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  • scenegraph (59)

    Qt 5

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      Analyzed 28 days ago

    Qt is a cross-platform application and UI framework. Using Qt, you can write applications once and deploy them across many desktop and embedded operating systems without rewriting the source code.

    8.9M lines of code

    292 current contributors

    2 months since last commit

    125 users on Open Hub

    Very High Activity
    5.0
     
    I Use This
    Licenses: Commercial, GNU_Free_..., gpl3

    jMonkey Engine

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      Analyzed 27 days ago

    What is jMonkeyEngine? jMonkeyEngine is a game engine made for developers who want to create 3D games following modern technology standards. The framework is programmed entirely in Java aimed at wide accessibility and quick deployment to desktop, web, and mobile platforms. Who is jMonkeyEngine ... [More] for? jMonkeyEngine is not a visual “RPG Maker” or a drag-and-drop “FPS mod”. If you are comfortable writing Java code, you can rely on jMonkeyEngine as your next 3D game’s foundation. jMonkeyEngine is a state-of-the-art starting point for any aspiring 3D games developer. [Less]

    852K lines of code

    40 current contributors

    2 months since last commit

    57 users on Open Hub

    Moderate Activity
    4.54839
       
    I Use This

    Irrlicht Engine

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      Analyzed 27 days ago

    The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL, and its own software renderers.

    400K lines of code

    1 current contributors

    almost 2 years since last commit

    37 users on Open Hub

    Very Low Activity
    4.08
       
    I Use This

    EFL (Enlightenment Foundation Libraries)

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      No analysis available

    The EFL provide both a semi-traditional toolkit set in Elementary (other repo) as well as the object canvas (Evas) and powerful abstracted objects (Edje) that you can combine, mix and match, even layer on top of each other with alpha channels and events in-tact. They also provide an extensive set of ... [More] utility functions that every C developer needs. [Less]

    0 lines of code

    0 current contributors

    0 since last commit

    27 users on Open Hub

    Activity Not Available
    5.0
     
    I Use This
    Mostly written in language not available
    Licenses: bsd_2clau..., gpl, lgpl21_or...

    Coin3D

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      Analyzed 27 days ago

    Coin3D is a high-level, retained-mode toolkit for effective 3D graphics development.

    1.96M lines of code

    8 current contributors

    2 months since last commit

    11 users on Open Hub

    Moderate Activity
    5.0
     
    I Use This

    Ardor3D

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      Analyzed 28 days ago

    Ardor3D is a professionally oriented, Java based 3D graphics engine.

    198K lines of code

    1 current contributors

    5 months since last commit

    9 users on Open Hub

    Very Low Activity
    4.0
       
    I Use This

    OpenVRML

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      Analyzed 28 days ago

    A runtime for VRML and X3D virtual worlds and models. OpenVRML includes a core runtime library, parsers for VRML97 and VRML-format X3D, an OpenGL renderer, and a Mozilla Web browser plug-in.

    80K lines of code

    0 current contributors

    almost 9 years since last commit

    8 users on Open Hub

    Inactive
    4.0
       
    I Use This
    Licenses: gpl3_or_l..., lgpl3

    papyrus - C++ Cairo Scenegraph library

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      Analyzed 3 months ago

    Papyrus is a C++ scenegraph (canvas) library that uses cairo/cairomm for drawing operations. This allows papyrus to be used to draw in a Gtk+/Gtkmm widget, or draw to png, pdf and ps surfaces. In concept it is similar to the Gnome canvas or QT canvas.

    7.1K lines of code

    0 current contributors

    about 17 years since last commit

    5 users on Open Hub

    Activity Not Available
    5.0
     
    I Use This
    Licenses: No declared licenses

    H3D API

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      No analysis available

    H3DAPI is an application development platform targeted at haptics applications. It provides one unified scene graph based on the open X3D standard to handle both graphics, haptics and sound. H3DAPI is cross platform and haptic device independent. It enables audio integration as well as stereography ... [More] on supported displays. H3DAPI is designed chiefly to support a special rapid development process. By combining X3D, C++ and the scripting language Python, H3DAPI offers three ways of programming applications that offer the best of both worlds – execution speed where performance is critical, and development speed where performance is less critical. [Less]

    0 lines of code

    10 current contributors

    0 since last commit

    3 users on Open Hub

    Activity Not Available
    0.0
     
    I Use This
    Mostly written in language not available
    Licenses: gpl

    PVLE

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      Analyzed 2 months ago

    PVLE is a lightweight cross-platform game engine (real-time visualisation/simulation engine), using OSG (OpenSceneGraph) and ODE (OpenDynamicsEngine) among other well-known libraries. It is cross-platform and written in C++. It differs from other engines in the way it uses existing code instead of ... [More] re-inventing things, and because it does not hide underlaying libraries. [Less]

    20.3K lines of code

    1 current contributors

    over 1 year since last commit

    3 users on Open Hub

    Activity Not Available
    0.0
     
    I Use This
    Licenses: Closed_Li..., gpl3_or_l...