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Commits : Listings

Analyzed about 1 year ago. based on code collected about 1 year ago.
Jan 19, 2023 — Jan 19, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
more refactoring: fixed conventions in this class
Erwin Coumans
as ejcoumans
More... over 18 years ago
autogenerated new projectfiles, refactoring related
Erwin Coumans
as ejcoumans
More... over 18 years ago
refactoring
Erwin Coumans
as ejcoumans
More... over 18 years ago
refactoring: re-ordered libs
Erwin Coumans
as ejcoumans
More... over 18 years ago
Refactoring: another huge number of changes, renamed methods to start with lower-case.
Erwin Coumans
as ejcoumans
More... over 18 years ago
fixed some merging conflicts
Erwin Coumans
as ejcoumans
More... over 18 years ago
merged most of the changes from the branch into trunk, except for COLLADA, libxml and glut glitches. Still need to verify to make sure no unwanted renaming is introduced.
Erwin Coumans
as ejcoumans
More... over 18 years ago
Added new GPU physics demo into both trunk and branch. More... over 18 years ago
added basic sphere-box case for porting purposes. This way, we can have a basic sample without GJK.
Erwin Coumans
as ejcoumans
More... over 18 years ago
added vehicle simulation
Erwin Coumans
as ejcoumans
More... over 18 years ago
added replacement for CcdPhysicsEnvironment
Erwin Coumans
as ejcoumans
More... over 18 years ago
most basic rigid body simulation lacks object deactivation and constraints, vehicles etc.
Erwin Coumans
as ejcoumans
More... over 18 years ago
small cleanup in the DemoApplication, removed references to obsolete PHY_ShapeProps/PHY_MaterialProps removed deletion of motionstate in CcdPhysics/CcdPhysicsController destructor disabled m_type optimization in SimdTransform (making the memory size 64 byte, potentially more cache friendly) fixed a bug in island generation, causing the activation not propagating in one frame, but one 'layer' of rigidbodies at a time
Erwin Coumans
as ejcoumans
More... over 18 years ago
First stage in refactoring Bullet: moved Bullet Collision and Dynamics and LinearMath into src folder, and all files in Collision Detection and Dynamics have bt prefix. Made all buildsystems to work again (jam, msvc, cmake)
Erwin Coumans
as ejcoumans
More... over 18 years ago
Added newline at the ends of these files in order to prevent g++ warnings. More... over 18 years ago
fixed bug in PolyhedralConvexShape supportmapping, and better description for GJK max iteration exit
Erwin Coumans
as ejcoumans
More... over 18 years ago
Fixed over 500 compile warnings. Mostly: * Unused variables. * Missing newlines at ends of #included files. * signed int loop variables where the termination condition is an unsigned 'get number of' function. * 'NULL' used inappropriately for an integer or character constant (NULL is a pointer) * abstract base classes with no virtual destructor. * Floating point constants used to initialise integer variables. More... over 18 years ago
fixed 2 bugs, updated changes.txt
Erwin Coumans
as ejcoumans
More... over 18 years ago
fixed two recently introduced bugs, that cause crashes when removing objects. one related to UnionFind optimization, the other to broadphase optimizations. Should do better unittesting next time!
Erwin Coumans
as ejcoumans
More... over 18 years ago
filename fixes
Erwin Coumans
as ejcoumans
More... over 18 years ago
minor fix
Erwin Coumans
as ejcoumans
More... over 18 years ago
added alternative paths, when files are not found
Erwin Coumans
as ejcoumans
More... over 18 years ago
autogenerated projectfiles for GPUphysics
Erwin Coumans
as ejcoumans
More... over 18 years ago
[no comment]
Erwin Coumans
as ejcoumans
More... over 18 years ago
added autogeneration file / jamfile
Erwin Coumans
as ejcoumans
More... over 18 years ago
added glew for msvc autogeneration
Erwin Coumans
as ejcoumans
More... over 18 years ago
fixed some redundant arguments, and updated change list
Erwin Coumans
as ejcoumans
More... over 18 years ago
improved performance, and allowed custom friction and contact solver models. See CcdPhysicsDemo #define USER_DEFINED_FRICTION_MODEL
Erwin Coumans
as ejcoumans
More... over 18 years ago
* Merged in my latest changes into SVN repository. * Arranged to avoid reading/writing textures at same time. * Removed depth and stencil buffers from FBO's. * Eliminated 1-component FBO that caused grief for FBO completeness test. * Added back missing cubeShaderNoTexture.vert More... over 18 years ago
Reverse order of entries in CHANGES More... over 18 years ago