Posted
over 4 years
ago
You know what day it is? It’s MAME 0.226 day! A lot has happened in
this development cycle, and plenty of it is worth getting excited about!
First of all, there’s a change that affects all systems with keyboard
inputs
... [More]
, including most computers. MAME now allows you to activate and
deactivate keyboard and keypad inputs per emulated device in the
Keyboard Mode menu. When a system has multiple keyboards (for example a
computer with a terminal connected to a serial port), you can choose
which keyboard you want to type on rather than effectively typing on all
the keyboards at once. If a system has multiple devices with keyboard
inputs, MAME will start with only one enabled by default. Sadly,
MAME doesn’t have mind-reading capabilities yet, so it may not always
choose the keyboard you want to type on. If you find you can’t type on
an emulated computer, check that the right keyboard is enabled in the
Keyboard Mode menu.
Another batch of layout/artwork system updates are ready this month.
More image formats are supported, several long-standing alignment and
clipping bugs have been fixed, more parameter animation features are
available, and external artwork loads faster. Lots of systems using
built-in layouts look prettier, but Cosmo Gang probably shows the
biggest improvement in this release (yes, the electromechanical
redemption game). Try it out in MAME 0.226, and maybe do a before/after
comparison to see how far we’ve come.
Apple II systems have seen some significant development this month.
Firstly, a number of issues with demos using raster split effects have
been fixed. The Apple II has no hardware support for raster effects, so
these demos rely on open bus read behaviour to work out what the video
hardware is doing. Getting this to work requires precise emulation of
memory access timings. Secondly, two parallel printer cards are now
working: Orange Micro’s popular Grappler+ and Apple’s Parallel Interface
Card. The Grappler+ is well-supported by Apple II software and provides
a better out-of-the-box experience if you want to try one of them.
Sega’s Tranquillizer Gun was a somewhat ambitious title for 1980, but
was largely overlooked at the time. It’s finally fully emulated in
MAME, with audio emulation and protection simulation being added in this
release. We’ve also added support for Must Shoot TV, an unreleased
prototype developed at Incredible Technologies. Step into the shoes of
disgruntled ITS Cable employee Chuck and go on a rampage!
Far more has been added this month than we can cover in detail here,
like another batch of TV games (including several Vs Maxx titles),
support for Mattel Aquarius CAQ format cassette images, and working Sega
Mega Play games. You can read all the updates in the whatsnew.txt
file, or get the source and 64-bit Windows binary packages from the download page.
Read the rest of this entry »
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Posted
over 4 years
ago
Starting with the December 2020 development cycle (after the
anticipated release of MAME 0.227), we will switch to compiling MAME as
C++17. Compiler and standard library support for C++17 is now
sufficiently widespread that we
... [More]
can update and benefit from the new
functionality. The minimum compiler versions and corresponding
standard library versions with adequate C++17 support are
GCC/libstdc++ 7, clang/llvm/libc++ 6, and Visual C++/MSVCPRT 19.14
(Visual Studio 2017 15.7). This will be an increase in the required
clang/llvm/libc++ version.
A small number of C++17 standard library features that are not yet
widely supported will not be permitted. The following standard library
features will not be permitted until support is more widespread:
Parallelism TS (P0024R2)
Updating references to C standard to C11 (P0063R3)
Elementary string conversions (P0067R5)
Splicing maps and sets (P0083R3)
Hardware interference size (P0154R1)
File system library (P0218R1)
Polymorphic memory resources (P0220R1)
Mathematical special functions (P0226R1, ISO/IEC 29124:2010)
std::shared_ptr/std::weak_ptr with array support (P0414R2)
std::is_aggregate (LWG2911)
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Posted
over 4 years
ago
Whether it’s the Autumn harvest moon, or the ornamental plum blossoms
are blowing in the Spring breeze, it’s time for something special:
MAME 0.225 is out today! We’ve got some big updates that benefit
everyone! First of all
... [More]
, MAME’s sound output system has been overhauled,
with better sample rate conversion and mixing. This makes pretty much
everything sound sweeter, but on top of that, the Votrax SC-01 speech
synthesiser has been tuned up. Does anyone here speak Q*Bertese? SC-01
speech has been added to the Apple II Mockingboard card, too. While
we’re talking about Apple II cards, Rhett Aultman has ported the CS8900A
Crystal LAN Ethernet controller from VICE, allowing MAME to emulate the
a2RetroSystems Uthernet card.
