Building blocks for computational design (Java & Processing)
This is a growing selection of useful classes created for mostly computational design projects, but which might be helpful for others too. After 3 years of ongoing development the collection consists of:
* 130+ classes
* 18
... [More] packages bundled into 7 libraries
* altogether >15k lines of code
The libraries have been designed to have no further dependencies in order to maximize reuse and flexibility. [Less]
A set of libraries for physical simulation of complex mechanisms with parts, constraints, contacts and collisions. The Chrono::Engine C++ API can be used to simulate robots, mechanisms, vehicles and complex devices.
Mercury Particle Engine is a multi-platform API which allows developers to add rich visual effects to their games. Implemented in C# and targeting the Microsoft XNA Framework, it is fully compatible with Windows, Windows Phone 7 and Xbox 360.
Mercury is in its element when it comes to adding the
... [More] little graphical flares that make your game appear professional and polished. Whether it's billowing smoke trails, intense fire effects, sparkling stars and sparks, or swirling magic spells, Mercury makes it easy to add the final visual touches to your game, allowing you to ship on time and to a high visual standard. [Less]
Fully featured particle system sandbox.
Extremely dynamic particle system using particle emitters, particle modifiers and particle renderers. A lot of implementations available: point emitter, line emitter, gravity point modifier, velocity transformation, point sprite renderer, model renderer
... [More], ...
Written in java.
Open Source.
Cross Plattform. [Less]
µic is a modelling engine for simulations of microstructural development. It takes localied behaviours as input from the user and integrates the global behaviour, with the calculation of all interactions as required by the application.
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