Posted
over 1 year
ago
Well, it’s the end of another month, meaning MAME 0.257 is about due!
First of all, you might notice there are some big software list updates
this month. There are quite a few ZX Spectrum cassettes and a pile of
MSX cartridges.
... [More]
There’s also a boatload of original Apple II floppy
disk dumps, including plenty of Infocom, MECC, Stickybear and Timeout
titles. More 3.5" disks for 8-bit Apple II computers are being dumped
now, so make sure you have your emulated drives set up properly if you
want to try them out. Speaking of Apple, Macintosh computers with
68040 CPUs are starting to reach working status in MAME. Get ready to
relive the confusing array of Quadra, Centris and LC models from the
early 1990s.
For many years, Capcom’s Avengers was an enigma. It was obvious that
substantial parts of the game’s logic don’t run on the main CPU, but how
it was actually implemented was a long-standing mystery. It turns out
the cheeky boys at Capcom put an 8751 microcontroller under the
sound module on the circuit board, and no-one noticed it hiding
there until Phil Bennett spotted it last year! Since then, a
microcontroller was sourced, and the internal program was exfiltrated by
Caps0ff. Unfortunately, the data was damaged slightly, but it’s now
running in MAME with a patch. This allowed the old simulation code to
be removed, providing a better representation of the game’s original
logic.
If you’ve been following updates this year, you might have noticed
the activity around the 16-bit Psion handheld computers. Quite a few
have been promoted to working this month, including several Series 3
clamshell PDAs and the Workabout data entry terminal. Naturally,
there’s a software list for Psion Solid State Disk media for you to
try out. From the same corner of the world, MAME gained support for
the Bellfruit “Black Box” electromechanical gambling machine platform.
Although the games are marked as not working, you can spin the reels
without having to worry about losing your shirt.
There’s lots more in this release, ranging from an overhaul for
Taito’s Change Lanes, to support for building against Qt 6 on Linux.
You can read all about it in the whatsnew.txt
file, and the source code and 64-bit Windows binary packages are
available from the
download page.
Read the rest of this entry »
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Posted
over 1 year
ago
Yes, it’s already time for MAME 0.256, our midyear release! Several
very rare and exciting things have turned up this month. Remember that
rally racing game Top Driving that was added last month? This month,
Mortal Race, an
... [More]
earlier, rarer game based on the same codebase has been
found and dumped. The rare Gamate cartridge Mighty Boxer has finally
been tracked down and dumped, which means all Gamate games known to have
been released are accounted for. Taiko no Tatsujin RT: Nippon no Kokoro
has been dumped, bringing us closer to completing the Namco System 10
collection. This offshoot of the popular series was designed for venues
like hospitals and aged care facilities. It doesn’t accept coins, and
it features easier songs. Four more versions of the prototype arcade
game Turbo Sub have also been dumped and added.
For computers, there are lots of software list additions,
particularly for MSX and ZX Spectrum. The Heathkit H89 now has enough
functionality emulated to be marked working. You can now add ROM cards
to your emulated Apple II computers, and FLEX now works on the TRS Color
Computer family.
There are also lots of emulation improvements, including fixes for a
few more Taito F3 graphical glitches, and better graphics layer mixing
on Sharp X68000. Behind the scenes, we’ve been working on support for
wait states in the MOS 6502 and Hitachi H8 CPU families and there have
been some changes to streamline the code.
As always, you can read all about everything that’s changed this
month in the whatsnew.txt
file. The source code and 64-bit Windows binary packages are
available from the
download page.
Read the rest of this entry »
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Posted
over 1 year
ago
As you may have expected, it’s MAME 0.255 release day! Following on
from April’s breakthroughs, Namco System 10 MP3 audio is now supported,
making Golgo 13: Juusei no Requiem, Seishun Quiz Colorful High School
and Nice Tsukkomi
... [More]
fully playable. On top of that, Point Blank 3 and
Gunbalina now run, and the later version of Gamshara has been dumped
correctly. If you like rhythm games, more than half a dozen Pop'n
Music titles are now working. Lots of LCD and LED games were added this
month, including two Teenage Mutant Ninja Turtles games from Konami,
Super Goal Keeper from Tronica, and two sports-themed games from
Tomy.