Other across-the-board enhancements include more artwork system
features (you’ll start to see this show up in external artwork soon),
an option to reduce repeated warnings about imperfectly emulated
features, and several internal improvements to make development simpler.
Significant newly emulated system features include the Philips P2000T’s
cassette drive from Erwin Jansen, the Acorn BBC Micro Hybrid Music 4000
Keyboard, internal boot ROM support for the WonderSwan hand-helds, and
initial support for the NS32000 CPU.
Newly emulated systems include several TV games from MSI based on
arcade titles, a couple of Senario Double Dance Mania titles, Sun
Mixing’s elusive Super Bubble Bobble, a location test version of Battle
Garegga, a couple more versions of Jojo’s Bizarre Adventure, and three
more Street Fighter II': Champion Edition bootlegs. Some of the
immediately noticeable fixes this month include 15-bit graphics mode
refinements for FM Towns from r09, gaps in zoomed sprites on Data East
MLC and Seta 2 fixed by cam900, Galaga LED outputs lost during
refactoring restored, and clickable artwork remaining clickable when
rotated.
As always, we can only fit a few highlights here, but you can read
all the updates in the whatsnew.txt
file, or get the source and 64-bit Windows binary packages from the download page.
Read the rest of this entry »
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Posted
over 4 years
ago
Are you ready kids? MAME 0.224 (our August release) is out now! As
always, there’s plenty to talk about. First of all, the Magnavox
Odyssey² and Philips Videopac+ G7400 have had a major overhaul, with
many graphical errors
... [More]
fixed, most software working, and support for the
Chess and Home Computer modules. The Gigatron 8-bit homebrew computer,
created by the late Marcel van Kervinck and based entirely on
7400-series logic chips, is now working with graphics and controller
support. Acorn 8-bit expansions continue to arrive, with several
additions for the BBC Micro and Electron. Speaking of expansions,
regular contributor F.Ulivi has delivered serial modules for the HP
Integral PC and HP9825/HP9845 families.
Analog arcade audio continues to advance. If you’ve played Namco’s
Tank Battalion, ancestor of the NES classic Battle City, you’ll be
acutely aware of the limitations of the sample-based audio. That has
been addressed this month, with netlist-based audio emulation. For
Midway, 280 ZZZAP sound has been further refined, and netlist-based
audio has been implemented for Laguna Racer and Super Speed race, which
use similar circuitry. Sega G-80 games have received some long-overdue
attention, with netlist-based audio added for Astro Blaster, Eliminator,
Space Fury and Zektor, as well as better Universal Sound Board emulation
for Star Trek and Tac/Scan, and more accurate CPU timing. Other games
receiving netlist-based audio are Destroyer and Flyball from Atari,
and Fire One and Star Fire from Exidy. On the topic of audio emulation,
the ultra low cost GameKing now has preliminary sound emulation, making
the games feel more complete.
Work on UK gambling systems has continued, with several more
Barcrest, BWB and JPM games working in this release. There are also a
number of new European gambling games, including several Cherry Master
and Jolly Joker sets. A significant number of arcade driving games have
had additional internal layouts optimised for use on wide aspect ratio
displays added. Other advances in home computer emulation include
Apple IIe RGB monitor mode support, Apple II CMS SCSII II card support,
and proper emulation speed for the VTech Laser 500.
As always, there’s far more happening than we have space for here,
and you can read all about it in the whatsnew.txt
file, or get the source and 64-bit Windows binary packages from the download page.
Read the rest of this entry »
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Posted
over 4 years
ago
MAME 0.223 has finally arrived, and what a release it is – there’s
definitely something for everyone! Starting with some of the more
esoteric additions, Linus Åkesson’s AVR-based hardware
chiptune project and Power Ninja Action
... [More]
Challenge demos are now supported. These demos use minimal hardware
to generate sound and/or video, relying on precise CPU timings to work.
