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Commits : Listings

Analyzed about 1 year ago. based on code collected over 2 years ago.
Sep 15, 2021 — Sep 15, 2022
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
- added new button to reload last custom game settings More... over 14 years ago
- attempt to use streflop for random number generation to fix AI synch issues on corss platform More... over 14 years ago
- bugfix for saving of last game settings More... over 14 years ago
- bugfix for saving of lastgame settings More... over 14 years ago
- added ability to remember last custom game settings More... over 14 years ago
- added ability to toggle the observer mode per game when players game is over (win or lose) More... over 14 years ago
- added ability to toggle the observer mode per game when players game is over (win or lose) More... over 14 years ago
- updated unitid offset for each faction so that we support up to 100,000 units per faction per game (which is larger than previously supported) More... over 14 years ago
- Attempt to fix unit id allocation issues More... over 14 years ago
- added more debug code and fixed a server bug where client connecting at the same time a server opens a slot would result in a crash sometimes. More... over 14 years ago
- added more debuging More... over 14 years ago
removed some debug output to make reading logs easier More... over 14 years ago
- more debug info to hunt down synch issue More... over 14 years ago
- added more debug output More... over 14 years ago
More debug code to find unit mismatch More... over 14 years ago
- added a VERY IMPORTANT synch check in order to find unit id mismatch More... over 14 years ago
more user friendly error handling, try to display most errors in a nice messagebox in-game More... over 14 years ago
- added proper toggle for new unit title rendering More... over 14 years ago
- Added better error handling for in-game errors More... over 14 years ago
- Added ability to render text titles for each unit (currently used to debug) More... over 14 years ago
The worker bug ( found and fixed by silnarm ) http://glest.org/glest_board/index.php?topic=5508.0 More... over 14 years ago
- made some stability improvements - Fixed chat message processing More... over 14 years ago
some changes to how we use streflop: - Removed all unneeded includes of cmath - added proper wrapper classes for lua calls to toggle streflop back and forth - some code cleanup More... over 14 years ago
trying to track down network bugs More... over 14 years ago
Commented out some mutex use that should no longer be required. More... over 14 years ago
- Did some refactoring to move connectionSlotThread into ConnectionSlot class More... over 14 years ago
- Attempted fix for some synch network errors (ensure client messages are processed in proper order) More... over 14 years ago
updates for g3d viewer to compile in win32 with new particle support More... over 14 years ago
- Added particle support to g3d viewer More... over 14 years ago
Added some more mutex guards around multi-player server side thread that processes incoming messages More... over 14 years ago