Remember the Motorola 88000 CPU architecture? It’s OK if you don’t,
it never achieved the same market penetration as its rivals MIPS, SPARC
and POWER. But that makes it really cool that two Omron workstations
based on 88100 CPUs, the Luna 88K and Luna 88K², are now working. This
release also adds support for the Psion HC 100 series of hand-held
computers from the early 1990s. These devices found their niche as
portable data collection terminals. Support for the ZX Spectrum’s many
descendants continues to grow, with the Sprinter Sp2000 arriving this
month.
Of course, there are lots of other changes, including software list
additions, bug fixes and general emulation improvements. You can read
all about this month’s development adventures in the whatsnew.txt
file. The source code and 64-bit Windows binary packages are
available from the
download page.
Read the rest of this entry »
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Posted
almost 2 years
ago
MAME 0.254, the most hotly anticipated emulator release in recent
memory, is ready today! Yes, it finally happened: the first batch of
Namco System 10 games have been emulated! It’s been a real team effort,
with contributors
... [More]
around the world working on emulation, cracking
encryption, and properly dumping the Flash memory chips. You’ll be able
to enjoy Namco’s Mr. Driller 2 and Mr. Driller G, as well as the
spin-off Star Trigon. System 10 was home to Mitchell’s final two arcade
games, Gamshara and Kono e Tako. From Metro, there are two GAHAHA
Ippatsudou mini-game collections and the two-in-one mahjong tile puzzle
game GekiToride-Jong Space. Other working Namco games include Kotoba no
Puzzle Mojipittan, Panikuru Panekuru, and Uchuu Daisakusen: Chocovader
Contactee.
Quite a few of the System 10 games that are still marked as not
working are already playable. Taiko no Tatsujin 2, 4 and 6 are
playable, although we aren’t confident enough in the timing accuracy of
MAME’s PlayStation emulation to mark rhythm games as working at the
moment. You can play the light gun shooter Golgo 13: Juusei no Requiem,
but it’s missing sounds and voice acting at the moment. Several coin
pushers on the closely related WIDEISM SP-02 platform run; you can
trigger various animations, but there’s no gameplay as such.
Of course, Namco System 10 emulation isn’t the only thing that’s
updated in this release. Almost a dozen Yamaha keyboards based on the
GEW7 CPU are now working. Interestingly, their sound synthesis
capabilities are closely related to the MultiPCM chip used in various
Sega arcade games. Another game from SNK’s early Micon Kit series has
been dumped and emulated. There are also two more working Brother word
processors and two working Liberty Electronics serial terminals.
Cave CV1000 games now have more realistic blitter performance,
meaning you don’t need to tweak settings to get close to the arcade
experience. Properly emulating the absence of a memory management unit
in the R4650 CPU used by Namco’s System 23 solves crashes in Time
Crisis 2. Some fixes in SGI workstation emulation have IRIX running
again. A few bugs affecting PC Engine and Virtual Boy games have been
fixed. Issues with certain sound effects in classic Konami arcade games
have been fixed, too.
That’s all we’ve got time to talk about here, but you can read about
all the work that made it into this month’s release in the whatsnew.txt
file. The source code and 64-bit Windows binary packages are
available from the
download page.
Read the rest of this entry »
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Posted
almost 2 years
ago
It’s time for MAME 0.253, but before we start talking about all the
exciting updates, there are a couple of things that will affect people
compiling or packaging MAME. Firstly, libc++ 6 is no longer supported.
You can still
... [More]
compile with clang 6, but you’ll need to use libc++ 7 or
later, or GNU libstdc++ 7 or later, for the C++ standard library.
Secondly, MAME now requires Lua compiled as C++ to work correctly. This
prevents the use of Lua libraries from Linux distribution package
repositories, as they are compiled as C. (The technical reason for this
change is that MAME requires C++ stack frames to be unwound correctly,
including destructor calls, when Lua errors are raised from C++ code.
Using Lua compiled as C will cause resource leaks.)
