2
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Commits : Listings

Analyzed about 1 year ago. based on code collected over 2 years ago.
Sep 15, 2021 — Sep 15, 2022
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
- attempt to improve unit particle performance by ONLY updating unit particles progress if the particle is busy More... over 14 years ago
- disabled staggered unit updates More... over 14 years ago
- attempt to lessen memory footprint of particles and speed up rendering More... over 14 years ago
- made staggered faction updates toggle flag More... over 14 years ago
- disable faction update staggering More... over 14 years ago
- test to try to get svn rev # in build string More... over 14 years ago
needed ressource display fixed More... over 14 years ago
- added another layer of authentication to validate the client is REALLY a mega-glest client More... over 14 years ago
- small network optimization to help stabilize frequently called network code More... over 14 years ago
- some performance updates to fog of war computation More... over 14 years ago
- some performance updates to fog of war computation More... over 14 years ago
- attempt to spread out faction world ticks for better performance More... over 14 years ago
- updated script to do special stuff for Fedora More... over 14 years ago
- bugfixes related to SDL library upgrade on windows build and mouse cursor toggling (especially that stupid windows 7 issue where alt-tab doesn't let you move your cursor in fullscreen mode) For reference: http://bugzilla.libsdl.org/show_bug.cgi?id=849 More... over 14 years ago
- attempt to fix mouse cyrsor issues More... over 14 years ago
- bugfixes for playername change in lobby screen More... over 14 years ago
harvesting units of size>1 should work better ( testing is still needed for this! ) More... over 14 years ago
new attribute MaxUnitCount in units and yellow select circle for allies More... over 14 years ago
new attribute MaxUnitCount in units and yellow select circle for allies More... over 14 years ago
- added performance logging to regular pathfinder More... over 14 years ago
- a few bugfixes to rendering optimizations More... over 14 years ago
- commandline bugfixes for windows More... over 14 years ago
- bugfix for commandline param validation More... over 14 years ago
- small commandline param cleanup More... over 14 years ago
- fixed code for debug asserts More... over 14 years ago
- updated commandline too show usage when using wrong parameters More... over 14 years ago
- experimental support for idenitfying specific game data which is out of synch with the server. More... over 14 years ago
- atempt to squeeze some extra rendering performance More... over 14 years ago
- atempt to squeeze some extra rendering performance More... over 14 years ago
- atempt to squeeze some extra rendering performance More... over 14 years ago