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Commits
: Listings
Analyzed
about 1 year
ago. based on code collected
over 2 years
ago.
Sep 15, 2021 — Sep 15, 2022
Showing page 209 of 226
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Contributor
Files Modified
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Code Location
Date
- a few minor render updates to try to squeeze better performance out of the rendering (only render visible and explored unit and object cells)
Mark Vejvoda
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over 14 years ago
- enable mouse while new game is loading
Mark Vejvoda
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over 14 years ago
- bugfix for particles showing when fog of war on but they shouldn't show
Mark Vejvoda
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over 14 years ago
- added initial work to better manage rendering (but not yet enabled) - added new commandline parameter: --version - some thread cleanup to try adjusted timings when threads shutdown
Mark Vejvoda
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over 14 years ago
change of data type to correct type for time lag
Mark Vejvoda
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over 14 years ago
- attempt to add a client LAG checker to notify and disconnect clients that fall too far behind.
Mark Vejvoda
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over 14 years ago
- Fix for IP Address discovery and broadcasting UDP servers
Mark Vejvoda
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over 14 years ago
- fixed a network read problem where there is more data needed before reading large command lists can be processed. - added more error checking
Mark Vejvoda
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over 14 years ago
- updated beta version to 4
Mark Vejvoda
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over 14 years ago
- bugfix for hotkey processing (allow single quoted characters to fix grouping units)
Mark Vejvoda
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over 14 years ago
- bugfix for hotkey processing (allow single quoted characters to fix grouping units)
Mark Vejvoda
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over 14 years ago
- added SDL Pump events during game load to avoid hanging appearance when users click madly in startup
Mark Vejvoda
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over 14 years ago
- bugfix so code compiles on older gnuc
Mark Vejvoda
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over 14 years ago
- added ESC key to exit from main menu
Mark Vejvoda
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over 14 years ago
- added new ini files for windows
Mark Vejvoda
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over 14 years ago
- bugfix for method not returning a value
Mark Vejvoda
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over 14 years ago
- bugfixes for incorrect method declaration
Mark Vejvoda
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over 14 years ago
- added more debug statements to try to track beta bugs - added safer customization of ini files - added ability to customize game keys - added more error checking for ogg file loading - added faction loader progress - added a few more thread protections on custom menu
Mark Vejvoda
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over 14 years ago
-bugfix for mutex in custom menu
Mark Vejvoda
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over 14 years ago
- more bug fixes found during menu navigation and testing
Mark Vejvoda
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over 14 years ago
- more thread guards to avoid crashes
Mark Vejvoda
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over 14 years ago
Fixed a hideous debug output bug in custom menu causing a crash
Mark Vejvoda
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over 14 years ago
-updated version# to beta1 -changed one english text title to: Network Send FrameCount -changed default of ServerControlled AI to false
Mark Vejvoda
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over 14 years ago
-updated version# to beta1 -changed one english text title to: Network Send FrameCount -changed default of ServerControlled AI to false
Mark Vejvoda
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over 14 years ago
bugfixes for AI command execution
Mark Vejvoda
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over 14 years ago
megacpu bug hunting
Titus Tscharntke
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over 14 years ago
added another index guard to ensure proper index
Mark Vejvoda
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over 14 years ago
added more guards and debug info related to AI bugs
Mark Vejvoda
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over 14 years ago
added more guards in AI command processing
Mark Vejvoda
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over 14 years ago
printf replaced with debug fro URL printout
Titus Tscharntke
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over 14 years ago
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