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Analyzed 11 months ago. based on code collected 11 months ago.
Posted about 9 years ago
That's what I was afraid of. Making one myself is beyond my skill set. My realistic choices are to LWJGL2+swing, or LWJGL3+some GUI library. Before I settled on swing (probably a mistake in retrospect) I experimented with some of [url=http://wiki.lwjgl...
Posted about 9 years ago
Thanks. That sounds reasonable. I will assume that.
Posted about 9 years ago
Quote from: kappa on Today at 09:10:00Going forward I'd recommend the move up to LWJGL3.Will do. Thanks again.
Posted about 9 years ago
for LWJGL2 it should just be matter of dropping the latest openal-soft natives (which you can grab them from the nightly builds of LWJGL3) over the old natives when the problem is fixed in OpenAL-Soft. Going forward I'd recommend the move up to LWJGL3.
Posted about 9 years ago
Quote from: kappa on Today at 09:00:19Did you run with the VM argument "-XstartOnFirstThread" ? This is needed for LWJGL3 to work on mac.Thanks, sry Im guessing you guys get this problem a lot.I am used to LW...
Posted about 9 years ago
Quote from: bobjob on Today at 08:57:58I decided to give LWJGL 3 a try on El Capitan ("HelloWorld") and ran into an even bigger problem where the app would not even throwing a bunch of NSException (output below).[/quot...
Posted about 9 years ago
i had the same issue using LWJGL 2.I decided to give LWJGL 3 a try on El Capitan ("HelloWorld") and ran into an even bigger problem where the app would not even run throwing a bunch of NSException objects (output below).[code]Hello LWJGL 3.0.0b buil...
Posted about 9 years ago
Quote from: SHC on October 27, 2015, 13:48:25In LWJGL 2.9, that is GLContext.getCapabilities().OpenGL33;...The only change is the class name, GLContext is replaced by GL in LWJGL 3.Thanks for the response but I found...
Posted about 9 years ago
Thanks for the fast answer,I fixed the program and now works. Sorry for the obvious problems that i didn't see but i'm a noob and i've just started learning OpenGL.  Thanks again.   
Posted about 9 years ago
Looking at your Tutorial1 class it is obvious that there are at least two problems with it, with the first problem being the reason for the crash.First: during the very first render() invocation there is no vertex array bound to array index 0, since y...