Posted
over 5 years
ago
It’s time for MAME 0.218, the first MAME release of 2020! We’ve
added a couple of very interesting alternate versions of systems this
month. One is a location test version of NMK’s GunNail, with different
stage order, wider
... [More]
player shot patterns, a larger player hitbox, and
lots of other differences from the final release. The other is The Last
Apostle Puppetshow, an incredibly rare export version of Home Data’s
Reikai Doushi. Also significant is a newer version Valadon Automation’s
Super Bagman. There’s been enough progress made on Konami’s medal games
for a number of them to be considered working, including Buttobi
Striker, Dam Dam Boy, Korokoro Pensuke, Shuriken Boy and Yu-Gi-Oh Monster
Capsule. Don’t expect too much in terms of gameplay though — they’re
essentially gambling games for children.
There are several major computer emulation advances in this release,
in completely different areas. Possibly most exciting is the ability to
install and run Windows NT on the MIPS Magnum R4000 “Jazz” workstation,
with working networking. With the assistance of Ash Wolf, MAME now
emulates the Psion Series 5mx PDA. Psion’s EPOC32 operating system is
the direct ancestor of the Symbian operating system, that powered a
generation of smartphones. IDE and SCSI hard disk support for Acorn
8-bit systems has been added, the latter being one of the components of
the BBC Domesday Project system. In PC emulation, Windows 3.1 is now
usable with S3 ViRGE accelerated 2D video drivers. F.Ulivi has
contributed microcode-level emulation of the iSBC-202 floppy controller
for the Intel Intellec MDS-II system, adding 8" floppy disk support.
Of course there are plenty of other improvements and additions,
including re-dumps of all the incorrectly dumped GameKing cartridges,
disassemblers for PACE, WE32100 and “RipFire” 88000, better Geneve 9640
emulation, and plenty of working software list additions. You can read
all about it in the whatsnew.txt
file, or get the source and 64-bit Windows binary packages from the download page (note
that 32-bit Windows binaries and “zip-in-zip” source code are no longer
supplied).
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Posted
over 5 years
ago
What better way to celebrate Christmas than with a new MAME release?
That’s right – MAME 0.217 is scheduled for release today. Just a
reminder, this will be the last MAME release that we distribute a
pre-built 32-bit Windows
... [More]
binary package for. Compiling for 32-bit
targets will still be supported, but you’ll have to build MAME releases
yourself starting from next month. This will also be the last release
with source code distributed in the “zip in zip” archive format. We
recommend getting source code by cloning a tagged revision from one of
our version control mirrors (GitHub, GitLab or SourceForge), or you can
use the P7ZIP tools to
extract the self-extracting 7-Zip source archive. For MAME 0.217, we’ve
switched the Windows tool chain to GCC 9.2.0, and uploaded an updated tools package (the
minimum supported GCC version has not changed).
With all the housekeeping announcements out of the way, we can get to
those juicy updates. The most exciting thing this month is the recovery
of the Sega Model 1 coprocessor TGP programs for Star Wars Arcade and
Wing War, making these games fully playable. We’ve been working on
Virtua Fighter as well, and while the graphics are greatly improved,
there are still some gameplay issues as of this release. In other
arcade emulation news, sasuke has been busy fixing long-standing
graphical issues in Nichibutsu games, and AJR has made some nice
improvements to the early SNK 6502-based games.
On the home system side, there are some nice Sam Coupé improvements
from TwistedTom, support for Apple II paddle controllers, a better
Apple II colour palette, and significant improvements to Acorn RiscPC
emulation. TV game emulation is progressing steadily, with two Lexibook
systems, the Jungle Soft Zone 40, and the MiWi 16-in-1 now working.
For front-end developers, we’ve added data to the XML list format
allowing you to handle software lists enabled by slot card devices
(there are a few of these for Acorn and Sinclair home computers). The
minimaws sample script has been updated to demonstrate a number of tasks
related to handling software lists. For MAME contributors, we’ve made
save state registration a bit simpler, and more manageable in the
debugger.
