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Commits : Listings

Analyzed about 1 year ago. based on code collected over 2 years ago.
Sep 15, 2021 — Sep 15, 2022
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
- added new messagebox prompt on server when data synch check enabled and data is different we stop the server from launching the game. - added faction preview texture when users change their faction selection More... over 14 years ago
- added NULL pointer checks in surface atlas More... over 14 years ago
- bugfix for mapfilter when saved game does not have index More... over 14 years ago
- modified command object to support special states which flow through network play as well. This allows for better handling of multi-unit build and allows for better future expanding of command processing. More... over 14 years ago
mapFilter More... over 14 years ago
- some bugfixes for new LUA features More... over 14 years ago
- added more LUA functions: int registerCellTriggerEventForUnitToUnit(int sourceUnitId, int destUnitId); int registerCellTriggerEventForUnitToLocation(int sourceUnitId, const Vec2i &pos); int registerCellTriggerEventForFactionToUnit(int sourceFactionId, int destUnitId); int registerCellTriggerEventForFactionToLocation(int sourceFactionId, const Vec2i &pos); int getCellTriggerEventCount(int eventId); void unregisterCellTriggerEvent(int eventId); int startTimerEvent(); int stopTimerEvent(int eventId); int timerEventSecondsElapsed(int eventId); int triggeredCellEventId(); int triggeredTimerEventId(); LUA events: timerTriggerEvent cellTriggerEvent More... over 14 years ago
- added more LUA features. new event: gameOver new method: getGameWon() More... over 14 years ago
- added more LUA support and fixed parameter passing of Vec2i types with streflop New LUA methods: DisplayFormattedText getAiEnabled getHungerEnabled startPerformanceTimer endPerformanceTimer getPerformanceTimerResults More... over 14 years ago
- bugfix for AI not losing HP when food is out - added new LUA commands (for Tiger): giveAttackCommand disableAi enableAi disableHunger enableHunger More... over 14 years ago
- added new calculation method when building units, builder units use best approach to build it instead of top left. More... over 14 years ago
- added in-game sound toggle hotkey (thanks Nebososo) More... over 14 years ago
- added in-game sound toggle hotkey (thanks Nebososo) More... over 14 years ago
- moved the hard coded M (more chat text) hotkey to use the already defined hotkey in glestuser.ini More... over 14 years ago
- first attempt at allowing multiple units to build at the same time More... over 14 years ago
menu layout changed, added 2 new feature switches for custom menu ( non functional only dummys yet ) More... over 14 years ago
- bigfix for windows compile More... over 14 years ago
- added hard coded team chat hotkey H to configurable keys - changed dependency finder script to use only desired libs More... over 14 years ago
- added hard coded team chat hotkey H to configurable keys - changed dependency finder script to use only desired libs More... over 14 years ago
- cleaned up lobby message processing More... over 14 years ago
- added an overall MAX lag counter to disconnect clients that lag beyond recovery More... over 14 years ago
- fixing more stupid windows compile issues More... over 14 years ago
- added more safety code arouind SDL threads in case we get failures from SDL itself More... over 14 years ago
- added more safety code arouind SDL threads in case we get failures from SDL itself More... over 14 years ago
- bugfix for particles when they finish More... over 14 years ago
- added safety check to thread execution More... over 14 years ago
- extra hardening of connecthost commandline parameter More... over 14 years ago
- bigfixes for game data check More... over 14 years ago
- updated game data checks display on server More... over 14 years ago
- updated game data mismatch display More... over 14 years ago