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Commits
: Listings
Analyzed
about 1 year
ago. based on code collected
over 2 years
ago.
Sep 15, 2021 — Sep 15, 2022
Showing page 212 of 226
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Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
- added new button to reload last custom game settings
Mark Vejvoda
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over 14 years ago
- attempt to use streflop for random number generation to fix AI synch issues on corss platform
Mark Vejvoda
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over 14 years ago
- bugfix for saving of last game settings
Mark Vejvoda
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over 14 years ago
- bugfix for saving of lastgame settings
Mark Vejvoda
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over 14 years ago
- added ability to remember last custom game settings
Mark Vejvoda
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over 14 years ago
- added ability to toggle the observer mode per game when players game is over (win or lose)
Mark Vejvoda
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over 14 years ago
- added ability to toggle the observer mode per game when players game is over (win or lose)
Mark Vejvoda
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over 14 years ago
- updated unitid offset for each faction so that we support up to 100,000 units per faction per game (which is larger than previously supported)
Mark Vejvoda
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over 14 years ago
- Attempt to fix unit id allocation issues
Mark Vejvoda
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over 14 years ago
- added more debug code and fixed a server bug where client connecting at the same time a server opens a slot would result in a crash sometimes.
Mark Vejvoda
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over 14 years ago
- added more debuging
Mark Vejvoda
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over 14 years ago
removed some debug output to make reading logs easier
Mark Vejvoda
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over 14 years ago
- more debug info to hunt down synch issue
Mark Vejvoda
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over 14 years ago
- added more debug output
Mark Vejvoda
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over 14 years ago
More debug code to find unit mismatch
Mark Vejvoda
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over 14 years ago
- added a VERY IMPORTANT synch check in order to find unit id mismatch
Mark Vejvoda
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over 14 years ago
more user friendly error handling, try to display most errors in a nice messagebox in-game
Mark Vejvoda
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over 14 years ago
- added proper toggle for new unit title rendering
Mark Vejvoda
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over 14 years ago
- Added better error handling for in-game errors
Mark Vejvoda
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over 14 years ago
- Added ability to render text titles for each unit (currently used to debug)
Mark Vejvoda
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over 14 years ago
The worker bug ( found and fixed by silnarm ) http://glest.org/glest_board/index.php?topic=5508.0
Titus Tscharntke
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over 14 years ago
- made some stability improvements - Fixed chat message processing
Mark Vejvoda
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over 14 years ago
some changes to how we use streflop: - Removed all unneeded includes of cmath - added proper wrapper classes for lua calls to toggle streflop back and forth - some code cleanup
Mark Vejvoda
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over 14 years ago
trying to track down network bugs
Mark Vejvoda
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over 14 years ago
Commented out some mutex use that should no longer be required.
Mark Vejvoda
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over 14 years ago
- Did some refactoring to move connectionSlotThread into ConnectionSlot class
Mark Vejvoda
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over 14 years ago
- Attempted fix for some synch network errors (ensure client messages are processed in proper order)
Mark Vejvoda
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over 14 years ago
updates for g3d viewer to compile in win32 with new particle support
Mark Vejvoda
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over 14 years ago
- Added particle support to g3d viewer
Mark Vejvoda
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over 14 years ago
Added some more mutex guards around multi-player server side thread that processes incoming messages
Mark Vejvoda
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over 14 years ago
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