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Commits
: Listings
Analyzed
about 1 year
ago. based on code collected
over 2 years
ago.
Sep 15, 2021 — Sep 15, 2022
Showing page 199 of 226
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Contributor
Files Modified
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Code Location
Date
- renamed tutorial files to deutsch (from german)
Mark Vejvoda
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over 14 years ago
- updated version # to 3.3.6 in all Linux scripts
Mark Vejvoda
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over 14 years ago
- changed the crash dump file logic to only happen for win32
Mark Vejvoda
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over 14 years ago
german lang updated
Titus Tscharntke
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over 14 years ago
- changed messagebox back to normal color and fixed lua displaytext to NOT fade
Mark Vejvoda
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over 14 years ago
map changed and german language files for tutorials added
Titus Tscharntke
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over 14 years ago
- updated messageboxes and lua script messages to use selected font color
Mark Vejvoda
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over 14 years ago
- defaulted scenario's to regular pathfinder while allowfor for a property setting to change it to routeplanner
Mark Vejvoda
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over 14 years ago
- updated linux installer to use * for all files not *.*
Mark Vejvoda
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over 14 years ago
- added some language strings to other language files
Mark Vejvoda
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over 14 years ago
- updated readme in prep for 3.3.6 release
Mark Vejvoda
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over 14 years ago
- added more debug for game end crash
Mark Vejvoda
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over 14 years ago
new gpl logo replacing gpl3 logo
Titus Tscharntke
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over 14 years ago
- network and debug text now use selected text color
Mark Vejvoda
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over 14 years ago
- fixed placement of debug and network status text
Mark Vejvoda
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over 14 years ago
- added a code warning comment to avoid memory issues in the future
Mark Vejvoda
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over 14 years ago
- bugfix for ultifd's unit particle cleanup issues causing unknown error during game end
Mark Vejvoda
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over 14 years ago
- merged 3.3.5.1 beta2 into trunk
Mark Vejvoda
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over 14 years ago
- merged 3.3.5.1 beta2 into trunk
Mark Vejvoda
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over 14 years ago
* vc project file update
James McCulloch
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over 14 years ago
* oops, forgot to hook-up ClusterMap updates (causing units to get stuck)
James McCulloch
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over 14 years ago
* fix (work-around) for apparent MSVC bug, in AStarNode::operator<() * removed some unused pathfinder stuff, and const-ified some other stuff * RoutePlanner is used in scenarios (for testing purposes...)
James McCulloch
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over 14 years ago
- moved placement of network status so you can view both network status and debug info
Mark Vejvoda
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over 14 years ago
- incremented version to beta2 since code changes are NOT backward version compatible
Mark Vejvoda
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over 14 years ago
- How i love you microsoft... another win32 fix
Mark Vejvoda
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over 14 years ago
- stupid win32 compile fix for sockets
Mark Vejvoda
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over 14 years ago
- attempt to correct network message alignment problem
Mark Vejvoda
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over 14 years ago
- attempt to help client wait for network packets better
Mark Vejvoda
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over 14 years ago
- more network fixes to make lag and disconnects more stable - changed the way the game end logic happens to try to make it more stable
Mark Vejvoda
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over 14 years ago
- numerous bugfixes mostly centered around network lag, but also added more logging and protective code (like buffer overflow checks)
Mark Vejvoda
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over 14 years ago
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