Posted
10 months
ago
It’s time for our very special MAME 0.265 release! April has seen
development across numerous areas. MAME now has support for touch
screens on Linux and Windows 8 or later, opening up new possibilities
for interactive artwork.
... [More]
If you have a suitable multi-touch screen, you
can now play chords on systems with on-screen piano keyboards. Check the documentation
for specifics on how touch differs from mouse control in menus. You’ll
need to turn on the enable_touch option to use touch screen
support on Linux.
A pair of 1970s portable computers from IBM are now emulated in MAME:
the IBM 5100 and IBM 5110. Based on a heavily microcoded 16-bit
architecture, these systems ran APL software by emulating a System/360
mainframe and BASIC software by emulating a System/3 business
system (ancestors of IBM Z and IBM i, respectively).
Prior to the introduction of the IBM 5100, APL was exclusive to large
mainframe computers. A self-contained 25 kg system running APL as well
as BASIC was revolutionary.
You can now plug a virtual Super Game Module into your emulated
ColecoVision, adding more RAM and better sound output. Many titles
from the vibrant ColecoVision homebrew development community require or
make use of the Super Game Module. There’s also a big update to the
ColecoVision software lists, including lots of homebrew software to try
out. Other software list additions this month include one of the
remaining Bandai RX-78 game cartridges, two more GameKing III games, a
batch of MSX2 floppy disks, and the latest Apple II floppy disk
dumps.
Of course, we haven’t stopped working on arcade game emulation. For
the first time, you can play Konami’s Tokimeki Memorial Oshiete Your
Heart games. These spin-offs of the popular dating simulation
series used heart rate and galvanic skin resistance sensors and
printed the results from your game. What appears to be an early version
of Visco’s Kokontouzai Eto Monogatari drop puzzle game has been found
and dumped. This version has much less content in the data ROM and a
smaller program. Another rare find dumped this month is a production
version of the CES Galaxy Games StarPak 4 multi-game cartridge.
Other improvements this month include serial console support for the
KIM-1 hobbyist computer and an option to use one binary file per track
when extracting CHD CD-ROM images. You can read about everything that
happened in the whatsnew.txt
file, or get the source code and 64-bit Windows binary packages from
the download
page.
Read the rest of this entry »
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Posted
11 months
ago
We’re soon going to start requiring newer versions of some tools and
libraries to compile MAME. The oldest versions of tools and libraries
we will officially support will be:
GCC 10.3
clang 11.0
... [More]
SDL 2.0.14
Qt 5.15
GNU libstdc++ 10.3
LLVM libc++ 11.0
Some older versions of clang, Qt, GNU libstdc++ and LLVM libc++ may
continue to work for a while, but no effort will be made to maintain
support.
The oldest supported tools and libraries are approximately three
years old. Examples of environments that provide sufficiently
up-to-date tools and libraries include Ubuntu Linux 22.04LTS, Fedora
Linux 33 and macOS 11.0 “Big Sur” with Xcode 12.5.
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Posted
11 months
ago
MAME 0.264 is ready right on time! Before we get to emulation
improvements, there are some changes to the debugger that may affect
you. The debugger’s printf and logerror commands now
support more formatting conversions and
... [More]
options, including
NUL-terminated strings from emulated memory, hexadecimal numbers with
lowercase digits, and left-aligned fields. This may change the
behaviour of some debugger scripts. In other general changes, MAME now
supports saving compact cassette images in compressed FLAC format, so
you can save some disk space.
Thanks to new contributor Enzo Lombardi, Dribbling now has emulated
sound! This classic twin-stick top-down football game was once a common
sight in Italy’s numerous arcades. Sound effects make for a much more
authentic experience. Robin Sergeant, another relative newcomer to MAME
development, has been putting in a lot of work to improve the state of
the Research Machines RM-380Z family, and it’s really coming together.
This release adds sound, graphics, 8" disk drives, and more.
The very rare arcade game Vampire from Entertainment Enterprises has
finally been dumped and emulated. A rare sight in ’80s arcades, it
wasn’t known for being a great game. In a way, this makes it more
interesting, as we’re more often reminded of successful games and more
likely to forget the failures.
If you’re feeling adventurous, you can use the newly emulated Visual
Technology XDS-19P as a graphical terminal for a modern Linux system
running X11 applications. It requires setting up BootP and TFTP
servers, as well as configuring the host system so it can connect, so
be prepared for a challenge if you decide to try it out.