With this release, every hand-held LCD game from Nintendo’s Game &
Watch and related lines is supported in MAME, with Donkey Kong Hockey
bringing up the rear. Also of note is the Bassmate Computer fishing
aid, made by Nintendo and marketed by Telko and other companies, which
is clearly based on the dual-screen Game & Watch design. The steady
stream of TV games hasn’t stopped, with a number of French releases from
Conny/VideoJet among this month’s batch.
For the first time ever, games running on the Barcrest MPU4 video
system are emulated well enough to be playable. Titles that are now
working include several games based on the popular British TV game show
The Crystal Maze, Adders and Ladders, The Mating Game, and Prize Tetris.
In a clear win for MAME’s modular architecture, the breakthrough came
through the discovery of a significant flaw in our Motorola MC6840
Programmable Timer Module emulation that was causing issues for the
Fairlight CMI IIx synthesiser. In the same manner, the Busicom 141-PF
desk calculator is now working, thanks to improvements made to Intel
4004 CPU emulation that came out of emulating the INTELLEC 4 development
system and the prototype 4004-based controller board for Flicker
pinball. The Busicom 141-PF is historically significant, being the
first application of Intel’s first microprocessor.
Fans of classic vector arcade games are in for a treat this month.
Former project coordinator Aaron Giles has contributed netlist-based
sound emulation for thirteen Cinematronics vector games: Space War,
Barrier, Star Hawk, Speed Freak, Star Castle, War of the Worlds,
Sundance, Tail Gunner, Rip Off, Armor Attack, Warrior, Solar Quest and
Boxing Bugs. This resolves long-standing issues with the previous
simulation based on playing recorded samples. Colin Howell has also
refined the sound emulation for Midway’s 280-ZZZAP and Gun Fight.
V.Smile joystick inputs are now working for all dumped cartridges,
and with fixes for ROM bank selection the V.Smile Motion software is
also usable. The accelerometer-based V.Smile Motion controller is not
emulated, but the software can all be used with the standard V.Smile
joystick controller. Another pair of systems with inputs that now work
is the original Macintosh (128K/512K/512Ke) and Macintosh Plus. These
systems’ keyboards are now fully emulated, including the separate
numeric keypad available for the original Macintosh, the Macintosh Plus
keyboard with integrated numeric keypad, and a few European ISO layout
keyboards for the original Macintosh. There are still some emulation
issues, but you can play Beyond Dark Castle with MAME’s Macintosh Plus
emulation again.
In other home computer emulation news, MAME’s SAM Coupé driver now
supports a number of peripherals that connect to the rear expansion
port, a software list containing IRIX hard disk installations for SGI
MIPS workstations has been added, and tape loading now works for the
Specialist system (a DIY computer designed in the USSR).
Of course, there’s far more to enjoy, and you can read all about it
in the whatsnew.txt
file, or get the source and 64-bit Windows binary packages from the download page.
Read the rest of this entry »
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Posted
over 4 years
ago
MAME 0.222, the product of our May/June development cycle, is ready
today, and it’s a very exciting release. There are lots of bug fixes,
including some long-standing issues with classics like Bosconian and
Gaplus, and missing
... [More]
pan/zoom effects in games on Seta hardware. Two more
Nintendo LCD games are supported: the Panorama Screen version of Popeye,
and the two-player Donkey Kong 3 Micro Vs. System. New versions of
supported games include a review copy of DonPachi that allows the game
to be paused for photography, and a version of the adult Qix game Gals
Panic for the Taiwanese market.
Other advancements on the arcade side include audio circuitry
emulation for 280-ZZZAP, and protection microcontroller emulation for
Kick and Run and Captain Silver.
