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Tremulous

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  Analyzed 11 months ago

Tremulous is a free, open source game that blends a team based FPS with elements of an RTS. Players can choose from 2 unique races, aliens and humans. Players on both teams are able to build working structures in-game like an RTS. These structures provide many functions, the most important being ... [More] spawning. The designated builders must ensure there are spawn structures or other players will not be able to rejoin the game after death. Other structures provide automated base defense (to some degree), healing functions and much more... [Less]

351K lines of code

0 current contributors

over 8 years since last commit

33 users on Open Hub

Activity Not Available
4.14286
   
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Licenses: Creative_..., gpl

ioquake3

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  No analysis available

This project, ioquake3 (or ioq3 for short,) aims to build upon id Software's Quake 3 source code release. The source code was released on August 20, 2005 under the GPL.

0 lines of code

7 current contributors

0 since last commit

18 users on Open Hub

Activity Not Available
4.125
   
I Use This
Mostly written in language not available
Licenses: gpl

Spearmint

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  Analyzed 11 months ago

Spearmint is a fork of the ioquake3 engine with fixes and features that don't fit in ioq3 for one reason or another. Created to be a better base engine for standalone games. Spearmint is not compatible with quake3 game code (QVMs/DLLs/SOs/DYLIBs), demos, or network packets.

613K lines of code

2 current contributors

about 1 year since last commit

2 users on Open Hub

Activity Not Available
0.0
 
I Use This

Turtle Arena

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  Analyzed 11 months ago

Turtle Arena is a free and open source cross-platform third-person action game using a modified version of the ioquake3 engine.

158K lines of code

1 current contributors

about 6 years since last commit

2 users on Open Hub

Activity Not Available
0.0
 
I Use This
Licenses: ccbysa3-0, gpl3_or_l...

qfusion

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  Analyzed 12 months ago

Qfusion is a game engine based on sources from Quake II code. It is available for download and modification for free under the GNU General Public License (GPL). Qfusion has helped to set the bar for many other Quake II engine projects. A popular feature of the engine is that it is said to be able to ... [More] correctly render the entire range of content for Quake III. More recent versions of Qfusion engine also extend the Q3 rendering scheme to include per pixel shading support, soft shadows, other newer generation features. [Less]

497K lines of code

2 current contributors

12 months since last commit

2 users on Open Hub

Activity Not Available
5.0
 
I Use This

ioq3-for-UrbanTerror-4

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  Analyzed 11 months ago

199K lines of code

0 current contributors

almost 2 years since last commit

1 users on Open Hub

Activity Not Available
0.0
 
I Use This
Licenses: No declared licenses
Tags game quake3

Fragistics

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  Analyzed 11 months ago

Fragistics is a Quake3 statistics program. It generates several webpages containing statistics about the games played from the games.log generated by a Quake3:Arena server. This version is a resurrected and polished variant of the orphaned original fragistics program by TroZ.

17.5K lines of code

0 current contributors

over 8 years since last commit

1 users on Open Hub

Activity Not Available
4.0
   
I Use This
Licenses: Artistic_..., gpl

metaquake

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  No analysis available

An attempt to create single engine for id Software's Quake I, II and III gamecode.

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: gpl3_or_l...

Weaver (game)

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  No analysis available

Weaver is a team based, online FPS, with intense stopwatch objective gameplay (teams take turn attacking to complete objectives, fastest time wins). Unlike other FPS, there's no guns. Instead players cast spells, using combinations of mouse movements. The unique casting system, and the huge variety ... [More] of spells make an interesting, challenging, and novel game. Combat is fast paced and enduring - it takes more than one hit to kill someone. Game play rewards teamwork, requiring it to make use of all the spells and achieve objectives. [Less]

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: gpl

Code 43: Urban Warfare

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  No analysis available

A multiplayer, cross-platform, tactical fork of XreaL (a Quake3 based First Person Shooter). Code 43: Urban Warfare aims to build upon the classic FPS experience by improving realism and immersion with a unique combination of features.

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: No declared licenses