Flare (Free Libre Action Roleplaying Engine) is a simple game engine built to handle a very specific kind of game: single-player 2D action RPGs. Flare is not a reimplementation of an existing game or engine. It is a tribute to and exploration of the action RPG genre.
This entry only covers the
... [More] actual engine and not the initial game which has been created alongside. [Less]
In this game the player should help a girl by name of Violet to struggle with hordes of monsters. For this purpose the various weapon, and also the special abilities of the heroine which are opening with experience can be used.
Features:
- graphic is based on opengl;
- dynamic change
... [More] of day and night;
- not disappearing corpses;
- improves with experience сharacter
- firearms, hand grenades, teleports, bonuses;
- languages: english, french, russian, galician, spain;
- works on gnu/linux, freebds, windows, mac. [Less]
Word War vi is your basic side-scrolling shoot 'em up '80s style arcade game. You pilot your "vi"per craft through core memory, rescuing lost .swp files, avoiding OS defenses, and wiping out those memory hogging emacs processes. When all the lost .swp files are rescued, head for the socket which
... [More] will take you to the next node in the cluster. [Less]
Aleph One is an open-source descendant of Bungie's _Marathon 2_ first-person 3D shooting game. A1 plays Marathon 2, Infinity, and 3rd-party content on a wide array of platforms, with (optional) OpenGL rendering, Internet play, Lua scripting, and more.
ChronoJump is a complete multiplatform system for measurement, management and statistics of jump time events (contact time, flight time), and other actions.
ChronoJump uses a contact platform suitable for two events (in-platform, out-platform), and also a chronometer printed circuit designed
... [More] ad-hoc in order to obtain precise and trustworthy measurements.
The flight time of a jump is an indicator of the elevation of the Center of gravity of the jumper (as long as the starting and arrival position are the same). ChronoJump can also be used for timing races even with intervals, reaction time and rhythms. [Less]
This is an automator action using ffmpeg to encode the video passed as input into an mp4.h264 format compatible with iTunes and iPod videos.
Just provide video files (from a finder actions, etc...) and the new mp4 files will be created. This might take a while as the video encoding is long. You
... [More] can pass all the format supported by FFmpeg (including flv, real media, etc.. etc..).
It mainly puts together the ffmpeg decoder/encoder from: http://ffmpeg.mplayerhq.hu/
with tweaking of the parameters described here:
http://rob.opendot.cl/index.php/useful-stuff/ipod-video-guide/
to create an easy to use Automator action.
This project is distributed under the terms of the GPL version 3 [Less]
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