more refactoring: fixed conventions in this class |
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over 18 years ago
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autogenerated new projectfiles, refactoring related |
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over 18 years ago
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refactoring |
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over 18 years ago
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refactoring: re-ordered libs |
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over 18 years ago
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Refactoring: another huge number of changes, renamed methods to start with lower-case. |
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over 18 years ago
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fixed some merging conflicts |
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over 18 years ago
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merged most of the changes from the branch into trunk, except for COLLADA, libxml and glut glitches. Still need to verify to make sure no unwanted renaming is introduced. |
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over 18 years ago
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Added new GPU physics demo into both trunk and branch. |
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over 18 years ago
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added basic sphere-box case for porting purposes. This way, we can have a basic sample without GJK. |
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over 18 years ago
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added vehicle simulation |
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over 18 years ago
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added replacement for CcdPhysicsEnvironment |
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over 18 years ago
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most basic rigid body simulation lacks object deactivation and constraints, vehicles etc. |
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over 18 years ago
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small cleanup in the DemoApplication, removed references to obsolete PHY_ShapeProps/PHY_MaterialProps removed deletion of motionstate in CcdPhysics/CcdPhysicsController destructor disabled m_type optimization in SimdTransform (making the memory size 64 byte, potentially more cache friendly) fixed a bug in island generation, causing the activation not propagating in one frame, but one 'layer' of rigidbodies at a time |
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over 18 years ago
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First stage in refactoring Bullet: moved Bullet Collision and Dynamics and LinearMath into src folder, and all files in Collision Detection and Dynamics have bt prefix. Made all buildsystems to work again (jam, msvc, cmake) |
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over 18 years ago
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Added newline at the ends of these files in order to prevent g++ warnings. |
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over 18 years ago
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fixed bug in PolyhedralConvexShape supportmapping, and better description for GJK max iteration exit |
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over 18 years ago
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Fixed over 500 compile warnings. Mostly: * Unused variables. * Missing newlines at ends of #included files. * signed int loop variables where the termination condition is an unsigned 'get number of' function. * 'NULL' used inappropriately for an integer or character constant (NULL is a pointer) * abstract base classes with no virtual destructor. * Floating point constants used to initialise integer variables. |
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over 18 years ago
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fixed 2 bugs, updated changes.txt |
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over 18 years ago
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fixed two recently introduced bugs, that cause crashes when removing objects. one related to UnionFind optimization, the other to broadphase optimizations. Should do better unittesting next time! |
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over 18 years ago
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filename fixes |
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over 18 years ago
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minor fix |
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over 18 years ago
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added alternative paths, when files are not found |
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over 18 years ago
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autogenerated projectfiles for GPUphysics |
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over 18 years ago
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[no comment] |
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over 18 years ago
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added autogeneration file / jamfile |
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over 18 years ago
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added glew for msvc autogeneration |
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over 18 years ago
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fixed some redundant arguments, and updated change list |
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over 18 years ago
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improved performance, and allowed custom friction and contact solver models. See CcdPhysicsDemo #define USER_DEFINED_FRICTION_MODEL |
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over 18 years ago
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* Merged in my latest changes into SVN repository. * Arranged to avoid reading/writing textures at same time. * Removed depth and stencil buffers from FBO's. * Eliminated 1-component FBO that caused grief for FBO completeness test. * Added back missing cubeShaderNoTexture.vert |
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over 18 years ago
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Reverse order of entries in CHANGES |
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over 18 years ago
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