XNA physics testbed, just 2 cubes for now, move with a/d keys |
|
More...
|
over 18 years ago
|
accidental typo |
|
More...
|
over 18 years ago
|
latest 0.5 changes from Steven Baker, and fixed Windows MSVC compiling issues |
|
More...
|
over 18 years ago
|
issue with OS X and std::set, erase doesn't return an iterator. todo: check this |
|
More...
|
over 18 years ago
|
fixed broadphases after performance optimizations |
|
More...
|
over 18 years ago
|
re-autogenerated projectfiles, moved some new file |
|
More...
|
over 18 years ago
|
strange, stl::set<>::iterator is a const iterator under Apple... |
|
More...
|
over 18 years ago
|
changed version number, moved SphereSphere algorithm and decreased default number of rigidbodies from 3250 back to 250. |
|
More...
|
over 18 years ago
|
moved SphereSphereCollisionAlgorithm to main library |
|
More...
|
over 18 years ago
|
started working on some serious performance improvements. now the union find is optimized, the broadphase add/remove overlapping pair was too slow. added a stl::set to keep track of overlapping pairs. this speeds up the set find/remove. work in progress.the SimpleBroadphase is broken. will be fixed tomorrow. Did some tests with 3000 rigidbodies, works much smoother now :) |
|
More...
|
over 18 years ago
|
added glew, useful the GPU physics, see Extras/GPUphysics |
|
More...
|
over 18 years ago
|
added Steven Baker's GPU physics code (work in progress) |
|
More...
|
over 18 years ago
|
re-autogenerated msvc projectfiles |
|
More...
|
over 18 years ago
|
[no comment] |
|
More...
|
over 18 years ago
|
added buildsystem files |
|
More...
|
over 18 years ago
|
[no comment] |
|
More...
|
over 18 years ago
|
updated Bullet User Manual |
|
More...
|
over 18 years ago
|
example that shows how to register your own collision algorithms. |
|
More...
|
over 18 years ago
|
added an updated version of the Bullet user manual. described main features, demos etc. |
|
More...
|
over 18 years ago
|
island management bug |
|
More...
|
over 18 years ago
|
optimized the island management. It was unoptimized, and becomes a bottleneck for large amounts of objects. |
|
More...
|
over 18 years ago
|
check for valid debugdrawer before using it |
|
More...
|
over 18 years ago
|
updated projectfiles |
|
More...
|
over 18 years ago
|
updated demos includes |
|
More...
|
over 18 years ago
|
[no comment] |
|
More...
|
over 18 years ago
|
first step in refactoring/cleaning up demos |
|
More...
|
over 18 years ago
|
[no comment] |
|
More...
|
over 18 years ago
|
dispatcher was missing actual implementation for user-registration function |
|
More...
|
over 18 years ago
|
[no comment] |
|
More...
|
over 18 years ago
|
Alternative sphere-sphere collision algorithm |
|
More...
|
over 18 years ago
|