We’ve updated to Lua 5.4, which comes with an all-new garbage
collector, giving better performance. This should have minimal impact
on people writing scripts and plugins. Two of the biggest visible
changes are that unpack has been replaced with
table.unpack and the deprecated bitlib has been removed. While
we’re talking about Lua, we’d like to draw your attention to the new MAME Goodies
repository, where we’ll be adding additional content for use with MAME.
So far, there are two plugins. One of them is sure to be useful for
fans of Konami’s arcade rhythm games. They also serve as example code
for people looking to learn about some of the things you can do with
MAME’s Lua scripting capabilities.
The long-rumoured microcode-based Motorola 68000 CPU core is finally
here! It’s already delivering results, with a number of previously
out-of-reach Atari ST demos now running. We’ve done some intensive
testing, but there are probably still regressions lurking. Let us know
if one of your favourite 68k-based games flakes out on you.
One of the more interesting systems to be dumped and emulated this
month is Akazukin, a 1983 arcade game where you shoot wolves preying on
a defenceless girl. There’s also a game bearing the rather generic
title Heroes, an early version of Data East’s Mutant Fighter. We’ve
added a few more electronic toys to play with, including Race Time from
Bandai, Punch Your Lights Out from Tiger, and a trio of backgammon and
chess games from Tryom. If you’re in a more serious mood, the Brother
LW-30 and LW-840ic dedicated word processors are now supported. The
Sony NWS-3410 UNIX workstation is now working (albeit without its frame
buffer, so you’ll need to use a serial terminal), as is the ironically
named Vector 4 S-100 bus computer (Vector Graphic never sold a system
with vector graphics capabilities).
Building on the work in last month’s release, Hyper Neo Geo 64 games
are looking better than ever. Numerous texturing and tilemap issues
have been resolved. Taito F3 video emulation has had several effects
fixed, with Land Maker in particular looking noticeably better.
Switching from video to sound, the KC 85 computer family now has
working audio output, some issues with looping and retriggered samples
on the Apple IIgs have
been fixed, and fixes for PC Engine CD audio playback issues have made
some games go from crashing to playable. More subtly, correcting audio
chip clock frequencies has fixed the pitch of sounds for several
systems, including Snow Bros. 2 and Noboranka.
As always, there’s far more than we have time to talk about here, but
you can read all about it in the whatsnew.txt
file. The source code and 64-bit Windows binary packages are
available from the
download page.
Read the rest of this entry »
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Posted
almost 2 years
ago
After almost two months, we’re ready to release MAME 0.252, the first
MAME release of 2023! As promised, there are some big updates, and some
of them may require you to make a few adjustments to your MAME setups.
In particular
... [More]
, the modules MAME uses to handle input and output (e.g.
video, sound and controllers) have been cleaned up, fixing lots of bugs
and resource leaks.
First of all, the BGFX video module has had a serious overhaul.
Numerous issues affecting artwork rendering have been fixed, and
toggling full-screen mode no longer crashes. MAME now saves many BGFX
video settings to your CFG files for each emulated system.
Game controller handling has also been overhauled. The downside is
that you may need to reconfigure inputs for MAME. The upside is that
things should work better out-of-the-box, with better default input
assignments for more controllers:
For Windows users, more XInput controllers are fully supported,
including guitars, the DJ Hero turntable, and the Rock Band
keyboard.
For people using SDL builds, like our lovely macOS and Linux users,
there’s a brand new joystick input module using the SDL game controller
API. This gives consistent assignments for popular gamepads, and allows
you to supply your own button and axis assignment schemes if the
defaults don’t suit you. If want the old behaviour, it’s still
available: just set the joystickprovider setting to
sdljoy in your mame.ini file.
For everyone, it should be easier to navigate MAME’s UI using a game
controller, and MAME should choose better default game input assignments
for more gamepads.
Of course, we haven’t stopped working on emulation. Newly supported
systems include the NABU PC (a Canadian 8-bit home computer and cable
network terminal), the I-Star Chess King (a Taiwanese hand-held chess
computer of dubious quality), Computer Othello (one of Nintendo’s
earliest video games), YoYo Spell (a prototype of the arcade game
Little Robin), the very rare English language version of SegaSonic
Cosmo Fighter (dumped from the unit previously operated at Sega World
Sydney), and Saturn: Space Fighter 3D (a Space Invaders variant from
Data East).
