Posted
about 9 years
ago
My guess is that this is failing because there is no ShaderProgram is in use when calling glDrawBuffers(). This is, in Tutorial1 class you have this:Code: [Select]ShaderProgram shaderProgram = new ShaderProgram(); public Tutorial1() {}This...
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Posted
about 9 years
ago
Yes i'm following that tutorial series. this is the complete crash log:[code]## A fatal error has been detected by the Java Runtime Environment:## EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x69325a95, pid=532, tid=3852## JRE version: Ja...
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Posted
about 9 years
ago
You are following my tutorial series? http://goharsha.com/lwjgl-tutorial-series/I think that might be a driver issue, can you post the crash log? Without that we cannot tell much about the issue on what's happening. Also information on the notebook ma...
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Posted
about 9 years
ago
Hello,I have a problem with a simple program that use LWJGL to render a Triangle and that make a simple animation of it.This program works fine on the pc where i maked it but when I try to use it on a Notebook (i tested it on 2 Notebooks) it shows fo...
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Posted
about 9 years
ago
https://github.com/KhronosGroup/glTF/blob/master/specification/README.mdIts new! so it must be better!! but seriously, I wonder what people think of this specification or are you happy with what you use (and what is it...)The basic idea of glTF is ev...
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Posted
about 9 years
ago
Your guess is as good as mine.We just found an implementation at work for the Raspberry Pi that seems to work fine.Cas
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Posted
about 9 years
ago
There's this, but we could add OpenVG bindings too, no problem.I haven't looked into implementations though. Is there a decent one available? Commercial/free? The spec looks abandoned too, hasn't be...
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Posted
about 9 years
ago
Big thanks for the ultra-quick answer!
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Posted
about 9 years
ago
On OS X one has to (and always had to) explicitly request a core context. Otherwise one would get an "old" 2.1 context.LWJGL3:[code]glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);g...
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Posted
about 9 years
ago
Hello Guys,I was playing with lwjgl today and got the error "This functionality is not available." when calling "GL30.glGenVertexArrays()" .Indeed, until recently Mac OS X would only support OpenGL 2.1. However, after updating to El Capitan my comput...
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