ODE is an open source, high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection with friction. ODE is useful for simulating vehicles
... [More], objects in virtual reality environments and virtual creatures. It is currently used in many computer games, 3D authoring tools and simulation tools. [Less]
Extensible framework for explicit dynamic particle models (discrete element model, lattice model), primarily targeted at material research (civil engineering materials such as concrete, geomechanics).
Calf Studio Gear is an audio plug-in pack for LV2 and JACK environments under LINUX operating systems. The suite contains lots of effects (delay, modulation, signal processing, dynamics, distortion and mastering effects), instruments (SF2 player, organ simulator and a monophonic synthesizer) and
... [More] tools (analyzer, mono/stereo tools). Calf Studio Gear aims for a professional audience. Please visit the website below for further information, screenshots and installation instructions.
http://calf.sourceforge.net/ [Less]
A set of libraries for physical simulation of complex mechanisms with parts, constraints, contacts and collisions. The Chrono::Engine C++ API can be used to simulate robots, mechanisms, vehicles and complex devices.
A C++ library that contains some essential rigid body dynamics library such as the Articulated Body Algorithm (ABA) for forward dynamics, Newton-Euler Algorithm for inverse dynamics and the Composite Rigid Body Algorithm (CRBA) for the efficient computation of the joint space inertia matrix.
gridcount is an analysis tool for Gromacs that creates 3D (number) densities from molecular dynamics trajectories. Typically, this is used to look at the density of water or ions near proteins or in channels. It provides tools to generate the 3D map in portable formats, 2D cylindrical averages and 1D linear averages ("density profiles")
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