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Commits : Listings

Analyzed 13 days ago. based on code collected 13 days ago.
Jan 29, 2024 — Jan 29, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
fix screen sizes More... over 8 years ago
replace SLEEP_MS with sf::sleep, make logic thread sleep in multithread More... over 8 years ago
make levelset return a Level* again More... over 8 years ago
update runcppclean.sh More... over 8 years ago
start implementing WinLoseHandler More... over 8 years ago
start adding WinLoseHandler More... over 8 years ago
refactor spawning logic More... over 8 years ago
fix typo More... over 8 years ago
add missing #includes More... over 8 years ago
update README, merge refactor More... over 8 years ago
change p1 color to make it more evident More... over 8 years ago
Updated README More... over 8 years ago
improve DroppingText (now DroppingSprite) More... over 8 years ago
Updated README More... over 8 years ago
make walls solid for bosses More... over 8 years ago
finish removing useless #includes More... over 8 years ago
start cleaning up useless includes More... over 8 years ago
don't print NFD support on Windows More... over 8 years ago
fix dropping text's ZIndex More... over 8 years ago
update README More... over 8 years ago
fix thick lizzy's firerate, some fixes to multithreaded More... over 8 years ago
make AlienBoss shoot More... over 8 years ago
work on boss More... over 8 years ago
add FreeSighted and work on AlienBoss (still TODO) More... over 8 years ago
add missing attack.blockTime in LevelSet loading More... over 8 years ago
implement resurrection mechanic More... over 8 years ago
remove debug print from ScreenHandler More... over 8 years ago
fix explosion propagation calculation More... over 8 years ago
more fixes to CollisionDetector More... over 8 years ago
a fix to collisiondetector More... over 8 years ago