You can read about all the fixes, improvements and addition in the whatsnew.txt
file, or get the source and Windows binary packages from the download page.
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Posted
over 5 years
ago
What better way to celebrate Christmas than with a new MAME release?
That’s right – MAME 0.217 is scheduled for release today. Just a
reminder, this will be the last MAME release that we distribute a
pre-built 32-bit Windows
... [More]
binary package for. Compiling for 32-bit
targets will still be supported, but you’ll have to build MAME releases
yourself starting from next month. This will also be the last release
with source code distributed in the “zip in zip” archive format. We
recommend getting source code by cloning a tagged revision from one of
our version control mirrors (GitHub, GitLab or SourceForge), or you can
use the P7ZIP tools to
extract the self-extracting 7-Zip source archive. For MAME 0.217, we’ve
switched the Windows tool chain to GCC 9.2.0, and uploaded an updated tools package (the
minimum supported GCC version has not changed).
With all the housekeeping announcements out of the way, we can get to
those juicy updates. The most exciting thing this month is the recovery
of the Sega Model 1 coprocessor TGP programs for Star Wars Arcade and
Wing War, making these games fully playable. We’ve been working on
Virtua Fighter as well, and while the graphics are greatly improved,
there are still some gameplay issues as of this release. In other
arcade emulation news, sasuke has been busy fixing long-standing
graphical issues in Nichibutsu games, and AJR has made some nice
improvements to the early SNK 6502-based games.
On the home system side, there are some nice Sam Coupé improvements
from TwistedTom, support for Apple II paddle controllers, a better
Apple II colour palette, and significant improvements to Acorn RiscPC
emulation. TV game emulation is progressing steadily, with two Lexibook
systems, the Jungle Soft Zone 40, and the MiWi 16-in-1 now working.
For front-end developers, we’ve added data to the XML list format
allowing you to handle software lists enabled by slot card devices
(there are a few of these for Acorn and Sinclair home computers). The
minimaws sample script has been updated to demonstrate a number of tasks
related to handling software lists. For MAME contributors, we’ve made
save state registration a bit simpler, and more manageable in the
debugger.
You can read about all the fixes, improvements and addition in the whatsnew.txt
file, or get the source and Windows binary packages from the download page.
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Posted
over 5 years
ago
Sadly, the release of MAME 0.216 coincided with the passing of
contributor Morten Shearman Kirkegaard. Regular contributor and former
project coordinator David
“Haze” Haywood writes:
I just wanted to write a
... [More]
brief thank you to Morten Kirkegaard who
passed away earlier today, at 12:45 on Wednesday 27th November 2019
after a drawn-out battle with cancer.
While I never knew Morten personally outside of contact on IRC and
e-mails, he was a key part of the two-man Danish team, also featuring
Peter Wilhelmsen, who together overcame some of the toughest challenges
emulation faced in the time they worked together.
Even knowing his own chances of survival were low, his interest in
both technical challenges, and the retro scene was such that he made the
choice to pour his remaining time and money into doing something that
would outlast the days he had remaining, and make a long-term
difference.
That he did, with magnificent results. The DS5002FP-protected Gaelco
games for example could only be dumped thanks to the work he put in – a
path full of setbacks, boards suiciding, and even once a working setup
was found there was still a high risk each time. To put things into
perspective, prior to Morten and Peter taking on the challenge, it was
one that most people had already written off as simply impossible.
As for the games themselves, thanks to Morten’s work we’re fortunate
enough to have dumps of all the known ones. This includes the rare
Goldart, which I regret not being able to finalize the emulation of
while he was still around to see it. Still, Morten did understand the
challenges involved, and the part of the that task could only be done
with him present was complete, so he excitedly continued to work on
other things.
His final contributions included working with Peter on dumping the
Air Blaster plug-and-play TV game. Even in a severely weakened state,
he opted to take it home for a weekend and work well into the night on
finding a dumping solution that worked, debugging the FPGA-based dumper
and tangle of wires until he had a dump we were satisfied with. In what
can only be considered an act of complete selflessness he pushed past
the pain barrier, making light of his rapidly declining and severely
debilitating condition.