The GRiD Compass series were possibly the first rugged computers in
the clamshell form factor, possibly best known for their use on NASA
space shuttle missions in the 1980s. The initial model, the
Compass 1101, is now usable in MAME. There are lots of improvements to
the Tandy Color Computer drivers in this release, with better cartridge
support being a theme. Acorn BBC series drivers now support Solidisk
file system ROMs. Writing to IMD floppy images (popular for CP/M
computers) is now supported, and a critical bug affecting writes to HFE
disk images has been fixed. Software list additions include a
collection of CDs for the SGI MIPS workstations.
There are several updates to Apple II emulation this month, including
support for several accelerators, a new IWM floppy controller core, and
support for using two memory cards simultaneously on the CFFA2. As
usual, we’ve added the latest original software dumps and clean cracks
to the software lists, including lots of educational titles.
Finally, the memory system has been optimised, yielding performance
improvements in all emulated systems, you no longer need to avoid
non-ASCII characters in paths when using the chdman tool, and jedutil
supports more devices.
You can read about all the updates in the whatsnew.txt
file, or get the source and 64-bit Windows binary packages from the download page.
[Less]
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Posted
over 4 years
ago
MAME 0.222, the product of our May/June development cycle, is ready
today, and it’s a very exciting release. There are lots of bug fixes,
including some long-standing issues with classics like Bosconian and
Gaplus, and missing
... [More]
pan/zoom effects in games on Seta hardware. Two more
Nintendo LCD games are supported: the Panorama Screen version of Popeye,
and the two-player Donkey Kong 3 Micro Vs. System. New versions of
supported games include a review copy of DonPachi that allows the game
to be paused for photography, and a version of the adult Qix game Gals
Panic for the Taiwanese market.
Other advancements on the arcade side include audio circuitry
emulation for 280-ZZZAP, and protection microcontroller emulation for
Kick and Run and Captain Silver.
The GRiD Compass series were possibly the first rugged computers in
the clamshell form factor, possibly best known for their use on NASA
space shuttle missions in the 1980s. The initial model, the
Compass 1101, is now usable in MAME. There are lots of improvements to
the Tandy Color Computer drivers in this release, with better cartridge
support being a theme. Acorn BBC series drivers now support Solidisk
file system ROMs. Writing to IMD floppy images (popular for CP/M
computers) is now supported, and a critical bug affecting writes to HFE
disk images has been fixed. Software list additions include a
collection of CDs for the SGI MIPS workstations.
There are several updates to Apple II emulation this month, including
support for several accelerators, a new IWM floppy controller core, and
support for using two memory cards simultaneously on the CFFA2. As
usual, we’ve added the latest original software dumps and clean cracks
to the software lists, including lots of educational titles.
Finally, the memory system has been optimised, yielding performance
improvements in all emulated systems, you no longer need to avoid
non-ASCII characters in paths when using the chdman tool, and jedutil
supports more devices.
You can read about all the updates in the whatsnew.txt
file, or get the source and 64-bit Windows binary packages from the download page.
Read the rest of this entry »
[Less]
|
Posted
over 4 years
ago
Our fourth release of the year, MAME 0.221, is now ready. There are
lots of interesting changes this time. We’ll start with some of the
additions. There’s another load of TV games from JAKKS Pacific,
Senario, Tech2Go and
... [More]
others. We’ve added another Panorama Screen
Game & Watch title: this one features the lovable comic strip canine
Snoopy. On the arcade side, we’ve got Great Bishi Bashi Champ and Anime
Champ (both from Konami), Goori Goori (Unico), the prototype Galun.Pa!
(Capcom CPS), a censored German version of Gun.Smoke, a Japanese
location test version of DoDonPachi Dai-Ou-Jou, and more bootlegs of
Cadillacs and Dinosaurs, Final Fight, Galaxian, Pang! 3 and Warriors of
Fate.
In computer emulation, we’re proud to present another working UNIX
workstation: the MIPS R3000 version of Sony’s NEWS family. NEWS was
never widespread outside Japan, so it’s very exciting to see this
running. F.Ulivi has added support for the Swedish/Finnish and German
versions of the HP 86B, and added two service ROMs to the software list.
ICEknight contributed a cassette software list for the Timex NTSC
variants of the Sinclair home computers. There are some nice emulation
improvements for the Luxor ABC family of computers, with the ABC 802 now
considered working.
