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Inactive
Commits
: Listings
Analyzed
13 days
ago. based on code collected
13 days
ago.
Jan 29, 2024 — Jan 29, 2025
Showing page 17 of 30
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Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
rename license
silverweed
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over 8 years ago
rework CompoundCollider and CollisionDetector
silverweed
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over 8 years ago
add idle animation
silverweed
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over 8 years ago
remove debug prints
silverweed
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over 8 years ago
change references to weak_ptr in Colliders
silverweed
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over 8 years ago
fix some bugs with explosions and bosses
silverweed
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over 8 years ago
start adding boss
silverweed
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over 8 years ago
Some fixes related to extra game:
silverweed
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over 8 years ago
add TODO in prefscreen
silverweed
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over 8 years ago
add Grabbable, fix EXTRA; FIXME: Letter
silverweed
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over 8 years ago
start adding extra game, add manual cache cleanup
silverweed
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over 8 years ago
fix some logic in level classes
silverweed
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over 8 years ago
make transparent walls transparent
silverweed
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over 8 years ago
rework dash mechanism, add hurry up (missing msg)
silverweed
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over 8 years ago
add bonus effects
silverweed
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over 8 years ago
move bonus values to separate files
silverweed
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over 8 years ago
add hurt animation for players
silverweed
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over 8 years ago
hierarchy update
silverweed
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over 8 years ago
add zindex to bullets
silverweed
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over 8 years ago
fix covbuild to work on freebsd
silverweed
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over 8 years ago
fix out-of-bounds and remove useless functions from EntityGroup
silverweed
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over 8 years ago
allow multiple fixed entities on same tile
silverweed
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over 8 years ago
make stuff compile on OSX
silverweed
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over 8 years ago
add Entity::init(), fix collider/sprite inconsistency
silverweed
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over 8 years ago
bump to SFML 2.4
silverweed
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over 8 years ago
small fix to Teleport (TODO: multiple fixed entities)
silverweed
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over 8 years ago
create RegularEntityDeath component
silverweed
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over 8 years ago
add shield visuals
silverweed
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over 8 years ago
fix explosions' hit
silverweed
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over 8 years ago
added sounds and explosion logic
silverweed
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over 8 years ago
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