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Inactive
Commits
: Listings
Analyzed
13 days
ago. based on code collected
13 days
ago.
Jan 29, 2024 — Jan 29, 2025
Showing page 16 of 30
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Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
fix screen sizes
silverweed
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over 8 years ago
replace SLEEP_MS with sf::sleep, make logic thread sleep in multithread
silverweed
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over 8 years ago
make levelset return a Level* again
silverweed
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over 8 years ago
update runcppclean.sh
silverweed
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over 8 years ago
start implementing WinLoseHandler
silverweed
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over 8 years ago
start adding WinLoseHandler
silverweed
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over 8 years ago
refactor spawning logic
silverweed
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over 8 years ago
fix typo
silverweed
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over 8 years ago
add missing #includes
silverweed
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over 8 years ago
update README, merge refactor
silverweed
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over 8 years ago
change p1 color to make it more evident
silverweed
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over 8 years ago
Updated README
silverweed
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over 8 years ago
improve DroppingText (now DroppingSprite)
silverweed
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over 8 years ago
Updated README
silverweed
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over 8 years ago
make walls solid for bosses
silverweed
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over 8 years ago
finish removing useless #includes
silverweed
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over 8 years ago
start cleaning up useless includes
silverweed
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over 8 years ago
don't print NFD support on Windows
silverweed
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over 8 years ago
fix dropping text's ZIndex
silverweed
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over 8 years ago
update README
silverweed
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over 8 years ago
fix thick lizzy's firerate, some fixes to multithreaded
silverweed
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over 8 years ago
make AlienBoss shoot
silverweed
More...
over 8 years ago
work on boss
silverweed
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over 8 years ago
add FreeSighted and work on AlienBoss (still TODO)
silverweed
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over 8 years ago
add missing attack.blockTime in LevelSet loading
silverweed
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over 8 years ago
implement resurrection mechanic
silverweed
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over 8 years ago
remove debug print from ScreenHandler
silverweed
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over 8 years ago
fix explosion propagation calculation
silverweed
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over 8 years ago
more fixes to CollisionDetector
silverweed
More...
over 8 years ago
a fix to collisiondetector
silverweed
More...
over 8 years ago
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