Pioneer is a space adventure game set in the Milky Way galaxy at the turn of
the 31st century.
The game is open-ended, and you are free to explore the millions of star
systems in the game. You can land on planets, slingshot past gas giants, and
burn yourself to a crisp flying between binary
... [More] star systems. You can try your
hand at piracy, make your fortune trading between systems, or do missions for
the various factions fighting for power, freedom or self-determination. [Less]
Openlancer is an open-source project with the hopes of creating a procedurally creatived universe in many aspects. It was started originally by fans of the great Microsoft game, Freelancer.
When Freelancer 2 never came out, the project was started in hopes of continuing, and doing, what Freelancer failed to do in it's first release.
Cultivation explores the social interactions within a gardening community. You lead one family of gardeners, starting with a single individual, and wise choices can keep your genetic line from extinction. While breeding plants, eating, and mating, your actions impact your neighbors, and the social
... [More] balance sways between conflict and compromise.
Cultivation features dynamic graphics that are procedurally-generated using genetic representations and cross-breeding. In other words, game objects are "grown" in real-time instead of being hand-painted or hard-coded. Each plant and gardener in the game is unique in terms of both its appearance and behavior. [Less]
GalGen Trader is (or at least will be) a 2D space trading and exploration game set in a complex and persistent procedurally-generated universe. Dwarf Fortress in space, if you will.
The game is focused on providing a large amount of freedom-of-choice in a massive, consistent, and interesting
... [More] galaxy. The player can be a merchant, or a bounty hunter, or a mercenary- or a politician, or a soldier. Every choice the player makes will have some lasting impact on the universe, albeit usually a small one.
The game is written in Python 3, and makes heavy use of its ability to import arbitrary code at runtime, allowing for an "extension" system that can add new content, mechanics, or even override parts of the core game. [Less]
This site uses cookies to give you the best possible experience.
By using the site, you consent to our use of cookies.
For more information, please see our
Privacy Policy