Other additions include discrete audio emulation for Midway’s Gun
Fight, voice output for Filetto, support for configurable Toshiba
Pasopia PAC2 slot devices, more vgmplay features, and lots more Capcom
CPS mappers implemented according to equations from dumped PALs. This
release also cleans up and simplifies ROM loading. For the most part
things should work as well as or better than they did before, but MAME
will no longer find loose CHD files in top-level media directories.
This is intentional – it’s unwieldy with the number of supported
systems.
As usual, you can read about all the updates in the whatsnew.txt
file, or get the source and 64-bit Windows binary packages from the download page. This
will be the last month where we use this format for the whatsnew file –
with the increase in monthly development activity, it’s becoming
impractical to keep up.
[Less]
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Posted
over 4 years
ago
Our fourth release of the year, MAME 0.221, is now ready. There are
lots of interesting changes this time. We’ll start with some of the
additions. There’s another load of TV games from JAKKS Pacific,
Senario, Tech2Go and
... [More]
others. We’ve added another Panorama Screen
Game & Watch title: this one features the lovable comic strip canine
Snoopy. On the arcade side, we’ve got Great Bishi Bashi Champ and Anime
Champ (both from Konami), Goori Goori (Unico), the prototype Galun.Pa!
(Capcom CPS), a censored German version of Gun.Smoke, a Japanese
location test version of DoDonPachi Dai-Ou-Jou, and more bootlegs of
Cadillacs and Dinosaurs, Final Fight, Galaxian, Pang! 3 and Warriors of
Fate.
In computer emulation, we’re proud to present another working UNIX
workstation: the MIPS R3000 version of Sony’s NEWS family. NEWS was
never widespread outside Japan, so it’s very exciting to see this
running. F.Ulivi has added support for the Swedish/Finnish and German
versions of the HP 86B, and added two service ROMs to the software list.
ICEknight contributed a cassette software list for the Timex NTSC
variants of the Sinclair home computers. There are some nice emulation
improvements for the Luxor ABC family of computers, with the ABC 802 now
considered working.
Other additions include discrete audio emulation for Midway’s Gun
Fight, voice output for Filetto, support for configurable Toshiba
Pasopia PAC2 slot devices, more vgmplay features, and lots more Capcom
CPS mappers implemented according to equations from dumped PALs. This
release also cleans up and simplifies ROM loading. For the most part
things should work as well as or better than they did before, but MAME
will no longer find loose CHD files in top-level media directories.
This is intentional – it’s unwieldy with the number of supported
systems.
As usual, you can read about all the updates in the whatsnew.txt
file, or get the source and 64-bit Windows binary packages from the download page. This
will be the last month where we use this format for the whatsnew file –
with the increase in monthly development activity, it’s becoming
impractical to keep up.
[Less]
|
Posted
almost 5 years
ago
In a world of uncertainty, perhaps you can derive a little comfort
from MAME 0.220, our delayed release for the March development cycle.
This month has seen fixes for some old bugs in Final Star Force, Ribbit!
and Night
... [More]
Slashers, emulation of Crab Grab (the other Game & Watch
title with a colour overlay), the acquisition of Solite Spirits (an
early version of what became 1945k III), and preliminary work on the
Naruto TV game running on the XaviX 2 platform. There are some big
software list updates this month, including a lot of Apple II software
aimed at North Dakota schools, and the latest VGM music packs. Speaking
of which, the VGM player can now show pretty visualisations while you
listen.
Newly supported peripherals include the Baby Blue II CPU Plus card
for PC compatibles, serial and CP/M modules for the HP 85 and HP 86,
more sound and disk expansions for the TI-99 family, the CoCo PSG
cartridge, and a variety of 8-bit Acorn expansions. We’ve added ROM
dumps for a lot of synthesisers in this release, and while most of them
are not working yet, they’re there to tinker with if you’re
interested.
As always, you can read about all the updates in the whatsnew.txt
file, or get the source and 64-bit Windows binary packages from the download page.
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