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Commits : Listings

Analyzed 13 days ago. based on code collected 13 days ago.
Jan 29, 2024 — Jan 29, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
force unique components, fix border More... over 8 years ago
change collider::colliding to references More... over 8 years ago
fix EntityGroup crashing on kill() More... over 8 years ago
do something with explosion; More... over 8 years ago
fix cmakelists to support older cmake More... over 8 years ago
work on Explosion and collisions More... over 8 years ago
prettify prettyplz comments More... over 8 years ago
change distance to squared distance More... over 8 years ago
fix problem with collision detection More... over 8 years ago
don't pass -PIE to MSYS More... over 8 years ago
some fixes to game logic (deploy bomb FIXME) More... over 8 years ago
start adding game logic More... over 8 years ago
fix LevelLoader crashing when releasing players More... over 8 years ago
fix a mistake in entitygroup More... over 8 years ago
many tweaks; LevelManager+Players logic not working More... over 8 years ago
clock is no more a template + start boss More... over 8 years ago
implement EntityGroup::remove() More... over 8 years ago
teleport (almost) works More... over 8 years ago
add collision layer for transparent wall More... over 8 years ago
collision now does something...again! More... over 8 years ago
fix order of components instantiation More... over 8 years ago
start adding colliders More... over 8 years ago
Merge branch 'refactor' of ssh://github.com/silverweed/lifish into refactor More... over 8 years ago
stub collisiondetector More... over 8 years ago
add missing include in Sighted More... over 8 years ago
implement Sighted.update More... over 8 years ago
Merge branch 'refactor' of ssh://github.com/silverweed/lifish into refactor More... over 8 years ago
start implementing dashing More... over 8 years ago
fix an invalid constexpr More... over 8 years ago
fix mistake in enemy.cpp More... over 8 years ago