Of course, there’s much more, including working controls for Tomy
Plarail and Tomica TV games, fixes for audio CD playback, and dumps of
the few remaining EC series Japanese e-kara cartridges. You can read
all about it in the whatsnew.txt
file, or get the source code and 64-bit Windows binary packages from
the download
page.
Read the rest of this entry »
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Posted
12 months
ago
Are you all ready for MAME 0.263? This release has some big changes
that are going to affect everyone: several default UI control
assignments have changed, including pause and save/load state. The
changes will hopefully make
... [More]
life easier for people emulating computers.
After updating, please check the User Interface input assignments and
make any changes necessary for your setup.
We’ve fixed some long-standing bugs this month. Issues affecting
large hard disk images (tens of gigabytes) have been fixed, and
chdman will now report more invalid combinations of options rather than
just producing invalid output files. Crashes or hangs when emulating
systems that use discrete sound circuitry simulation on multi-core ARM
systems should be fixed, as well as occasional bad sound output from the
discrete circuitry simulation.
Thanks to recent work reverse-engineering the K052591 chip, this
release features improved protection simulation for Hexion, S.P.Y. and
Thunder Cross. Newly supported systems include a few computers from the
former Yugoslavia, two more Tiger LCD games, and several more chess
computers. The ROMs for the unreleased Deluxe Color Computer have been
dumped recently, allowing emulation to be completed, and there’s a big
update for the Apple II software lists this month.
As always, the whatsnew.txt
file tells you about everything that’s changed in this release, and
you can get the source code and 64-bit Windows binary packages from
the download
page.
Read the rest of this entry »
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Posted
about 1 year
ago
After two long months, we’re back with MAME 0.262! Of course, it’s
full of exciting work on multiple fronts. In core media support, MAME
now supports FLAC compression for compact cassette images, and Zstandard
compression in
... [More]
zip archives and CHD disk images. For maximum
compatibility, chdman won’t use Zstandard compression by default, so
you’ll need to enable it if you want to use it when creating or
converting disk images. For your convenience, unidasm now allows you
to specify offsets in hexadecimal or octal.
Three LaserDisc games designed by Rick Dyer are now working: the
Japanese version of Time Traveler, the console-to-arcade conversion
Thayer’s Quest, and Don Bluth’s Dragon’s Lair. It’s very exciting to
see multiple LaserDisc captures combined to eliminate all dropouts from
disc degradation and pressing faults for Dragon’s Lair and Thayer’s
Quest.
Following up on work in the previous release, MAME now supports
Sega’s TV Ocha-Ken system, based on the same technology as the Advanced
Pico BEENA. It’s a far simpler system designed for young children,
using barcode cards to trigger mini-games. Also from Sega, initial
support for the AI computer has been added. No, this isn’t related to
the current artificial intelligence craze; it’s a rather obscure
system from 1986 featuring a pen tablet and using cartridge and compact
cassette media.
Two more Casio Phase Distortion synthesisers have been added: the
CZ-230S keyboard and the rare SZ-1 sequencer. The CZ-2230S lacked sound
editing features but added a programmable drum machine (using PCM
samples) and sequencer. Also in synthesiser emulation, MAME’s Wave
Blaster host driver now supports multiple synthesiser modules from
Casio, Samsung, and Yamaha. In other musical news, the original version
of the very obscure Shamisen Brothers rhythm game from Kato’s has now
been fully dumped and emulated.
The microcontroller program for Taito’s KiKi KaiKai was recently
extracted. This contains a substantial amount of game logic, allowing
the simulation code previously used by MAME to be retired and giving
more confidence that the emulation is accurate. Improvements to our
Fujitsu MB8841 emulation have fixed persistent issues in Arabian from
Sun Electronics. HT1130 microcontrollers are now supported, allowing
cheap hand-held “brick games” to be emulated, albeit without sound for
now.
This is a big release for chess computer emulation. There are lots
of newly supported chess computers from the brands you love, like
Hegener + Glaser, Novag, and Saitek, as well as more versions of systems
that were already supported. There were also a couple of backgammon
computers added, from Saitek and Tryom.
