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Analyzed 11 months ago. based on code collected 11 months ago.
Posted about 9 years ago
Hey guys!For a while now I've been orientating at lighting. Which works fine so far except for one thing I can't seem to figure out. When I have 1 point light, my cube looks fine but when I add another, my cube becomes more bright than it should. Belo...
Posted over 9 years ago
Thank you for the feedback.Quote from: SHC on Today at 16:48:59Introduction of glfw.dllThe GLFW dlls are not present before, so can I ask why this change is made instead of statically linking GLFW?This ...
Posted over 9 years ago
What I observed in the latest nightly: (Note, I was using nightly #27 previously).Introduction of glfw.dllThe GLFW dlls are not present before, so can I ask why this change is made instead of statically linking GLFW? It's not a problem though....
Posted over 9 years ago
This change is about having a cleaner API with better discoverability, so that you don't have to look it up in a tutorial. Besides, all code and every tutorial that's been written so far with LWJGL 3 will be broken/incorrect.The first attempt is now u...
Posted over 9 years ago
I completely agree with Kai. I dont care how exactly the things are called because I will wrap them around my own code anyways. I will look it up once in a tutorial and go with it, however it may be called.
Posted over 9 years ago
Fixed in build 35. Thanks!
Posted over 9 years ago
Ok found my problem, Be aware. DO NOT CALL the sample SharedLibraryLoader.load() if you are using the nightly. Its now included and using the example copy It breaks everything.
Posted over 9 years ago
Ok, Be aware. DO NOT CALL the example SharedLibraryLoader.load() if you are using the nightly. It breaks everything.
Posted over 9 years ago
Any ideas why suddenly I am unable to load the libraries?--- exec-maven-plugin:1.2.1:exec (default-cli) @ ShadowEngine ---[LWJGL] Version 3.0.0b | Windows 7 | amd64[LWJGL] Loaded library from org.lwjgl.librarypath: lwjgl.dll[LWJGL] MemoryUtil acces...
Posted over 9 years ago
Thanks, fixed in build #29.