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Commits
: Listings
Analyzed
about 1 year
ago. based on code collected
over 2 years
ago.
Sep 15, 2021 — Sep 15, 2022
Showing page 196 of 226
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Contributor
Files Modified
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Code Location
Date
version string "light"
Titus Tscharntke
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over 14 years ago
- another change to game data packet length for the sake of cheesy windows
Mark Vejvoda
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over 14 years ago
- added a better detection of threads statuses
Mark Vejvoda
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over 14 years ago
- changing the max filecount lower to avoid stack overflow due to array taking > 1MB
Mark Vejvoda
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over 14 years ago
- added more safety checks in broadcast socket thread
Mark Vejvoda
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over 14 years ago
- bugfixes for stack overflow issue (static array size too large causing chkstk errors)
Mark Vejvoda
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over 14 years ago
- fixed windows compiler flag for debug mode to include RTTI
Mark Vejvoda
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over 14 years ago
- added new commandline parameter to display the version of SDL used by the program
Mark Vejvoda
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over 14 years ago
- bugfix for newer gcc compiler that freaks out on using static ints as a parameter to stl's min and max functions
Mark Vejvoda
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over 14 years ago
- fixed compile issues for tomreyn
Mark Vejvoda
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over 14 years ago
- windows compile bugfixes
Mark Vejvoda
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over 14 years ago
- bugfixes for network playername inline editing in the lobby during a slot switch
Mark Vejvoda
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over 14 years ago
- updated techree validation output
Mark Vejvoda
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over 14 years ago
- added more validation to the techtree validator (make sure that a unit that can build another unit, the unit to be built must have a be_built_skill
Mark Vejvoda
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over 14 years ago
- bugfixes for experimental game data synch check in lobby - added a fix for socket sending when the send buffer is full and we have more data to send
Mark Vejvoda
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over 14 years ago
- bugfixes for experimental game data synch check in lobby - added a fix for socket sending when the send buffer is full and we have more data to send
Mark Vejvoda
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over 14 years ago
- Fixed bug related to particles not updating smoothly
Mark Vejvoda
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over 14 years ago
- added a cache for compute fog of war
Mark Vejvoda
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over 14 years ago
- allow non visible particles to fade out when its time to do so
Mark Vejvoda
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over 14 years ago
- changed update and camera update fps to original values
Mark Vejvoda
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over 14 years ago
- updated to allow dynamic changing of updatefps and camerafps
Mark Vejvoda
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over 14 years ago
- explicitly clear the cache.
Mark Vejvoda
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over 14 years ago
- removed one lookup key from new cache as it was not required
Mark Vejvoda
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over 14 years ago
- added a lookup cache for unit updater's frequently called unitOnRange logic
Mark Vejvoda
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over 14 years ago
- new portuguese and updated english language file thanks to Nebososo
mnaumann
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over 14 years ago
- small optimization for moving units when source and destintation position are the same
Mark Vejvoda
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over 14 years ago
- increased explorecells cache size
Mark Vejvoda
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over 14 years ago
- some changes to the explorecells cache for less memory and better performance. - updated performance logging to more easily find things in the log
Mark Vejvoda
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over 14 years ago
- added fire particles to the visible check to improve performance
Mark Vejvoda
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over 14 years ago
- bugfix for commandline parameters for validate factions
Mark Vejvoda
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over 14 years ago
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