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Commits : Listings

Analyzed 13 days ago. based on code collected 13 days ago.
Jan 29, 2024 — Jan 29, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
rename license More... over 8 years ago
rework CompoundCollider and CollisionDetector More... over 8 years ago
add idle animation More... over 8 years ago
remove debug prints More... over 8 years ago
change references to weak_ptr in Colliders More... over 8 years ago
fix some bugs with explosions and bosses More... over 8 years ago
start adding boss More... over 8 years ago
Some fixes related to extra game: More... over 8 years ago
add TODO in prefscreen More... over 8 years ago
add Grabbable, fix EXTRA; FIXME: Letter More... over 8 years ago
start adding extra game, add manual cache cleanup More... over 8 years ago
fix some logic in level classes More... over 8 years ago
make transparent walls transparent More... over 8 years ago
rework dash mechanism, add hurry up (missing msg) More... over 8 years ago
add bonus effects More... over 8 years ago
move bonus values to separate files More... over 8 years ago
add hurt animation for players More... over 8 years ago
hierarchy update More... over 8 years ago
add zindex to bullets More... over 8 years ago
fix covbuild to work on freebsd More... over 8 years ago
fix out-of-bounds and remove useless functions from EntityGroup More... over 8 years ago
allow multiple fixed entities on same tile More... over 8 years ago
make stuff compile on OSX More... over 8 years ago
add Entity::init(), fix collider/sprite inconsistency More... over 8 years ago
bump to SFML 2.4 More... over 8 years ago
small fix to Teleport (TODO: multiple fixed entities) More... over 8 years ago
create RegularEntityDeath component More... over 8 years ago
add shield visuals More... over 8 years ago
fix explosions' hit More... over 8 years ago
added sounds and explosion logic More... over 8 years ago