Tags : Browse Projects

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OpenArena

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  Analyzed 27 days ago

OpenArena is an open-source content package for Quake III Arena licensed under the GPL, effectively creating a free stand-alone game. You do not need Quake III Arena to play this game. Bots were added starting in 0.6.0. They will spout taunts and everything! Concepts would be loose, so don't ... [More] expect a remake of Klesk in his original Klesk form, or any direct remakes of any map/weapon/model. OpenArena uses the ioquake3 open source Quake 3 distribution . [Less]

398K lines of code

5 current contributors

over 1 year since last commit

31 users on Open Hub

Very Low Activity
4.55556
   
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ioquake3

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  Analyzed 27 days ago

This project, ioquake3 (or ioq3 for short,) aims to build upon id Software's Quake 3 source code release. The source code was released on August 20, 2005 under the GPL.

-10 lines of code

7 current contributors

about 12 years since last commit

18 users on Open Hub

Inactive
4.125
   
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Racesow

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  Analyzed 27 days ago

Racesow is a race modification for the frist person shooter Warsow.

425K lines of code

0 current contributors

about 13 years since last commit

11 users on Open Hub

Inactive
5.0
 
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ezQuake

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  Analyzed 28 days ago

ezQuake seeks to unify the development of QuakeWorld clients

184K lines of code

4 current contributors

2 months since last commit

5 users on Open Hub

Moderate Activity
5.0
 
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DarkPlaces

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  Analyzed 27 days ago

Dark Places is a Quake modification I have built over the course of 6 years on and off experimenting, it got somewhat of an overhaul when the Quake engine source code was released, and I began developing a custom OpenGL-only engine for it and other mods, which supports Windows WGL and Linux GLX, and ... [More] has greatly improved graphics and image quality. It can not easily be described, as it is simply an improved Quake, not a total conversion (yet, anyway). The realism of shell casings falling to the floor, much improved bullet impacts, 32bit color alpha blended explosions, blood flying everywhere and sticking to the walls... [Less]

317K lines of code

3 current contributors

4 months since last commit

4 users on Open Hub

Low Activity
5.0
 
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QuakeForge

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  Analyzed 27 days ago

QuakeForge is a 3D first-person shooter game engine based on id Software's legendary Quake and QuakeWorld game engines. Our purpose is to improve the state of the game by improving the engine, making a good base for game and engine modifications, and making it accessible to the largest number of ... [More] players we can. We like it, and we think you will too. [Less]

740K lines of code

2 current contributors

4 months since last commit

3 users on Open Hub

Very Low Activity
4.0
   
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qfusion

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  Analyzed 27 days ago

Qfusion is a game engine based on sources from Quake II code. It is available for download and modification for free under the GNU General Public License (GPL). Qfusion has helped to set the bar for many other Quake II engine projects. A popular feature of the engine is that it is said to be able to ... [More] correctly render the entire range of content for Quake III. More recent versions of Qfusion engine also extend the Q3 rendering scheme to include per pixel shading support, soft shadows, other newer generation features. [Less]

504K lines of code

2 current contributors

2 months since last commit

2 users on Open Hub

Moderate Activity
5.0
 
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GtkRadiant

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  Analyzed 28 days ago

280K lines of code

3 current contributors

8 months since last commit

2 users on Open Hub

Very Low Activity
5.0
 
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QTV

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  Analyzed 28 days ago

QTV: a Quakeworld match broadcasting tool

13.5K lines of code

1 current contributors

2 months since last commit

2 users on Open Hub

Very Low Activity
5.0
 
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ZQuake

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  Analyzed 27 days ago

ZQuake is a modification of Quake 3D shooter by id Software, focused on best performance, reliability, compatibility and smooth gameplay. ZQuake suppors both NetQuake (original Quake) and QuakeWorld mods and protocols, with a heavy emphasis on QuakeWorld, the multiplayer-oriented variant of Quake ... [More] networking and physics that’s most popular among pro players nowadays. [Less]

211K lines of code

0 current contributors

about 14 years since last commit

1 users on Open Hub

Inactive
5.0
 
I Use This