The MSX updates haven’t stopped: this release includes support for
MSX-DOS2 and RAM expansion cartridges. The Hyper Neo Geo 64 has had
some welcome fixes for both 2D and 3D graphics, and there should be more
coming in the next release. At the other end of the spectrum, Apple II
video has seen a number of improvements, and somewhere in between,
S3 ViRGE reached a point where 256-colour mode works in Windows 98.
That’s all we have time for here, but you can read about the whole
two months’ worth of changes in the whatsnew.txt
file, or download the source code and 64-bit Windows binary packages
from the
download page.
Read the rest of this entry »
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Posted
about 2 years
ago
Hi everyone! Hopefully you all had a great New Year if you celebrate
that kind of thing, and hopefully you’ve had some time to enjoy
MAME 0.251 as well! All of us at MAMEdev agree 2022 was a massive year
for MAME development
... [More]
, and we want to thank everyone who’s helped achieve
that. MAME wouldn’t be what it is without all your contributions,
whether it’s bug reports, pull requests, pre-release testing, helping
out new users, or just letting us know that you appreciate our work.
We’ve got some really big stuff in the pipeline, but it’s going to
take a bit longer than usual to make sure it’s ready for prime time. As
such, there won’t be a January MAME release this year, but we’re fairly
confident we can have MAME 0.252 out by the end of February. If you
want a taste of some of the things that are coming, you can get the very
latest source code from our repository on GitHub and
compile it by following the instructions
on our documentation site. Once again, thanks for your continued
support, and have an awesome 2023!
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Posted
about 2 years
ago
It looks like MAME 0.251 has made it out the door just in time for
the end of 2022! December felt like a long month in MAME development,
because so much happened! Nebula, an elusive DECO Cassette game, is now
emulated. With
... [More]
working steering controls, Magical Pumpkin: Puroland de
Daibouken is now playable. Two members of the HP 9825 family from the
1970s have been added, and issues with keyboard input on localised
versions of the HP 86B have been fixed.
One of the most interesting systems added this month is the so-called
Gerät 32620, make by the Institut für Kosmosforschung of the Deutsche
Demokratische Republik. This device was used to read coded messages to
be broadcast via shortwave radio numbers stations for reception by
undercover agents. If a human were to read the numbers, they could
inadvertently disclose knowledge about the nature of the messages or the
coding scheme in their speech patterns. This device gives a small
glimpse into the shadowy world of espionage.
Konami fans have a lot to be excited about. Firstly, two more
hand-held LCD games have been added: Skate or Die, and Bill Elliott’s
NASCAR Racing. Secondly, Windy Fairy has been making steady progress on
the PowerPC-based arcade systems, with gun controls now working in
Teraburst. Finally, various refinements and fixes to the CPU core for
Konami’s custom 6809 processor have fixed a subtle parallax scrolling
effect in the classic Padodius DA!
Several systems have been fleshed out noticeably this month,
including the
NEC PC-8801mkII SR family
of Japanese computers, the 3com Palm IIIc and Palm m100 PDAs, and the
Yamaha DX100 synthesizer. Additionally, the NEC PC-88VA2 can now boot
most software, and the work on the Palm systems has allowed the VTech
IQ Unlimited to show signs of life.
Quite a few systems have had pluggable controller support added this
month, and support for some additional controllers has been added,
including:
Pluggable controller support for consoles and computers from
Sega, NEC and Sharp.
Sega Mega Drive mouse and 4-player adaptor support.
Support for an ATmega-based paddle controller that works with
export versions of the Sega Master System.
NEC PC Engine mouse support.
Support for the Dempa Micom Soft XE-1AP, the first analog
gamepad. Can be used with compatible software for the Sega Mega
Drive, NEC PC Engine, Sharp X68000 and FM Towns families.
Of course, there are lots of other fixes and emulation improvements.