There’s inevitably far more than we have time to talk about here,
including an Arabic version of the Mattel Aquarius, an 8" floppy drive
controller for the Apple II family, numerous Aristocrat Leisure gambling
systems promoted to working, some big software list updates, and lots of
code modernised. You can read about all the two months of development
in the whatsnew.txt
file, or get the source code and 64-bit Windows binary packages from
the download
page.
Read the rest of this entry »
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Posted
about 1 year
ago
MAME 0.261 will be the final MAME release of 2023, and it’s a real
ripper! We’re ending the year with a bang! Over a hundred pull
requests were merged this month, including several from first-time
contributors as well as many
... [More]
familiar names. Following up on the work
last month, two more Casio Phase Distortion synthesisers have been
added: the high-end CZ-1 keyboard and the unreleased MZ-1 module. The
Yamaha MU50 XG tone generator module is also working a lot better in
this release.
Two home consoles with drawing features are now working: LJN’s
VideoArt from 1987 and Sega’s Advanced Pico BEENA from 2005. Although
they were both positioned as intellectually stimulating consoles for
children and both had drawing features, they couldn’t be more different.
The VideoArt was universally derided for its poor controls and lack of
entertainment value, drawing negative comparisons to the popular
Etch-a-Sketch toy. On the other hand, the BEENA was a high-quality
device using media combining a ROM cartridge with a picture book, and
featured dual pen digitisers. Its ARM CPU is fairly demanding to
emulate in MAME, so you’ll need a fast PC to run it at full speed.
We’re aware that the current scans of the picture books are not perfect,
but it’s still quite usable apart from some peripherals that aren’t
emulated yet.
On a completely different note, some of the Taito gambling and medal
games have started to come to life. The purpose of the games is to
separate you from your money, and there isn’t much gameplay value, but
they’re still interesting to see. Some of them feature characters from
popular Taito franchises. Speaking of gambling games, a couple of
Chinese-language mahjong gambling games from BMC have been dumped.
Systems with AVR8 CPUs now run up to 50% faster, including the Uzebox
console, Linus Åkesson demos, and the homebrew Sega Master System paddle
controller. A means of dumping the microcontrollers Jaleco used for
protection in some Mega System 1 games has been discovered recently,
allowing the protection simulation code to be retired for
64th St. - A Detective Story and Big Striker. Our understanding of the
gate array protection used for some other Jaleco games has also
improved. The internal Super A'Can now has its main CPU’s internal ROM
hooked up properly, improving the accuracy of its boot process.
Of course, there’s far more in this release than we have time to talk
about here, including newly dumped Korean versions of arcade games,
bootlegs from Spain, support for PDS cards on the Mac Quadra/LC 630
family, more Heathkit Terminal Logic Board variants, and lots of new
software list items. You can read all about it in the whatsnew.txt
file, or get the source code and 64-bit Windows binary packages from
the download
page.
Read the rest of this entry »
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Posted
about 1 year
ago
Hi everyone! As you’re no doubt aware, the end of November is fast
approaching, and we’re gearing up to get MAME 0.261 out. We’re very
excited about some of the systems that have been brought up this month,
which you’ll know
... [More]
about if you’ve been following
development in our git repository.
We won’t have a MAME release at the end of December. Instead, we’ll
have a two-month development cycle culminating in a release at the end
of January. Enjoy the end-of-year holidays if you’re taking a break, or
hang in there if you’re working all the way through. Development won’t
stop, and you can always build from the very latest source code if you
want a preview of what’s coming in the next release.
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Posted
over 1 year
ago
Some long-anticipated updates landed in October, making MAME 0.260 a
very exciting release! Firstly, there are some general updates to MAME
itself. After a few false starts, MAME now supports bgfx video output
with Wayland on
... [More]
Linux. As requested by users, you can finally use delta
CHD files for clone systems and software items. This allows for major
disk space savings in some cases when you have multiple versions of a
system or software item. There’s also an updated version of PortAudio
included.
Two very different systems from Casio have been promoted to working
this month. The first is the CZ-101 compact keyboard synthesiser. It
used Phase Distortion Synthesis, which was Casio’s patent-avoiding
answer to Yamaha’s DX series. To help you load patches, MAME can now
feed SysEx files to emulated MIDI input ports. The other is the Loopy,
a game console released exclusively in Japan and marketed primarily to
girls. While sound output, the sticker printer, and the frame grabber
accessory are not emulated (yet), you can try out the system’s entire
library of eleven software titles.
