added Pierre's PenetrationTestBullet.cpp |
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over 18 years ago
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removed SphereSphereCollisionAlgorithm.cpp (is now part of core Bullet/src) and added ODE BoxBoxCollisionAlgorithm/BoxBoxDetector for comparison |
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over 18 years ago
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fixed check for response (no static/kinematic, rather then 'active') |
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over 18 years ago
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improvements/bugfixes related to kinematic(animated) objects, synchronizeMotionStates |
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over 18 years ago
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case-issue, QuickProf->Quickprof |
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over 18 years ago
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made demos working for realtime |
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over 18 years ago
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more fixes, related to introduction of btMotionState, and using realtime timestep |
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over 18 years ago
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processed a lot of feedback: added 'realtime' simulation with fixed substeps (and clamping maximum number of substeps), this means that when stepSimulation is called with smaller timesteps then 'fixed substep' the motionstate is interpolated. renamed m_ccdSweptSphereRadius, enabled wireframe debugDrawObject (using debugDrawer) |
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over 18 years ago
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Hooked up 'disable deactivation mode' via debugMode |
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over 18 years ago
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[no comment] |
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over 18 years ago
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Fixed elevation wrap-around problem in Demo's. |
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over 18 years ago
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Fixed bug - paying attention to compiler warnings saves lives! |
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over 18 years ago
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added/documented some options |
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over 18 years ago
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disable comparison by default |
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over 18 years ago
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updated quickstep solver (for comparison), enabled GPU physics again (but WIN32 doesn't have the VertexTextureSupport enabled) |
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over 18 years ago
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added cleanup memory for BasicDemo, and another pragma warning ignore |
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over 18 years ago
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updated the Extras/quickstep files, for comparison |
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over 18 years ago
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updated the Extras/quickstep files, for comparison |
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over 18 years ago
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modified triangle mesh generation, to use btTriangleMesh, which is easier to build then the striding index/vertex arrays alternative. |
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over 18 years ago
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added first draft of C-API, btConvexHullShape takes float* instead of btPoint*, added getGravity to btRigidBody |
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over 18 years ago
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removed scaling from btTransform (we only want to deal with rigid transforms) added BasicDemo to projectfiles (serves as a very small test for porting Bullet to other languages) |
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over 18 years ago
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Added a very basic dynamics demo, only using spheres (and optionally boxes) |
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over 18 years ago
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removed some obsolete/debugging stuff |
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over 18 years ago
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updated manual with Bullet architecture overview picture |
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over 18 years ago
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doxygen |
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over 18 years ago
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doxygen tags |
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over 18 years ago
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doxygen comments |
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over 18 years ago
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doxygen comments |
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over 18 years ago
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doxygen comments |
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over 18 years ago
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lowered safety limit to 32, and added link/comment to forum |
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over 18 years ago
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