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Commits : Listings

Analyzed about 1 year ago. based on code collected over 2 years ago.
Sep 15, 2021 — Sep 15, 2022
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
masterserver works again More... over 14 years ago
added another thread shutdown More... over 14 years ago
- updates to language keynames and english strings - added some more protection for shutdown of threads More... over 14 years ago
- updates to language keynames and english strings - added some more protection for shutdown of threads More... over 14 years ago
more bullet proofing of network activity More... over 14 years ago
Added some threading for URL calls for new masterserver game play More... over 14 years ago
looks a bit better now More... over 14 years ago
masterserver ( work in progress ) More... over 14 years ago
masterserver ( work in progress ) More... over 14 years ago
Added a few new version methods for compilter and platform More... over 14 years ago
getCompileDateTime More... over 14 years ago
- removed interpolation thread as it did nothing to help performance. - added a cache in the interpolation class More... over 14 years ago
added better handling of network connections: - only listen for new clients on a server if an open slot exists (unconnected) - for both server and client we wait a max of 10 seconds to receive a proper intro packet or we disconnect (could have connected to / from a non glest application using the same port) More... over 14 years ago
- Updated win32 project files to add support for libcurl in prep for new master server features More... over 14 years ago
- Added libcurl to mega-glest for mu;ti-purpose / multi-platform http and ftp requests (for linux requires the following new dependency: sudo apt-get install libcurl4-dev) More... over 14 years ago
commented out debug statements to remove some noise from logs More... over 14 years ago
- added a more simpler version of right click to set meeting point from RCL More... over 14 years ago
commented out interpolation thread since it doesn't seem to improve anything. More... over 14 years ago
fixed teamcolor bug from last code checkins dealing with threaded interpolation More... over 14 years ago
- added include path to win32 project to fix linker error More... over 14 years ago
- added new file to win32 project to fix liner error More... over 14 years ago
- experiemental code to process interpolation calcs in a background thread Requires a new setting to be turned on in glest.ini: ThreadedInterpolation=true More... over 14 years ago
first steps for masterserver join menu More... over 14 years ago
- Removed yet another platform specific remanant no longer required (win32 threads) since we use sdl threads More... almost 15 years ago
- added a special thread to calculate interpolation to try to improve performance More... almost 15 years ago
watereffects in right place for big units More... almost 15 years ago
bugfix for stubbing out macro of logging code for win32 More... almost 15 years ago
- added a more proper #define setup to completely stub out debugging to test performance (simply uncomment #define UNDEF_DEBUG and the debug statements become nothing) - Added piles of experimental changes for testing different performance scenarios (all of these changes are turned off by default and will most likely eventually be removed) More... almost 15 years ago
- bugfix for language files in scenarios and tutorials - added numerous performance profiling statements More... almost 15 years ago
icons with colored frames default map startup size raised to 128x128 startup screensize raised to 1024x768 More... almost 15 years ago