Between that, other contributions included fathoming the Gunpey
Arcade compression scheme, and likewise doing the same for Sega’s
Decathlete (and I hope we can finish off that work for the Print Club
games using the same type of chip), as well as work on more obscure
titles such as Hoei’s Future Flash, the Gamate handheld, and many other
important pieces of work.
As a person, he always came across as incredibly skilled and
self-motivated, but still humble and happy just to see things progress –
a rare mix that made him a joy to work with. If at any point I wasn’t
convinced by the results of something being presented to me, I only had
to say so and he would take another look.
In the end, he didn’t win his own battle, but he certainly achieved
his goal of keeping other things alive for as long as people still have
an interest in them.
I know Peter was a lot closer to Morten, considering him a good
friend, and so has been hit hard by this, regardless of how expected it
was. But even as a distant colleague in another country, I can honestly
say his presence will be missed both on a personal and technical
level.
Thank you for everything.
Goodbye Morten, and thank you for all your contributions. We’ll all
miss you and mourn your loss.
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Posted
over 5 years
ago
With the end of November in sight, it’s time to check out MAME 0.216!
We’ve addressed the reported issues with last month’s bgfx update, and
made a whole lot of little improvements to MAME’s internal user
interface. In
... [More]
particular, setting up controls should be easier, and
several issues affecting macOS users with non-English number format
settings have been fixed. Some of the issues caused bad settings to be
written to INI files. If you still don’t see the filter list panel on
the system selection menu, try removing the ui.ini file.
This month, we’re able to present two unreleased 1970s prototypes
from Italian developer Model Racing: their internal code names are Cane
and Orbite. With the assistance of former Model Racing employees, the
source code was extracted from the original disks. These games are
incomplete, but they provide a unique look into early CPU-based arcade
development. Game & Watch titles continue to be emulated, with the
addition of Mario The Juggler, and the panorama screen Mickey Mouse and
Donkey Kong Circus games in this release.
This release brings GameKing emulation to MAME. The system-on-a-chip
used in this low-cost, low-resolution hand-held console from the early
2000s has been identified and emulated. Games for the colour-screen
GameKing III are also playable. Acorn BBC Micro emulation has been
re-worked to support internal expansion boards, and a number of
additional peripherals are now available. ZX Spectrum emulation has
been enhanced with better open bus read behaviour and support for two
Miles Gordon Technology peripherals.
Of course, these are just the highlights. You can read about the
rest of the fixes and improvements in the whatsnew.txt
file, or get the source and Windows binary packages from the download page.
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Posted
over 5 years
ago
A wild MAME 0.215 appears! Yes, another month has gone by, and it’s
time to check out what’s new. On the arcade side, Taito’s incredibly
rare 4-screen top-down racer Super Dead Heat is now playable! Joining
its ranks are
... [More]
other rarities, such as the European release of Capcom‘s
19XX: The War Against Destiny, and a bootleg of Jaleco’s P-47 –
The Freedom Fighter using a different sound system. We’ve got three
newly supported Game & Watch titles: Lion, Manhole, and Spitball
Sparky, as well as the crystal screen version of Super Mario Bros.
Two new JAKKS Pacific TV games, Capcom 3-in-1 and Disney Princesses,
have also been added.
Other improvements include several more protection microcontrollers
dumped and emulated, the NCR Decision Mate V working (now including
hard disk controllers), graphics fixes for the 68k-based SNK and Alpha
Denshi games, and some graphical updates to the Super A'Can driver.
We’ve updated bgfx, adding preliminary Vulkan support. There are
some issues we’re aware of, so if you run into issues, check our
GitHub issues
page to see if it’s already known, and report it if it isn’t. We’ve
also improved support for building and running on Linux systems without
X11.
You can read about everything that’s been updated in the whatsnew.txt
file, or get the source and Windows binary packages from the download page.
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Posted
over 5 years
ago
The upcoming MAME 0.215 release will be the last version that can be
compiled with GCC 5 or GCC 6. Going forward, the minimum supported
compiler will be GCC 7.2 or clang 5. The Windows development tools
have included GCC 7.4
... [More]
for some time already, so you won’t need to update
update unless you haven’t in a very long time.