The Apple IIgs has better
ADB and real-time clock emulation. Sega’s Turbo and Buck Rogers: Planet
of Zoom have better controls, and the latter has had graphical priority
issues fixed. The NES APU frame counter interrupt is now emulated,
fixing issues with dozens of games. For developers, debugger command
and expression history is now saved between sessions.
As always, you can read about all the changes this month in the whatsnew.txt
file, or download the source code and 64-bit Windows binary packages
from the
download page.
Read the rest of this entry »
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Posted
about 2 years
ago
November has passed us by, and it’s time for MAME 0.250, with a
distinct Konami flavour! On the arcade side, the third and fourth
player positions are supported in NBA Play By Play, and lots of regional
variants have been added
... [More]
for games running on Hornet hardware. We’ve
also added support for a Konami hand-held LCD game, a Tiger LCD game
based on a popular Konami franchise, and a prototype of an unreleased
Game.com title in the same series. In addition to the
Castlevania-themed LCD game, we’ve added licensed Tiger LCD games
featuring Mega Man, Ninja Gaiden, Superman and Gargoyles characters,
although the latter two are different skins for the same game.
MSX computer emulation has had a major overhaul, with more supported
systems and peripherals, including lots of cartridge port floppy drives.
As a bonus, the Fujitsu FM Towns family gained support for more
controllers, including the Marty Pad and the twin-stick Libble Rabble
joypad. Hard disk issues affecting the FM Towns family were also
tracked down and fixed. Atari 8-bit computer cartridge emulation has
been modernised, and a few more unlicensed Game Boy cartridges are
supported (you can now play some very famous unauthorised translations
in MAME). The Quantel DPB-7000 is looking much better, with lots of
progress on video output and peripheral support.
Namco’s Alpine Surfer is now playable in MAME, and several graphical
glitches that had plagued System 22 emulation have been banished.
Support for Italian versions of Quizard has been added, and German
versions of Quizard 3 and Quizard 4 Rainbow are now working, as well as
a Czech version of Quizard 4 Rainbow. A missing line scroll effect in
Seta’s Caliber 50 is now emulated, and some flickering graphics in
Atari’s Return of the Jedi have been fixed.
Other improvements include lots of fixes for invalid memory accesses,
function keys for the Franklin Ace (Apple II clone) computers, proper
DIP switch labels for Nintendo Vs. Mahjong, and much, much more. You
can read about all the changes this month in the whatsnew.txt
file, and you can download the source code and 64-bit Windows binary
packages from the
download page.
Read the rest of this entry »
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Posted
over 2 years
ago
After a whirlwind four weeks of development, MAME 0.249 is ready for
release! Highlights this month include improved Atari 8-bit family
emulation, a newer version of Kyukyoku Tiger with a two-player
cooperative mode, another
... [More]
version of The Crystal Maze promoted to
working, and lots of prototype cartridge dumps for consoles including
the Atari Lynx, Nintendo Game Boy and Super Nintendo Entertainment
System. There are also eight e-kara cartridges, including a rare e-kara
Web cartridge containing twelve youth-oriented songs.
The modernisation of Apple II and Macintosh emulation is progressing
steadily. This month, the last of the legacy floppy devices were phased
out; various ADB emulation issues were resolved, making mouse/keyboard
input more reliable; and the Apple IIe standard 80-column card now works
properly. Brian Johnson has added some hard disk and sound cards for
the Epson QX-10 and improved the keyboard support. Thanks to holub,
MAME now emulates the ZX Evolution: BASECONF, another successor to the
Sinclair ZX Spectrum. As an added bonus, there’s also better I/O
emulation for the ATM-Turbo family.
All the little fixes and newly supported features this month add up
to make this a must-have release. There’s better display emulation for
the Victor 9000, data cassette support for the Casio RZ-1, proper
emulation for the K051316 tile flip configuration flags (allowing an old
hack to be removed), better video emulation in Jaleco’s Field Combat,
fixes for sample playback on the Yamaha MU-5, and the German UI
translation has been brought up to date.
Of course, there’s far more than we have time to mention here, but
you can read all about it in the whatsnew.txt
file. As always, you can download the source and 64-bit Windows
binary packages from the
download page.
Read the rest of this entry »
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