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Commits
: Listings
Analyzed
about 1 year
ago. based on code collected
over 2 years
ago.
Sep 15, 2021 — Sep 15, 2022
Showing page 195 of 226
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- added new messagebox prompt on server when data synch check enabled and data is different we stop the server from launching the game. - added faction preview texture when users change their faction selection
Mark Vejvoda
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over 14 years ago
- added NULL pointer checks in surface atlas
Mark Vejvoda
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over 14 years ago
- bugfix for mapfilter when saved game does not have index
Mark Vejvoda
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over 14 years ago
- modified command object to support special states which flow through network play as well. This allows for better handling of multi-unit build and allows for better future expanding of command processing.
Mark Vejvoda
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over 14 years ago
mapFilter
Titus Tscharntke
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over 14 years ago
- some bugfixes for new LUA features
Mark Vejvoda
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over 14 years ago
- added more LUA functions: int registerCellTriggerEventForUnitToUnit(int sourceUnitId, int destUnitId); int registerCellTriggerEventForUnitToLocation(int sourceUnitId, const Vec2i &pos); int registerCellTriggerEventForFactionToUnit(int sourceFactionId, int destUnitId); int registerCellTriggerEventForFactionToLocation(int sourceFactionId, const Vec2i &pos); int getCellTriggerEventCount(int eventId); void unregisterCellTriggerEvent(int eventId); int startTimerEvent(); int stopTimerEvent(int eventId); int timerEventSecondsElapsed(int eventId); int triggeredCellEventId(); int triggeredTimerEventId(); LUA events: timerTriggerEvent cellTriggerEvent
Mark Vejvoda
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over 14 years ago
- added more LUA features. new event: gameOver new method: getGameWon()
Mark Vejvoda
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over 14 years ago
- added more LUA support and fixed parameter passing of Vec2i types with streflop New LUA methods: DisplayFormattedText getAiEnabled getHungerEnabled startPerformanceTimer endPerformanceTimer getPerformanceTimerResults
Mark Vejvoda
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over 14 years ago
- bugfix for AI not losing HP when food is out - added new LUA commands (for Tiger): giveAttackCommand disableAi enableAi disableHunger enableHunger
Mark Vejvoda
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over 14 years ago
- added new calculation method when building units, builder units use best approach to build it instead of top left.
Mark Vejvoda
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over 14 years ago
- added in-game sound toggle hotkey (thanks Nebososo)
Mark Vejvoda
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over 14 years ago
- added in-game sound toggle hotkey (thanks Nebososo)
Mark Vejvoda
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over 14 years ago
- moved the hard coded M (more chat text) hotkey to use the already defined hotkey in glestuser.ini
Mark Vejvoda
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over 14 years ago
- first attempt at allowing multiple units to build at the same time
Mark Vejvoda
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over 14 years ago
menu layout changed, added 2 new feature switches for custom menu ( non functional only dummys yet )
Titus Tscharntke
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over 14 years ago
- bigfix for windows compile
Mark Vejvoda
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over 14 years ago
- added hard coded team chat hotkey H to configurable keys - changed dependency finder script to use only desired libs
Mark Vejvoda
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over 14 years ago
- added hard coded team chat hotkey H to configurable keys - changed dependency finder script to use only desired libs
Mark Vejvoda
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over 14 years ago
- cleaned up lobby message processing
Mark Vejvoda
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over 14 years ago
- added an overall MAX lag counter to disconnect clients that lag beyond recovery
Mark Vejvoda
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over 14 years ago
- fixing more stupid windows compile issues
Mark Vejvoda
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over 14 years ago
- added more safety code arouind SDL threads in case we get failures from SDL itself
Mark Vejvoda
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over 14 years ago
- added more safety code arouind SDL threads in case we get failures from SDL itself
Mark Vejvoda
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over 14 years ago
- bugfix for particles when they finish
Mark Vejvoda
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over 14 years ago
- added safety check to thread execution
Mark Vejvoda
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over 14 years ago
- extra hardening of connecthost commandline parameter
Mark Vejvoda
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over 14 years ago
- bigfixes for game data check
Mark Vejvoda
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over 14 years ago
- updated game data checks display on server
Mark Vejvoda
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over 14 years ago
- updated game data mismatch display
Mark Vejvoda
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over 14 years ago
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