MAME 0.217 will be the last release with pre-built 32-bit Windows
binaries supplied. Starting in 2020, you’ll need to compile MAME
yourself if you want a 32-bit version. We’ll still support building
for 32-bit architectures, but optimisation for 32-bit x86 will not be a
priority.
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Posted
over 5 years
ago
The upcoming MAME 0.215 release will be the last version that can be
compiled with GCC 5 or GCC 6. Going forward, the minimum supported
compiler will be GCC 7.2 or clang 5. The Windows development tools
have included GCC 7.4
... [More]
for some time already, so you won’t need to update
unless you haven’t in a very long time.
MAME 0.217 will be the last release with pre-built 32-bit Windows
binaries supplied. Starting in 2020, you’ll need to compile MAME
yourself if you want a 32-bit version. We’ll still support building
for 32-bit architectures, but optimisation for 32-bit x86 will not be a
priority.
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Posted
almost 6 years
ago
With the end of September almost here, it’s time to see what goodies
MAME 0.214 delivers. This month, we’ve got support for five more
Nintendo Game & Watch titles (Fire, Flagman, Helmet, Judge and
Vermin), four Chinese
... [More]
computers from the 1980s, and three Motorola CPU
evaluation kits. Cassette support has been added or fixed for a
number of systems, the Dragon Speech Synthesis module has been emulated,
and the Dragon Sound Extension module has been fixed. Acorn Archimedes
video, sound and joystick support has been greatly improved.
On the arcade side, remaining issues in Capcom CPS-3 video emulation
have been resolved and CD images have been upgraded to CHD version 5,
Sega versus cabinet billboard support has been added to relevant games,
and long-standing issues with music tempo in Data East games have been
worked around.
Of course there’s much more, and you can read all about it in the whatsnew.txt
file, or get the source and Windows binary packages from the download
page.
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Posted
almost 6 years
ago
It's really about time we released MAME 0.213, with more of
everything we know you all love. First of all, we’re proud to present
support for the first Hegener + Glaser product: the “brikett” chess
computers, Mephisto
... [More]
, Mephisto II and Mephisto III. As you can probably
guess, there’s an addition from Nintendo’s Game & Watch line. This
month it’s Mario’s Bombs Away. On a related note, we’ve also added
Elektronika’s Kosmicheskiy Most, exported as Space Bridge, which is an
unlicensed total conversion of the Game & Watch title Fire. If you
haven’t played any of the handheld LCD games in MAME, you’re missing
something special – they look superb with external scanned and traced
artwork.
On the arcade side, we’ve added The Destroyer From Jail (a rare
Philko game), and alternate regional versions of Block Out and Super
Shanghai Dragon’s Eye. The CD for Simpsons Bowling has been re-dumped,
resolving some long-standing issues. With its protection
microcontroller dumped and emulated, Birdie Try is now fully playable.
Protection microcontrollers for The Deep and Last Mission have also been
dumped and emulated. Improvements to Seibu hardware emulation mean
Banpresto’s SD Gundam Sangokushi Rainbow Tairiku Senki is now playable,
and sprite priorities in Seibu Cup Soccer have been improved.
In computer emulation, two interesting DOS compatible machines based
on the Intel 80186 CPU are now working: the Mindset Personal Computer,
and the Dulmont Magnum. The Apple II software lists have been updated
to include almost all known clean cracks and original flux dumps, and
the Apple II gameport ComputerEyes frame grabber is now emulated.
We’ve received a series of submissions that greatly improve emulation of
the SWTPC S/09 and SS-30 bus cards. On the SGI front, the 4D/20 now has
fully-working IRIX 4.0.5 via serial console, and a whole host of
improvements have gone into the Indy “Newport” graphics board emulation.
Finally, MAME now supports HDI, 2MG and raw hard disk image files.
You can read all about all the improvements and bug fixes in the whatsnew.txt
file, or get the source and Windows binary packages from the download
page.
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