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Commits
: Listings
Analyzed
about 1 year
ago. based on code collected
over 2 years
ago.
Sep 15, 2021 — Sep 15, 2022
Showing page 201 of 226
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Contributor
Files Modified
Lines Added
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Code Location
Date
- fixed norsemen units that relied on non existant training_field
Mark Vejvoda
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over 14 years ago
- added more techtree validations
Mark Vejvoda
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over 14 years ago
- added new commandline param --validate-techtrees which will be used to check for known problems in the techtrees for an installation
Mark Vejvoda
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over 14 years ago
- added proper constructor to init pointers to NULL in case or early game load problems to avoid a crash
Mark Vejvoda
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over 14 years ago
- fixed a bad memory leak in the pathfinder
Mark Vejvoda
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over 14 years ago
- added some logging when quitting a game - another feeble attempt to fix windows game end crashes
Mark Vejvoda
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over 14 years ago
- fixed special keys to be ignored also in menus when in chat mode
Mark Vejvoda
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over 14 years ago
- added an earlier attempt to help lagging clients recover when they start to fall behind.
Mark Vejvoda
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over 14 years ago
- added caching for computeVisibleQuad - fixed bug when in chat mode and the deub view toggle key was intercepted - added less than operators
Mark Vejvoda
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over 14 years ago
- removal of sse2 compiler flags for better compatibility - added workings for a future flag for interpolation cache
Mark Vejvoda
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over 14 years ago
- added an attempt to autocreate the userdata folder is it does not exist
Mark Vejvoda
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over 14 years ago
- Added masterserver files to svn
Mark Vejvoda
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over 14 years ago
* added DebugType debugPathFinder
James McCulloch
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over 14 years ago
- updated english text for newe pathfinder selection
Mark Vejvoda
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over 14 years ago
- moved output for opengl-info commandline parameter to go BEFORE CRC cache thread
Mark Vejvoda
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over 14 years ago
- some final updates to get the new pathfinder working after adding multi-pathing support
Mark Vejvoda
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over 14 years ago
- some code cleanup related to supporting multiple path finders
Mark Vejvoda
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over 14 years ago
- some code cleanup related to supporting multiple path finders
Mark Vejvoda
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over 14 years ago
- initial changes to support multiple path finders
Mark Vejvoda
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over 14 years ago
- updated version # to alpha3
Mark Vejvoda
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over 14 years ago
- unified code style on 'glest' start/wrapper script - more updates for german language file
mnaumann
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over 14 years ago
- unified code style on 'glest' start/wrapper script - more updates for german language file
mnaumann
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over 14 years ago
- updated launch map editor and g3d viewer scripts for linux
Mark Vejvoda
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over 14 years ago
- updated version #'s on tools to remove beta text
Mark Vejvoda
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over 14 years ago
- map editor bugfixes (proper deletion of arrays and tooltip painting) - updated vc++ 2008 project files (and new win32 dependency archive uploaded to sourceforge) so that all projects can be built in debug mode now
Mark Vejvoda
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over 14 years ago
- now show more info when loading factions (which faction is currently being loaded) - when AllowGameDataSynchCheck=true we now show count of files found in CRC check both to log and screen output
Mark Vejvoda
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over 14 years ago
- attempt to speed up file CRC algorithm
Mark Vejvoda
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over 14 years ago
- another update on german language file
mnaumann
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over 14 years ago
- attempt to speed up file CRC algorithm
Mark Vejvoda
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over 14 years ago
- updated build dependency script to work with open SuSE
Mark Vejvoda
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over 14 years ago
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