Several Korean arcade games were added this month, including a
Solitaire card game from F2 System that uses a dedicated control panel
and features some rather disturbing pre-rendered 3D animations. A few
Merit games were added as well. Other improvements include more
emulated NuBus and PDS cards for Macs, Cumana DFS disk image support for
the Acorn Electron, and support for an MSX Flash cartridge.
That’s all we’ve got time to highlight here, but of course there’s
much more. You can read about everything that was updated this month in
the whatsnew.txt
file. Source code and 64-bit Windows binary packages are available
from the download
page.
Read the rest of this entry »
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Posted
over 1 year
ago
It looks like MAME 0.259 just squeaked in before the end of
September! As usual, it’s packed with exciting stuff. One thing we
know some of you have been patiently waiting for is emulation of Namco
System 12 games using the
... [More]
CDXA board and CD-ROM storage: Truck
Kyosokyoku and the interesting but unsuccessful Um Jammer Lammy NOW!
The work to support these games also puts us in a better position to
support systems that use SH-2 CPUs with different combinations of
onboard peripherals. Also added this month are two Konami LCD games,
Bandai’s two-player tabletop U-Boat game, and three arcade games on
dgPix hardware.
On a completely different front, VME-based systems in MAME have had a
major overhaul. The system of backplanes and cards is more faithfully
reproduced. Speaking of cards, another ZXBUS storage interface card has
been emulated for enhanced ZX Spectrum derivatives with a suitable slot.
In other card-related news, work on PC video cards is still progressing,
with the added benefit of fixing MegaTouch XL 6000 graphics this month.
While we’re talking about graphics, the Sharp X68000 had a few glitches
fixed, too.
Initial support for built-in Ethernet has been implemented for
several Macintosh Quadra systems, and some bugs in the onboard video
emulation for MC68040-based Macs were fixed. Also in Apple news, the
Apple III now runs at a more realistic speed, and there’s been a little
progress on the first-generation PowerMac family.
MAME now has support for hard-sectored floppy formats, which were a
thing back in the days of big 8" drives, and a few issues with how TD0
format disk images are handled were fixed. Also related to floppy
disks, the poorly-received TIB Disc Drive DD-001 that attached to the
Commodore 64’s cartridge port is now emulated. Finally, players curious
about CPS-2 games can now twiddle the debugging DIP switches that were
apparently present on development systems.
Of course, there’s a lot more in this release than we can highlight
here, but you can read all about it in the whatsnew.txt
file. Source code and 64-bit Windows binary packages are available
on the download
page.
Read the rest of this entry »
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Posted
over 1 year
ago
Yes, it’s time for another release: MAME 0.258! It’s been another
month of exciting Apple updates. Several low-cost Macintosh computers
with 68040 CPUs are now supported, and there are fixes for some issues
with sound
... [More]
playback. For earlier Macintosh computers, there are two new
floppy disk software lists: one for original dumps and one containing
low-impact cracks. Support for early CD-ROM drives has been improved,
allowing early multimedia software for the Apple II and Macintosh to
run. There are also a few Apple III fixes in there.
Moving on to other computers, Silicon Graphics workstation support is
still making progress. This month, the Personal IRIS 4D family have
been promoted to working. The ZX Spectrum family has been further
filled out with another enhanced clone from Scorpion, Ltd. Work is
continuing on various PC video and sound cards, allowing software that
uses more of their advanced features to run. This month, you may notice
better sampled sound playback when using the Sound Blaster ISA card. In
some cases, software that would previously hang when playing sounds now
works properly.
Two quiz games running on Namco’s System 12 are now working:
Derby Quiz My Dream Horse, and Kaiun Quiz. A version of The Legend of
Kage with different sound hardware has been added, as well as a location
test version of Dogyuun and a version of Makaimura (released
internationally as Ghosts’n Goblins) that fits in between two of the
previously supported versions. Although it doesn’t provide much in the
way of gameplay, Sega’s Wanpaku Safari ride, based on Saturn hardware,
has been dumped and added.
As always, far more has happened during the month than we have time
to talk about here. You can read all about it in the whatsnew.txt
file, or get the source code and 64-bit Windows binary packages from
the download
page.
Read the rest of this entry »
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