Fixed error when reading/writing mipmaps with no subimage, errornously using the first mip map level dimensions. Should just set region to null and the helper will correctly size the region based on mip map level. Added missing message. More... about 10 years ago
Calling flush on external handlers in binary exporter. More... about 10 years ago
Flush() no longer clears external handler. Explicit clear method on the interface More... about 10 years ago
Added FrustumNear and FrustumFar computed parameter providers. More... over 10 years ago
Fixed nasty bug in D3D11ShaderStage when setting a group of constant buffers where at least one was new but the others were already bound - the already bounded ones were being set to null on the underlying device context. Also fixed early return in ResolveTargets in render context. More... over 10 years ago
Fixed bug in D3D11EffectPass, using wrong shader index. More... over 10 years ago
Fixed clearing of user render target. D3D11RenderContext now comes with a created camera. More... over 10 years ago
Documentation pass More... over 10 years ago