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Commits
: Listings
Analyzed
about 1 year
ago. based on code collected
over 2 years
ago.
Sep 15, 2021 — Sep 15, 2022
Showing page 215 of 226
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some bugfixes for silly compile errors and painting issues in windoze
Mark Vejvoda
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over 14 years ago
Bugfixes for network game launching: - discard inprogress messages that don't apply during launch - added better error handling of disconnects during game launch and play on both server and clients
Mark Vejvoda
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over 14 years ago
GAE map editor ported to megaglest
Titus Tscharntke
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over 14 years ago
some (possible) bugs are fixed when starting but not all. Discussion needed .
Titus Tscharntke
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over 14 years ago
windowed/fullscreen switch in options ( needed for windows ) watereffect improved for big unnits ( ElimiNator should test it )
Titus Tscharntke
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over 14 years ago
windowed/fullscreen switch in options ( needed for windows ) watereffect improved for big unnits ( ElimiNator should test it )
Titus Tscharntke
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over 14 years ago
- updates to Chinese font support so Linux will compile - added more debugging and NULL guards
Mark Vejvoda
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over 14 years ago
Added initial code changes to support Chinese Fonts
Mark Vejvoda
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over 14 years ago
uncommented some streflop restore statements in lua calls
Mark Vejvoda
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over 14 years ago
- Fixed some bugs related to logfile processing. - Added debug project to win32 projects - Changed some compiler settings for win32 projects to enable sse
Mark Vejvoda
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over 14 years ago
Updates to get things compiling under linux properly with streflop
Mark Vejvoda
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over 14 years ago
streflop updates
Mark Vejvoda
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over 14 years ago
added wrapper for streflop
Mark Vejvoda
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over 14 years ago
hopefully the bugfix for lua problems and streflop
Mark Vejvoda
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over 14 years ago
Added more debugging and option to disable new streflop usage.
Mark Vejvoda
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over 14 years ago
added more debugging for error conditions
Mark Vejvoda
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almost 15 years ago
a few win32 compile fixes
Mark Vejvoda
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almost 15 years ago
Bugfix for cases where command cache was not yet initialized
Mark Vejvoda
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almost 15 years ago
Added mutex guards around logging
Mark Vejvoda
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almost 15 years ago
Trying an experiment with a thread for playing streamed sounds
Mark Vejvoda
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almost 15 years ago
Some cleanup related to Cache Management
Mark Vejvoda
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almost 15 years ago
bug fixes for CRC caching and working version of cache manager
Mark Vejvoda
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almost 15 years ago
win32 compile fixes
Mark Vejvoda
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almost 15 years ago
moved threads into base common hiearchy and started an a new cache manager.
Mark Vejvoda
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almost 15 years ago
moved common platform code into shared are for win32 projects
Mark Vejvoda
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almost 15 years ago
client slot selection bug hopefully fixed
Titus Tscharntke
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almost 15 years ago
Moved most of the code from platform specific platform_util into a shared platform_common area
Mark Vejvoda
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almost 15 years ago
Added new string for UI listbox when detected multiple LAN games
Mark Vejvoda
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almost 15 years ago
- Added a new pre-Cache thread for CRC value calculation - Added support in the client UI if multiple local LAN servers are discovered.
Mark Vejvoda
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almost 15 years ago
changed max network command batch size to use unsigned int to allow more commands to be sent at once
Mark Vejvoda
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almost 15 years ago
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