44
I Use This!
Activity Not Available

News

Analyzed 4 months ago. based on code collected 5 months ago.
Posted about 10 years ago
Thank you for all your efforts Kai. I had a quick look at your shaders and I don't see what you're doing that's any different from me other than your calculation of the bias light matrix. You do it as bias * mvp * position, but I have to do it as bias ...
Posted about 10 years ago
It shouldn't happen. On what platform(s) did you test? If you can build LWJGL locally, try the Events demo:Quoteant demo -Dclass=org.lwjgl.demo.glfw.Eventsand see if it behaves similarly.
Posted about 10 years ago
Spasi is GLFWCursorPosCallback being invoked by it self every 1 sec when there is no mouse movements? I was updating libgdx backend and I detected this.  Is it a bug or its normal?
Posted about 10 years ago
It's up.See this commit.Hang into it, you can do it! EDIT: Just one thing about that perspective divide, I just noticed: Your mentioned tutorial did not do ...
Posted about 10 years ago
One day, I too will be able to hack together a shadow mapping example in a few minutes. I've been banging my head against this particular wall for around a week now (spread over a month).
Posted about 10 years ago
It looks like you are missing out on the perspective-divide to take your ShadowCoord.z from clip-space into NDC-space, so that you can actually compare it with the depth value from the depth texture (which is in non-linear NDC-space, and simply interva...
Posted about 10 years ago
Hi everyone,I've been trying to implement a simple shadow mapping example with a directional light, but have so far been unable to get it working even though I'm pretty sure I followed the instructions correctly.This is the tutorial I am trying to fo...
Posted about 10 years ago
The LWJGL3.0a natives in the release total at about 5mb (about 5 times the size of the 1mb lwjgl.jar) which is not bad.However I recalled that Mazon used to use UPX on official releases. So had a quick go at UPX'...
Posted about 10 years ago
Hello,This is my first post here, and I hope I'm in the right place.I've been trying to do the following:1 Create Context 1 and load assets into it in a thread, without spawning a window.2 Create Context 2, shared with context 1, and attach ...
Posted about 10 years ago
Just a bit of pointer, but you should not be creating the shaders and the buffers in the loop. You should move them to the init method instead.